Difference between revisions of "Force Weaken 2 (Ability)"

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(Ability Breakdown & Details)
(Ability Breakdown & Details)
 
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Force Weaken  1 and 2 are considered Force Power attacks and not as state-inducing attacks. Their accuracy modifiers are only compared against the target’s Force Defenses. Defense Versus and Jedi State Defenses are not factored in, if the attack hits then the state is automatically applied
 
Force Weaken  1 and 2 are considered Force Power attacks and not as state-inducing attacks. Their accuracy modifiers are only compared against the target’s Force Defenses. Defense Versus and Jedi State Defenses are not factored in, if the attack hits then the state is automatically applied
  
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No formula has been devised for this but I propose the following:
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 +
ChancetoHit = ( 0.75 x ( forceWeakenAccuracy / 100 ) ) -
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 +
( 0.5 x (defendersForceDefenseMod / 100 ) ) ) )
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This makes it so a master defender has a chance to reduce the accuracy of this attack down to 25%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master.
  
 
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Latest revision as of 08:08, 23 September 2007

Ability - Force Weaken 2

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Description

/forceWeaken2 <target>: This ability allows a Jedi to severely debilitate his or her opponent, making the target more vulnerable to attack. This ability is more powerful than Force Weaken 1.

Command: /forceWeaken2
CommandQueue Entry: forceweaken2 (A5FE9F01)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Powers This document is related to the Force Powers Profession.

Ability Breakdown & Details

Weaken 2 works for 2 minutes and hits all 9 stats, and it reduces the total size of ham attributes on a target by up to 600. The ticks are unhealable as it shrinks your ham. The first 30 seconds of the attack are spent shrinking down the targt's ham over a series of random sized ticks. The last 30 seconds of the attack are spent raising the target's ham pool size back up to its normal level.

This does not stack with weaken 1. This ability will do 1.5 x damage to a target that is proned or knockedown.

Force Weaken 1 and 2 are considered Force Power attacks and not as state-inducing attacks. Their accuracy modifiers are only compared against the target’s Force Defenses. Defense Versus and Jedi State Defenses are not factored in, if the attack hits then the state is automatically applied


No formula has been devised for this but I propose the following:

ChancetoHit = ( 0.75 x ( forceWeakenAccuracy / 100 ) ) -

( 0.5 x (defendersForceDefenseMod / 100 ) ) ) )

This makes it so a master defender has a chance to reduce the accuracy of this attack down to 25%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other

Player's Message

forceweaken2_block

/string/en/

cbt_spam.stf

internal_command_string

You attempt to debilitate %TT using the Force, but %ST is able to resist! %TU attempts to debilitate you using the Force, but you are able to resist! %TU attempts to debilitate %TT using the Force, but %ST is able to resist!



forceweaken2_counter

/string/en/

cbt_spam.stf

internal_command_string

You attempt to debilitate %TT using the Force, but %ST fights through it and counterattacks! %TU attempts to debilitate you using the Force, but you fight through it and counterattack! %TU attempts to debilitate %TT using the force, but %ST fights through it and counterattacks!



forceweaken2_evade /string/en/ cbt_spam.stf internal_command_string You attempt to debilitate %TT using the Force, but %ST is able to evade. %TU attempts to debilitate you using the Force, but you are able to evade. %TU attempts to debilitate %TT using the Force, but %ST is able to evade.


forceweaken2_hit /string/en/ cbt_spam.stf internal_command_string You successfully debilitate %TT using the Force! %TU successfully debilitate you using the Force! %TU successfully debilitate %TT using the Force!



forceweaken2_miss /string/en/ cbt_spam.stf internal_command_string You attempt to debilitate %TT using the Force, but lose concentration! %TU attempts to debilitate you using the Force, but loses concentration! %TU attempts to debilitate %TT using the Force, but loses concentration!



Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 400

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 4