Difference between revisions of "Force Armor 1 (Ability)"

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(Ability Breakdown & Details)
(Ability Breakdown & Details)
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Force Armor Does not protect against force based attacks i.e lightning, throw etc.
 
Force Armor Does not protect against force based attacks i.e lightning, throw etc.
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This ability can be toggled on or off.
 
This ability can be toggled on or off.
  
 
This ability lasts 15 minutes.
 
This ability lasts 15 minutes.
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 +
 +
Force armor has an additional force cost during its use which follows the formula:
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 +
Force Armor 1 Force Cost = 0.5 x damage absorbed
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 +
Force Armor 2 Force Cost = 0.3 x damage absorbed
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Revision as of 11:03, 22 September 2007

Ability - Force Armor 1

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Description

/forceArmor1: This ability allows a Jedi to create a protective barrier around themselves that will stop a portion of incoming damage. This ability will only stop non Force damage types.

Command: /forceArmor1
CommandQueue Entry: forcearmor1 (8EC31B36)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Enhancement This document is related to the Force Enhancement Profession.

Ability Breakdown & Details

Force Armor

Percentage damage reduction from melee and ranged attacks (functions similarly to toughness).

This is a direct percentage reduction. For example, if your Force Armor was 45 you would receive 45% less damage from an attack (attack damage x ((100 - 45) / 100)). Note that it works against melee, ranged, and Lightsaber attacks.

Also note that different toughness types are not additive (eg Lightsaber Tough and Force Armor), they are multiplicative. For example, a Lightsaber Toughness of 55 and a Force Armor of 45 would equal a combined toughness of 75% (((100 - 55) / 100) x ((100 - 45) / 100)).

The default mod when using Force Armor 1 is +25 and for Force Armor 2 is +45. However, these values increase as you climb through the FRS, being influenced by the Force Control modifier.


Force Armor Does not protect against force based attacks i.e lightning, throw etc.


This ability can be toggled on or off.

This ability lasts 15 minutes.


Force armor has an additional force cost during its use which follows the formula:

Force Armor 1 Force Cost = 0.5 x damage absorbed

Force Armor 2 Force Cost = 0.3 x damage absorbed


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other

Player's Message

forcearmor_hit /string/en/ cbt_spam.stf internal_command_string Your barrier of the Force protects you from %DI points of damage!


Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 75

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0