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| = Ability Breakdown & Details = | | = Ability Breakdown & Details = |
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| + | Base force cost of the ability is multiplied by the number of states that are healed. In this case of cure states, it is 50 base force times the number of states on the target. The same thing applies to healallstates self to and other abilities? |
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| + | modified cost = Force Cost * NumberOfStatesCured |
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| {| border="0" width="100%" cellpadding=6 | | {| border="0" width="100%" cellpadding=6 |
Revision as of 10:15, 23 September 2007
Ability - Heal States Other
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Description
/healStatesOther <player>: Removes all negative state effects such as Stun, Blind, Intimidate, and Dizziness from the target player.
Command: /healStatesOther
CommandQueue Entry: healstatesother (6831F67A)
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Related Tags
0%
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Force Healing
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This document is related to the Force Healing Profession.
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Ability Breakdown & Details
Base force cost of the ability is multiplied by the number of states that are healed. In this case of cure states, it is 50 base force times the number of states on the target. The same thing applies to healallstates self to and other abilities?
modified cost = Force Cost * NumberOfStatesCured
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other
Player's Message
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saimai_block
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Sai Mai on %TT for %DI points of damage, but %ST blocks it!
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%TU uses Sai Mai on you for %DI points of damage, but you block it!
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%TU uses Sai Mai on %TT for %DI points of damage, but %ST blocks it!
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saimai_counter
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
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%TU uses Sai Mai on you for %DI points of damage, but you counterattack!
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%TU uses Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
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saimai_evade
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Sai Mai on %TT for %DI points of damage, but %ST evades it.
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%TU uses Sai Mai on you for %DI points of damage, but you evade it.
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%TU uses Sai Mai on %TT for %DI points of damage, but %ST evades it.
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saimai_hit
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Sai Mai on %TT for %DI points of damage!
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%TU uses Sai Mai on you for %DI points of damage!
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%TU uses Sai Mai on %TT for %DI points of damage!
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saimai_miss
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/string/en/
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cbt_spam.stf
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internal_command_string
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Your Sai Mai misses %TT.
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%TU's Sai Mai misses you.
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%TU's Sai Mai misses %TT.
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Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
50
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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