Difference between revisions of "General Structure Mechanics (Game Mechanics)"

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Structures have three important attributes in common between them. These are Maintenance, Condition, and Repair costs.
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Condition loss represents a point value that is subtracted from the structure object's total HP count during a cycle period. Cycle periods vary in duration from 30 minutes up to a week. Whenever a structure's condition reaches zero condition, it will then be destroyed and removed from the world. Repair costs are inccured when a structure has no maintenance and its cycle period comes up. Each object has a set amount of repair cost per cycle. Repair costs add cummuitively, and factor into the total maintenance cost when the owner goes to pay it off. The structure will be repaired to full condition once the repair cost has been fufilled.
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The break down for all structures are as follows:
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Code:
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                    Credits/Hour  Condition Loss  Repair Cost
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                    or week       
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Houses
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Small houses:          16c hr        3 30min cycle    4?
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Medium Houses:          34c hr        4 30min cycle  12?
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Large Houses:          50c hr        5 30min cycle  21?
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Guild Halls:          100c hr        5 30min cycle  41?
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Harvesters:
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Personal:              30c hr        6 30min cycle  30?
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Medium:                60c hr        6 30min cycle  60?
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Heavy:                  90c hr        6 30min cycle  90?
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All energy harvesters:  60c hr        6 30min cycle  60?
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Factories:
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All:                    50c hr        6 30min cycle  50?
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Merchant Tent:
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All:                    12c hr
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Merchant Npcs:
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All:                    15c hr    1% of HP 60min cycle 30
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Player City Structures:
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Cantina                50c hr
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Med Center              50c hr
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Theatre:                50c hr
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City Hall:
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Shuttle:                75k wk    25% of HP 1 wk cycle
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Garage:                20k wk    25% of HP 1 wk cycle
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Cloning Facility:      20k wk    25% of HP 1 wk cycle
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Banks                  1.5k wk    25% of HP 1 wk cycle
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Large Garden:          30k wk    25% of HP 1 wk cycle
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Medium Garden:          20k wk    25% of HP 1 wk cycle
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Small Garden:          10k wk
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These are destroyed automatically if unable to pay
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Mission Terminals      1.5k wk (1k to place) 1 wk cycle
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Trainers              1.5k wk (1k to place) 1 wk cycle
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Fountain:              1.5k wk (1k to place) 1 wk cycle
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Streetlamp:            1.5k wk (1k to place) 1 wk cycle
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Statue:                1.5k wk (1k to place) 1 wk cycle
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</pre>
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Revision as of 12:42, 24 September 2007

Game Documentation - General Structure Mechanics

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Structures have three important attributes in common between them. These are Maintenance, Condition, and Repair costs.

Condition loss represents a point value that is subtracted from the structure object's total HP count during a cycle period. Cycle periods vary in duration from 30 minutes up to a week. Whenever a structure's condition reaches zero condition, it will then be destroyed and removed from the world. Repair costs are inccured when a structure has no maintenance and its cycle period comes up. Each object has a set amount of repair cost per cycle. Repair costs add cummuitively, and factor into the total maintenance cost when the owner goes to pay it off. The structure will be repaired to full condition once the repair cost has been fufilled.


The break down for all structures are as follows:


Code:

                    Credits/Hour  Condition Loss  Repair Cost
                    or week         
Houses

Small houses:           16c hr        3 30min cycle    4?
Medium Houses:          34c hr        4 30min cycle   12?
Large Houses:           50c hr        5 30min cycle   21?
Guild Halls:           100c hr        5 30min cycle   41?

Harvesters:

Personal:               30c hr        6 30min cycle   30?
Medium:                 60c hr        6 30min cycle   60?
Heavy:                  90c hr        6 30min cycle   90?
All energy harvesters:  60c hr        6 30min cycle   60?


Factories:

All:                    50c hr        6 30min cycle   50?




Merchant Tent:

All:                    12c hr

Merchant Npcs:

All:                    15c hr    1% of HP 60min cycle 30

Player City Structures:

Cantina                 50c hr
Med Center              50c hr
Theatre:                50c hr


City Hall:
Shuttle:                75k wk    25% of HP 1 wk cycle
Garage:                 20k wk    25% of HP 1 wk cycle
Cloning Facility:       20k wk    25% of HP 1 wk cycle
Banks                  1.5k wk    25% of HP 1 wk cycle
Large Garden:           30k wk    25% of HP 1 wk cycle
Medium Garden:          20k wk    25% of HP 1 wk cycle
Small Garden:           10k wk

These are destroyed automatically if unable to pay


Mission Terminals      1.5k wk (1k to place) 1 wk cycle
Trainers               1.5k wk (1k to place) 1 wk cycle
Fountain:              1.5k wk (1k to place) 1 wk cycle
Streetlamp:            1.5k wk (1k to place) 1 wk cycle
Statue:                1.5k wk (1k to place) 1 wk cycle