Difference between revisions of "General City Mechanics (Game Mechanics)"
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+ | ==City Basics== | ||
− | + | ===Creating a city=== | |
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− | + | Player cities can be created on any of the following buildable worlds: | |
− | + | * Corellia | |
− | + | * Tatooine | |
− | + | * Naboo | |
− | + | * Talus | |
− | + | * Lok | |
− | + | * Rori | |
− | + | * Dantooine. | |
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− | Player cities can be created on any of the following buildable worlds: Corellia | + | |
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+ | A city is created when a City Hall is successfully placed on a planet.<br> | ||
+ | A City Hall deed can only be placed by a Politician and only on the planets specified by the City Hall deed.<br> | ||
+ | In order to place a city hall, it must be 1000m from the municipal boundry of another player city hall, or npc city boundry.<br> | ||
+ | When the deed is used, the Politician will have a series of pop-up instruction boxes and system messages appear with important information and instructions; the Politician also receives an e-mail detailing these instructions for reference.<br> | ||
+ | When the City Hall is placed, the Politician has 24 hours to get 10 citizens into the initial 150m city radius.<br> | ||
+ | If the city doesn't have 10 citizens within 24 hours, the City Hall is destroyed along with any items inside and the treasury. The mayor will receive an e-mail stating that their zoning permits were rejected.<br> | ||
+ | If the city has at least 10 citizens within the 24 hour period, the Mayor is notified that their city was approved and valid.<br> | ||
If the current Mayor of a player city has their character deleted before a new Mayor is elected, the city hall will be destroyed and the city will cease to exist. All civic structures are considered to be owned by the current Mayor and is therefore tied to the player account of the Mayor. | If the current Mayor of a player city has their character deleted before a new Mayor is elected, the city hall will be destroyed and the city will cease to exist. All civic structures are considered to be owned by the current Mayor and is therefore tied to the player account of the Mayor. | ||
+ | ===Registering a City=== | ||
+ | * In order for a player city to be registered on the planetary map, the city must be at least Rank 3. | ||
+ | * The Mayor gains the ability to register the city in Fiscal Policy I. | ||
+ | * Registration takes place at the City Maintenance Terminal located in City Hall. | ||
+ | ===Inactive Structures=== | ||
− | + | At this time there is no "in-game" method to remove them. | |
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+ | ==Planet Caps== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
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||'''Corellia'''||15 ||10 ||20 | ||'''Corellia'''||15 ||10 ||20 | ||
|- align="center" | |- align="center" | ||
− | ||'''Dantooine'''||30 ||20 ||50 | + | ||'''Dantooine'''||30 ||20 ||50 |
|- align="center" | |- align="center" | ||
||'''Lok'''||30 ||20 ||50 | ||'''Lok'''||30 ||20 ||50 | ||
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||'''Tatooine'''||15 ||10 ||20 | ||'''Tatooine'''||15 ||10 ||20 | ||
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== Municipal Boundries == | == Municipal Boundries == | ||
− | + | The city region is a circle centered on City Hall. | |
+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="150px"|'''Rank'''||width="150px"|'''Title'''||width="150px"|'''Radius''' | ||
+ | |- | ||
+ | || 1 || Outpost || 150m | ||
+ | |- | ||
+ | || 2 || Village || 200m | ||
+ | |- | ||
+ | || 3 || Township || 300m | ||
+ | |- | ||
+ | || 4 || City || 400m | ||
+ | |- | ||
+ | || 5 || Metropolis || 450m | ||
+ | |- | ||
+ | |} | ||
− | + | ==City Specializations and Ranks== | |
+ | ===City Ranks=== | ||
+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="100px"|'''Title'''||width="100px"|'''Req. Civs'''||width="100px"|'''Radius'''||width="100px"|'''Other''' | ||
+ | |- | ||
+ | || Outpost || 10 || 150m | ||
+ | |align="left"| | ||
+ | * Small Gardens | ||
+ | |- | ||
+ | || Village || 20 || 200m | ||
+ | |align="left"| | ||
+ | * Bank | ||
+ | * Garage | ||
+ | * Medium Gardens | ||
+ | * Cantina | ||
+ | |- | ||
+ | || Township || 35 || 300m | ||
+ | |align="left"| | ||
+ | * Cloning Facility | ||
+ | * Large Gardens | ||
+ | * Hospital | ||
+ | |- | ||
+ | || City || 55 || 400m | ||
+ | |align="left"| | ||
+ | * Shuttleport | ||
+ | * Theaters | ||
+ | |- | ||
+ | || Metropolis || 85 || 450m || | ||
+ | |- | ||
+ | |} | ||
− | + | ===City Updates=== | |
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− | == City | + | |
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Player cities update once a week; the exact time for the city update can be determined from the City Maintenance Terminal located in City Hall. Prior to taxation and city maintenance, the city rank and citizenship is validated. If the city has enough citizens to advance to the next level, the city is promoted one rank. If the city does not have enough citizens to maintain their current rank, they are demoted. The Mayor is notified of any changes in city rank. A city can only go up one rank at a time: an outpost with 35 citizens would become a village at their update cycle, not a township. | Player cities update once a week; the exact time for the city update can be determined from the City Maintenance Terminal located in City Hall. Prior to taxation and city maintenance, the city rank and citizenship is validated. If the city has enough citizens to advance to the next level, the city is promoted one rank. If the city does not have enough citizens to maintain their current rank, they are demoted. The Mayor is notified of any changes in city rank. A city can only go up one rank at a time: an outpost with 35 citizens would become a village at their update cycle, not a township. | ||
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Civic Structures (banks, cloning centers, garages, shuttleports, gardens) depend on the city rank in order to exist. If a city falls below that required rank at the time of the city update, civic structures that require a higher rank will be destroyed as well as any civic structures outside of the demoted city's radius. Player-placed commercial structures (cantinas, hospitals, theaters) are not affected by city rank once they are placed. If you fall below 10 citizens at the time of your city update, your radius shrinks to Outpost size; you must have at least 10 citizens in 24 hours or the city hall will disappear along with the city treasury. | Civic Structures (banks, cloning centers, garages, shuttleports, gardens) depend on the city rank in order to exist. If a city falls below that required rank at the time of the city update, civic structures that require a higher rank will be destroyed as well as any civic structures outside of the demoted city's radius. Player-placed commercial structures (cantinas, hospitals, theaters) are not affected by city rank once they are placed. If you fall below 10 citizens at the time of your city update, your radius shrinks to Outpost size; you must have at least 10 citizens in 24 hours or the city hall will disappear along with the city treasury. | ||
+ | ===City Specializations=== | ||
+ | * Increases the cost of city maintenance. | ||
+ | * Available Specialisations are based on the Mayor's Skills. | ||
+ | * A city can have only one specialization at a time and may only be changed once a week. | ||
+ | * Once a specialization is put into effect, it remains until the Mayor changes or removes it. | ||
+ | * There are eight city specializations; | ||
+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="100px"|'''Title'''||width="100px"|'''Req. Skill'''||width="60px"|'''Cost'''||width="450px"|'''Other''' | ||
+ | |- | ||
+ | || Clone Lab || Martial Policy II || 80,000 || The cost of clone insurance is reduced by 20%. | ||
+ | |- | ||
+ | || Entertainment District || Civic Policy III || 80,000 || Entertainer healing (battle fatigue only) is 10% more effective | ||
+ | |- | ||
+ | || Improved Job Market || Civic Policy IV || 80,000 || Missions taken gain a 20% increase to their rewards. | ||
+ | |- | ||
+ | || Manufacturing Center || Fiscal Policy III || 50,000 || Crafting earns a 10% bonus to prototype assembly results, reducing the chance of failure. | ||
+ | |- | ||
+ | || Medical Center || Civic Policy III || 80,000 || Medical healing is 10% more effective | ||
+ | |- | ||
+ | || Research Center || Fiscal Policy IV || 125,000 || Any experimentation done is enhanced. A 15% bonus is applied to the final result roll is added during the experimentation phase of crafting. | ||
+ | |- | ||
+ | || Sample Rich || Civic Policy IV || 70,000 || Sampling provides 20% more resources and a 10% greater chance of finding resources. | ||
+ | |- | ||
+ | || Stronghold || Martial Policy III || 150,000 || Militia members get a +50 bonus to all defense rolls against other players. | ||
+ | |- | ||
+ | |} | ||
+ | ===Difference between Civic/Commercial Structures=== | ||
+ | Civic Structures are city buildings that can be placed by the mayor only and take no lots. | ||
+ | * City Halls | ||
+ | * Gardens | ||
+ | * Garages | ||
+ | * Banks | ||
+ | * Cloning Facilities | ||
+ | * Shuttleports | ||
+ | * Terminals | ||
+ | * Decorations | ||
+ | The city rank and Politician skills determine how many/when a structure can be placed and all maintenance costs come from the city treasury. Only the current Mayor has admin to these structures. | ||
+ | Commercial Structures are player-placed structures that work the same as any player structure. These structures require a player to be of a certain skill in order to place the structure, but will remain if a player drops the required skill. They can only be transferred to players who have the required skill. | ||
+ | * A Cantina requires a Master Musician, a Master Dancer or a Master Chef to place and takes 5 lots (holds 400 items). | ||
+ | * A Hospital requires a Master Doctor or a Master Combat Medic to place and takes 3 lots (holds 300 items). | ||
+ | * A Theater requires a Master Musician or a Master Dancer to place and takes 3 lots (holds 300 items). | ||
− | + | ==Citizenship== | |
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− | == Citizenship == | + | |
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A player becomes a citizen of a player city by placing a house within the city limits and declaring residence on the house terminal. If a player has had a residence elsewhere and is changing residence, it takes 24 hours to process the residence change request (players leaving one player city for another should use the "Revoke Citizenship" option on the previous city's City Management Terminal); if the player had no previous residence it registers automatically. City Hall counts as the Mayor's residence so they automatically become a citizen by placing the Hall. Players are allowed to be a resident of only one city at a time. The mayor is notified by e-mail when a new resident is added to the city, and players also receive e-mails when one of their structures are added to a Player City. | A player becomes a citizen of a player city by placing a house within the city limits and declaring residence on the house terminal. If a player has had a residence elsewhere and is changing residence, it takes 24 hours to process the residence change request (players leaving one player city for another should use the "Revoke Citizenship" option on the previous city's City Management Terminal); if the player had no previous residence it registers automatically. City Hall counts as the Mayor's residence so they automatically become a citizen by placing the Hall. Players are allowed to be a resident of only one city at a time. The mayor is notified by e-mail when a new resident is added to the city, and players also receive e-mails when one of their structures are added to a Player City. | ||
+ | ==Determining Factional Status== | ||
+ | Player Cities are neutral entities in and of themselves, designed for civilians. A Mayor with Martial Policy 4 may place factional mission terminals in their city, and players may place bases provided they have zoning to do so. | ||
− | + | ==City Terminals== | |
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* The structure terminal is for the building itself; only the Mayor can be on admin for the city hall and use this terminal. **Note that you do not have an option to redeed a city hall--once it's placed, that's it. | * The structure terminal is for the building itself; only the Mayor can be on admin for the city hall and use this terminal. **Note that you do not have an option to redeed a city hall--once it's placed, that's it. | ||
* The voting terminal is available to all citizens in order to cast their vote or register to run for mayorship of the city. You can check the current standings of the race at any time from this terminal. Citizens may change their vote at any time during the three week voting process. | * The voting terminal is available to all citizens in order to cast their vote or register to run for mayorship of the city. You can check the current standings of the race at any time from this terminal. Citizens may change their vote at any time during the three week voting process. | ||
− | * The city maintenance terminal is accessible to anyone wanting to view basic information about the city. This is where you find out about the city treasury, make a donation to the treasury, see the current citizens, find out when the next update cycle is, see how big the city is, etc. The Mayor has additional options on this terminal and allows them to perform city functions such as adding/removing militia. | + | * The city maintenance terminal is accessible to anyone wanting to view basic information about the city. This is where you find out about the city treasury, make a donation to the treasury, see the current citizens, find out when the next update cycle is, see how big the city is, etc. The Mayor has additional options on this terminal and allows them to perform city functions such as adding/removing militia. |
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Revision as of 14:25, 23 October 2007
Game Documentation - General City Mechanics
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Contents
Related Tags
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City Basics
Creating a city
Player cities can be created on any of the following buildable worlds:
- Corellia
- Tatooine
- Naboo
- Talus
- Lok
- Rori
- Dantooine.
A city is created when a City Hall is successfully placed on a planet.
A City Hall deed can only be placed by a Politician and only on the planets specified by the City Hall deed.
In order to place a city hall, it must be 1000m from the municipal boundry of another player city hall, or npc city boundry.
When the deed is used, the Politician will have a series of pop-up instruction boxes and system messages appear with important information and instructions; the Politician also receives an e-mail detailing these instructions for reference.
When the City Hall is placed, the Politician has 24 hours to get 10 citizens into the initial 150m city radius.
If the city doesn't have 10 citizens within 24 hours, the City Hall is destroyed along with any items inside and the treasury. The mayor will receive an e-mail stating that their zoning permits were rejected.
If the city has at least 10 citizens within the 24 hour period, the Mayor is notified that their city was approved and valid.
If the current Mayor of a player city has their character deleted before a new Mayor is elected, the city hall will be destroyed and the city will cease to exist. All civic structures are considered to be owned by the current Mayor and is therefore tied to the player account of the Mayor.
Registering a City
- In order for a player city to be registered on the planetary map, the city must be at least Rank 3.
- The Mayor gains the ability to register the city in Fiscal Policy I.
- Registration takes place at the City Maintenance Terminal located in City Hall.
Inactive Structures
At this time there is no "in-game" method to remove them.
Planet Caps
Planet: | Rank 3 or above | Rank 4 or above | Total Cities Allowed |
Corellia | 15 | 10 | 20 |
Dantooine | 30 | 20 | 50 |
Lok | 30 | 20 | 50 |
Naboo | 15 | 10 | 20 |
Rori | 30 | 20 | 50 |
Talus | 30 | 20 | 50 |
Tatooine | 15 | 10 | 20 |
Municipal Boundries
The city region is a circle centered on City Hall.
Rank | Title | Radius |
1 | Outpost | 150m |
2 | Village | 200m |
3 | Township | 300m |
4 | City | 400m |
5 | Metropolis | 450m |
City Specializations and Ranks
City Ranks
Title | Req. Civs | Radius | Other |
Outpost | 10 | 150m |
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Village | 20 | 200m |
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Township | 35 | 300m |
|
City | 55 | 400m |
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Metropolis | 85 | 450m |
City Updates
Player cities update once a week; the exact time for the city update can be determined from the City Maintenance Terminal located in City Hall. Prior to taxation and city maintenance, the city rank and citizenship is validated. If the city has enough citizens to advance to the next level, the city is promoted one rank. If the city does not have enough citizens to maintain their current rank, they are demoted. The Mayor is notified of any changes in city rank. A city can only go up one rank at a time: an outpost with 35 citizens would become a village at their update cycle, not a township.
Civic Structures (banks, cloning centers, garages, shuttleports, gardens) depend on the city rank in order to exist. If a city falls below that required rank at the time of the city update, civic structures that require a higher rank will be destroyed as well as any civic structures outside of the demoted city's radius. Player-placed commercial structures (cantinas, hospitals, theaters) are not affected by city rank once they are placed. If you fall below 10 citizens at the time of your city update, your radius shrinks to Outpost size; you must have at least 10 citizens in 24 hours or the city hall will disappear along with the city treasury.
City Specializations
- Increases the cost of city maintenance.
- Available Specialisations are based on the Mayor's Skills.
- A city can have only one specialization at a time and may only be changed once a week.
- Once a specialization is put into effect, it remains until the Mayor changes or removes it.
- There are eight city specializations;
Title | Req. Skill | Cost | Other |
Clone Lab | Martial Policy II | 80,000 | The cost of clone insurance is reduced by 20%. |
Entertainment District | Civic Policy III | 80,000 | Entertainer healing (battle fatigue only) is 10% more effective |
Improved Job Market | Civic Policy IV | 80,000 | Missions taken gain a 20% increase to their rewards. |
Manufacturing Center | Fiscal Policy III | 50,000 | Crafting earns a 10% bonus to prototype assembly results, reducing the chance of failure. |
Medical Center | Civic Policy III | 80,000 | Medical healing is 10% more effective |
Research Center | Fiscal Policy IV | 125,000 | Any experimentation done is enhanced. A 15% bonus is applied to the final result roll is added during the experimentation phase of crafting. |
Sample Rich | Civic Policy IV | 70,000 | Sampling provides 20% more resources and a 10% greater chance of finding resources. |
Stronghold | Martial Policy III | 150,000 | Militia members get a +50 bonus to all defense rolls against other players. |
Difference between Civic/Commercial Structures
Civic Structures are city buildings that can be placed by the mayor only and take no lots.
- City Halls
- Gardens
- Garages
- Banks
- Cloning Facilities
- Shuttleports
- Terminals
- Decorations
The city rank and Politician skills determine how many/when a structure can be placed and all maintenance costs come from the city treasury. Only the current Mayor has admin to these structures.
Commercial Structures are player-placed structures that work the same as any player structure. These structures require a player to be of a certain skill in order to place the structure, but will remain if a player drops the required skill. They can only be transferred to players who have the required skill.
- A Cantina requires a Master Musician, a Master Dancer or a Master Chef to place and takes 5 lots (holds 400 items).
- A Hospital requires a Master Doctor or a Master Combat Medic to place and takes 3 lots (holds 300 items).
- A Theater requires a Master Musician or a Master Dancer to place and takes 3 lots (holds 300 items).
Citizenship
A player becomes a citizen of a player city by placing a house within the city limits and declaring residence on the house terminal. If a player has had a residence elsewhere and is changing residence, it takes 24 hours to process the residence change request (players leaving one player city for another should use the "Revoke Citizenship" option on the previous city's City Management Terminal); if the player had no previous residence it registers automatically. City Hall counts as the Mayor's residence so they automatically become a citizen by placing the Hall. Players are allowed to be a resident of only one city at a time. The mayor is notified by e-mail when a new resident is added to the city, and players also receive e-mails when one of their structures are added to a Player City.
Determining Factional Status
Player Cities are neutral entities in and of themselves, designed for civilians. A Mayor with Martial Policy 4 may place factional mission terminals in their city, and players may place bases provided they have zoning to do so.
City Terminals
- The structure terminal is for the building itself; only the Mayor can be on admin for the city hall and use this terminal. **Note that you do not have an option to redeed a city hall--once it's placed, that's it.
- The voting terminal is available to all citizens in order to cast their vote or register to run for mayorship of the city. You can check the current standings of the race at any time from this terminal. Citizens may change their vote at any time during the three week voting process.
- The city maintenance terminal is accessible to anyone wanting to view basic information about the city. This is where you find out about the city treasury, make a donation to the treasury, see the current citizens, find out when the next update cycle is, see how big the city is, etc. The Mayor has additional options on this terminal and allows them to perform city functions such as adding/removing militia.