Difference between revisions of "General City Mechanics (Game Mechanics)"

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== Related Tags ==
 
== Related Tags ==
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||{{ProfessionTag|Politician|City}}
 
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==City Basics==
  
{| border="0" width="100%" cellpadding=6
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===Creating a city===
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= '''City Basics''' =
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Player cities can be created on any of the following buildable worlds:  
 
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* Corellia
<br><br>
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* Tatooine
 
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* Naboo
 
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* Talus
== Creating a city ==
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* Lok
 
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* Rori
 
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* Dantooine.
 
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<br>
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<br>
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                                        '''Starting Out'''
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Player cities can be created on any of the following buildable worlds: Corellia,Tatooine,Naboo,Talus,Lok,Rori and Dantooine.
+
 
+
 
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A city is created when a City Hall is successfully placed on a planet. A City Hall deed can only be placed by a Politician and only on the planets specified by the City Hall deed. In order to place a city hall, it must be 1000m from the municipal boundry of another player city hall, or npc city boundry. When the deed is used, the Politician will have a series of pop-up instruction boxes and system messages appear with important information and instructions; the Politician also receives an e-mail detailing these instructions for reference. **Once a City Hall is placed it cannot be redeeded!**  When the City Hall is placed, the Politician has 24 hours to get 10 citizens into the initial 150m city radius.
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If the city doesn't have 10 citizens within 24 hours, the City Hall is destroyed along with any items inside and the treasury. The mayor will receive an e-mail stating that their zoning permits were rejected. If the city has at least 10 citizens within the 24 hour period, the Mayor is notified that their city was approved and valid.  
+
  
 +
A city is created when a City Hall is successfully placed on a planet.<br>
 +
A City Hall deed can only be placed by a Politician and only on the planets specified by the City Hall deed.<br>
 +
In order to place a city hall, it must be 1000m from the municipal boundry of another player city hall, or npc city boundry.<br>
 +
When the deed is used, the Politician will have a series of pop-up instruction boxes and system messages appear with important information and instructions; the Politician also receives an e-mail detailing these instructions for reference.<br>
 +
When the City Hall is placed, the Politician has 24 hours to get 10 citizens into the initial 150m city radius.<br>
 +
If the city doesn't have 10 citizens within 24 hours, the City Hall is destroyed along with any items inside and the treasury. The mayor will receive an e-mail stating that their zoning permits were rejected.<br>
 +
If the city has at least 10 citizens within the 24 hour period, the Mayor is notified that their city was approved and valid.<br>
 
If the current Mayor of a player city has their character deleted before a new Mayor is elected, the city hall will be destroyed and the city will cease to exist. All civic structures are considered to be owned by the current Mayor and is therefore tied to the player account of the Mayor.
 
If the current Mayor of a player city has their character deleted before a new Mayor is elected, the city hall will be destroyed and the city will cease to exist. All civic structures are considered to be owned by the current Mayor and is therefore tied to the player account of the Mayor.
  
 +
===Registering a City===
  
 +
* In order for a player city to be registered on the planetary map, the city must be at least Rank 3.
 +
* The Mayor gains the ability to register the city in Fiscal Policy I.
 +
* Registration takes place at the City Maintenance Terminal located in City Hall.
  
 +
===Inactive Structures===
  
                                    '''Registering a City'''
+
At this time there is no "in-game" method to remove them.
 
+
 
+
 
+
In order for a player city to be registered on the planetary map, the city must be at least Rank 3. The Mayor gains the ability to register the city in Fiscal Policy I. Registration takes place at the City Maintenance Terminal located in City Hall.
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+
 
+
 
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                                    '''Inactive Structures'''
+
 
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Q: There are structures in my city from players who have left the game/no longer active. How do I remove unwanted player structures from my city?
+
 
+
A: There is currently no way to remove player structures from a city if the structure was fairly placed (meaning with /grantzoningrights or with no zoning enabled and not due to a bug). Placing items that prevent a player from accessing their structures is considered griefing.
+
 
+
While a house with 0 maintenance will eventually become condemned, those structures will remain and not be destroyed due to lack of maintenance. According to Tiggs, "Condemned houses will stay until the time that the Character/House Purge system kicks in and clears out houses of inactive characters and cancelled accounts."
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------------------------
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== Planet Caps ==
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<br><br>
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+
 
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The number of player cities that can be placed is capped. The 3 main worlds of Corellia, Naboo, and Tatooine are able to hold 20 and the moons and adventure worlds of Talus, Rori, Dantooine, and Lok can hold up to 50 cities. It is important to note that there is also a cap on the number of cities that can achieve a certain rank. While the core worlds of Corellia, Naboo, and Tatooine can have a total of 20 cities, only 15 can be at rank 3 or above and only 10 can be at rank 4 or above. The moons/adventure planets of Talus, Rori, Dantooine, and Lok can have 30 cities at or above rank 3 and 20 at or above rank 4.
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There is no way to know for certain the number of player cities on a world (it requires rank 3 to be visible on the map as a true city and not all are able to reach that rank).  The only certain way to know is to attempt to place a city hall on the planet; if it is capped you will receive a system message stating that the hall cannot be placed
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 +
==Planet Caps==
  
<center>
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
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||'''Corellia'''||15 ||10 ||20
 
||'''Corellia'''||15 ||10 ||20
 
|- align="center"
 
|- align="center"
||'''Dantooine'''||30 ||20 ||50  
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||'''Dantooine'''||30 ||20 ||50
 
|- align="center"
 
|- align="center"
 
||'''Lok'''||30 ||20 ||50
 
||'''Lok'''||30 ||20 ||50
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||'''Tatooine'''||15 ||10 ||20
 
||'''Tatooine'''||15 ||10 ||20
 
|-
 
|-
 
 
 
 
|}
 
|}
 
</center>
 
 
 
------------------------------
 
  
 
== Municipal Boundries ==
 
== Municipal Boundries ==
  
<br><br>
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The city region is a circle centered on City Hall.
  
 +
{| class="wikitable"
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|- align="center" style="background-color:#ffffcc;"
 +
|width="150px"|'''Rank'''||width="150px"|'''Title'''||width="150px"|'''Radius'''
 +
|-
 +
|| 1 || Outpost || 150m
 +
|-
 +
|| 2 || Village || 200m
 +
|-
 +
|| 3 || Township || 300m
 +
|-
 +
|| 4 || City || 400m
 +
|-
 +
|| 5 || Metropolis || 450m
 +
|-
 +
|}
  
The city region is a circle centered on City Hall. When a player enters or exits a Player City's limits, a system message appears stating the city name, the city rank designation, and the city's specialization. As a city adds citizens, the city radius expands and new city abilities are unlocked. A city's limits will never overlap with another player city or an NPC city.
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==City Specializations and Ranks==
  
 +
===City Ranks===
  
 +
{| class="wikitable"
 +
|- align="center" style="background-color:#ffffcc;"
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|width="100px"|'''Title'''||width="100px"|'''Req. Civs'''||width="100px"|'''Radius'''||width="100px"|'''Other'''
 +
|-
 +
|| Outpost || 10 || 150m
 +
|align="left"|
 +
* Small Gardens
 +
|-
 +
|| Village || 20 || 200m
 +
|align="left"|
 +
* Bank
 +
* Garage
 +
* Medium Gardens
 +
* Cantina
 +
|-
 +
|| Township || 35 || 300m
 +
|align="left"|
 +
* Cloning Facility
 +
* Large Gardens
 +
* Hospital
 +
|-
 +
|| City || 55 || 400m
 +
|align="left"|
 +
* Shuttleport
 +
* Theaters
 +
|-
 +
|| Metropolis || 85 || 450m ||
 +
|-
 +
|}
  
Q: What is the radius of my city?
+
===City Updates===
 
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A: This depends on your city rank. The center point of your city is City Hall.
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*A rank 1 Outpost has a radius of 150m.
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*A rank 2 Village has a radius of 200m.
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*A rank 3 Township has a radius of 300m.
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*A rank 4 city has a 400m radius.
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*A rank 5 Metropolis has a 450m radius.
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----------------------------------
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== City Specializations and Ranks ==
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<br><br>
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                                          '''City Ranks'''
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Cities have rankings based on the number of current citizens. These rankings allow for a city's municipal radius to grow in size as well as opening up more options for the politician so they can add more things to their city.
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+
 
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'''Each rank of city has it's own classification:'''<br><br>
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# Outpost - Requires 10 citizens and grants a city radius of 150m. At Rank 1 the city is allowed to have Small Gardens placed.<br><br>
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# Village - Requires 20 citizens and grants a city radius of 200m. At Rank 2 the city is allowed to have a Bank, a Garage and Medium Gardens placed as well as player-placed Cantinas; you can also begin to set taxes at this level.<br><br>
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# Township - Requires 35 citizens and grants a city radius of 300m. At Rank 3 a Cloning Facility and Large Gardens may be placed as well as player-placed Hospital.<br><br>
+
# City - Requires 55 citizens and grants a city radius of 400m. At Rank 4 a Shuttleport may be placed as well as player-placed Theaters.<br><br>
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# Metropolis - Requires 85 citizens and grants a city radius of 450m.
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                                            '''City Updates'''
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Player cities update once a week; the exact time for the city update can be determined from the City Maintenance Terminal located in City Hall. Prior to taxation and city maintenance, the city rank and citizenship is validated. If the city has enough citizens to advance to the next level, the city is promoted one rank. If the city does not have enough citizens to maintain their current rank, they are demoted. The Mayor is notified of any changes in city rank. A city can only go up one rank at a time: an outpost with 35 citizens would become a village at their update cycle, not a township.
 
Player cities update once a week; the exact time for the city update can be determined from the City Maintenance Terminal located in City Hall. Prior to taxation and city maintenance, the city rank and citizenship is validated. If the city has enough citizens to advance to the next level, the city is promoted one rank. If the city does not have enough citizens to maintain their current rank, they are demoted. The Mayor is notified of any changes in city rank. A city can only go up one rank at a time: an outpost with 35 citizens would become a village at their update cycle, not a township.
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Civic Structures (banks, cloning centers, garages, shuttleports, gardens) depend on the city rank in order to exist. If a city falls below that required rank at the time of the city update, civic structures that require a higher rank will be destroyed as well as any civic structures outside of the demoted city's radius. Player-placed commercial structures (cantinas, hospitals, theaters) are not affected by city rank once they are placed. If you fall below 10 citizens at the time of your city update, your radius shrinks to Outpost size; you must have at least 10 citizens in 24 hours or the city hall will disappear along with the city treasury.
 
Civic Structures (banks, cloning centers, garages, shuttleports, gardens) depend on the city rank in order to exist. If a city falls below that required rank at the time of the city update, civic structures that require a higher rank will be destroyed as well as any civic structures outside of the demoted city's radius. Player-placed commercial structures (cantinas, hospitals, theaters) are not affected by city rank once they are placed. If you fall below 10 citizens at the time of your city update, your radius shrinks to Outpost size; you must have at least 10 citizens in 24 hours or the city hall will disappear along with the city treasury.
  
 +
===City Specializations===
  
 +
* Increases the cost of city maintenance.
 +
* Available Specialisations are based on the Mayor's Skills.
 +
* A city can have only one specialization at a time and may only be changed once a week.
 +
* Once a specialization is put into effect, it remains until the Mayor changes or removes it.
 +
* There are eight city specializations;
  
 +
{| class="wikitable"
 +
|- align="center" style="background-color:#ffffcc;"
 +
|width="100px"|'''Title'''||width="100px"|'''Req. Skill'''||width="60px"|'''Cost'''||width="450px"|'''Other'''
 +
|-
 +
|| Clone Lab || Martial Policy II || 80,000 || The cost of clone insurance is reduced by 20%.
 +
|-
 +
|| Entertainment District || Civic Policy III || 80,000 || Entertainer healing (battle fatigue only) is 10% more effective
 +
|-
 +
|| Improved Job Market || Civic Policy IV || 80,000 || Missions taken gain a 20% increase to their rewards.
 +
|-
 +
|| Manufacturing Center || Fiscal Policy III || 50,000 || Crafting earns a 10% bonus to prototype assembly results, reducing the chance of failure.
 +
|-
 +
|| Medical Center || Civic Policy III || 80,000 || Medical healing is 10% more effective
 +
|-
 +
|| Research Center || Fiscal Policy IV || 125,000 || Any experimentation done is enhanced. A 15% bonus is applied to the final result roll is added during the experimentation phase of crafting.
 +
|-
 +
|| Sample Rich || Civic Policy IV || 70,000 || Sampling provides 20% more resources and a 10% greater chance of finding resources.
 +
|-
 +
|| Stronghold || Martial Policy III || 150,000 || Militia members get a +50 bonus to all defense rolls against other players.
 +
|-
 +
|}
  
 +
===Difference between Civic/Commercial Structures===
  
 +
Civic Structures are city buildings that can be placed by the mayor only and take no lots.
  
 +
* City Halls
 +
* Gardens
 +
* Garages
 +
* Banks
 +
* Cloning Facilities
 +
* Shuttleports
 +
* Terminals
 +
* Decorations
  
 +
The city rank and Politician skills determine how many/when a structure can be placed and all maintenance costs come from the city treasury. Only the current Mayor has admin to these structures.
  
 +
Commercial Structures are player-placed structures that work the same as any player structure. These structures require a player to be of a certain skill in order to place the structure, but will remain if a player drops the required skill. They can only be transferred to players who have the required skill.
  
 +
* A Cantina requires a Master Musician, a Master Dancer or a Master Chef to place and takes 5 lots (holds 400 items).
 +
* A Hospital requires a Master Doctor or a Master Combat Medic to place and takes 3 lots (holds 300 items).
 +
* A Theater requires a Master Musician or a Master Dancer to place and takes 3 lots (holds 300 items).
  
                                        '''City Specializations'''
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==Citizenship==
 
+
A specialization gives the city a bonus in some area for an increased cost in city maintenance. As a Politician gains skills, different city specializations become available for the Mayor's city provided the city is of sufficient rank (minimum of Rank 3). A city can have only one specialization at a time and may only be changed once a week (to take effect with the next city update). Once a specialization is put into effect, it remains until the Mayor changes or removes it. There are eight city specializations currently available:
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#Clone Lab: Gained at Martial Policy II, 80k per week. The cost of clone insurance in a city with the Clone Lab specialization is reduced by 20%.<br><br>
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#Entertainment District: Gained at Civic Policy III, 80k per week. Entertainer healing (battle fatigue only) is 10% more effective in a city with the Entertainment District specialization.<br><br>
+
#Improved Job Market: Gained at Civic Policy IV, 80k per week. Missions taken in a city with an Improved Job Market gain a 20% increase to their rewards.<br><br>
+
#Manufacturing Center: Gained at Fiscal Policy III, 50k per week. Crafting done in a Manufacturing Center earns a 10% bonus to prototype assembly results, reducing the chance of failure.<br><br>
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#Medical Center: Gained at Civic Policy III, 80k per week. Medical healing is 10% more effective in a Medical Center.<br><br>
+
#Research Center: Gained at Fiscal Policy IV, 125k per week. Any experimentation done in a Research Center is enhanced. A 15% bonus is applied to the final result roll is added during the experimentation phase of crafting.<br><br>
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#Sample Rich: Gained at Civic Policy IV, 70k per week. Sampling in the city provides 20% more resources and a 10% greater chance of finding resources.<br><br>
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#Stronghold: Gained at Martial Policy III, 150k per week. Militia members in a Stronghold get a +50 bonus to all defense rolls against other players (PvP).
+
 
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'''Q: What is the difference between Civic Structures and Commercial Structures?'''
+
 
+
A: Civic Structures are city buildings that can be placed by the mayor only and take no lots. City Halls, Gardens, Garages, Banks, Cloning Facilities, Shuttleports, terminals and decorations are Civic Structures; the city rank and Politician skills determine how many/when a structure can be placed and all maintenance costs come from the city treasury. Only the current Mayor has admin to these structures.
+
 
+
Commercial Structures are player-placed structures that work the same as any player structure. These structures require a player to be of a certain skill in order to place the structure, but will remain if a player drops the required skill. They can only be transferred to players who have the required skill. A Cantina requires a Master Musician, a Master Dancer or a Master Chef to place and takes 5 lots (holds 400 items). A Hospital requires a Master Doctor or a Master Combat Medic to place and takes 3 lots (holds 300 items). A Theater requires a Master Musician or a Master Dancer to place and takes 3 lots (holds 300 items).
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------------------------------------
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<br><br>
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== Citizenship ==
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<br><br>
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+
                                        '''Becoming a Citizen'''
+
  
 
A player becomes a citizen of a player city by placing a house within the city limits and declaring residence on the house terminal. If a player has had a residence elsewhere and is changing residence, it takes 24 hours to process the residence change request (players leaving one player city for another should use the "Revoke Citizenship" option on the previous city's City Management Terminal); if the player had no previous residence it registers automatically. City Hall counts as the Mayor's residence so they automatically become a citizen by placing the Hall. Players are allowed to be a resident of only one city at a time. The mayor is notified by e-mail when a new resident is added to the city, and players also receive e-mails when one of their structures are added to a Player City.  
 
A player becomes a citizen of a player city by placing a house within the city limits and declaring residence on the house terminal. If a player has had a residence elsewhere and is changing residence, it takes 24 hours to process the residence change request (players leaving one player city for another should use the "Revoke Citizenship" option on the previous city's City Management Terminal); if the player had no previous residence it registers automatically. City Hall counts as the Mayor's residence so they automatically become a citizen by placing the Hall. Players are allowed to be a resident of only one city at a time. The mayor is notified by e-mail when a new resident is added to the city, and players also receive e-mails when one of their structures are added to a Player City.  
  
 +
==Determining Factional Status==
  
 +
Player Cities are neutral entities in and of themselves, designed for civilians. A Mayor with Martial Policy 4 may place factional mission terminals in their city, and players may place bases provided they have zoning to do so.
  
'''Q: Can you be a citizen in more than one player city?'''
+
==City Terminals==
 
+
A: Technically, yes, due to a bug in the game system. If a player is a citizen in city A and then picks up the house that he had declared residence in, he is still a resident of that city according to the city citizenship roll. The player could then place a house in another city and declare residence there and join it's citizen roll while still showing on the other. It is a bug, though, and to take advantage of that bug is an exploit of the system. The "revoke citizenship" option was put in so that a player could work around the bug and actually leave a city.
+
 
+
 
+
------------------------
+
 
+
== Determining Factional Status ==
+
 
+
 
+
<br><br>
+
 
+
'''Q: What determines a city's factional affiliation?'''
+
 
+
A: Player Cities are neutral entities in and of themselves, designed for civilians. A Mayor with Martial Policy 4 may place factional mission terminals in their city, and players may place bases provided they have zoning to do so.
+
 
+
 
+
 
+
 
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+
--------------------------------------
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+
= '''City Terminals''' =
+
 
+
<br><br>
+
 
+
'''Q: There are three different terminals in city hall. What are they for?'''
+
 
+
 
+
 
+
A: The three terminals in city hall are the structure terminal, the voting terminal, and the city maintenance terminal.
+
  
 
* The structure terminal is for the building itself; only the Mayor can be on admin for the city hall and use this terminal. **Note that you do not have an option to redeed a city hall--once it's placed, that's it.
 
* The structure terminal is for the building itself; only the Mayor can be on admin for the city hall and use this terminal. **Note that you do not have an option to redeed a city hall--once it's placed, that's it.
 
* The voting terminal is available to all citizens in order to cast their vote or register to run for mayorship of the city. You can check the current standings of the race at any time from this terminal. Citizens may change their vote at any time during the three week voting process.
 
* The voting terminal is available to all citizens in order to cast their vote or register to run for mayorship of the city. You can check the current standings of the race at any time from this terminal. Citizens may change their vote at any time during the three week voting process.
* The city maintenance terminal is accessible to anyone wanting to view basic information about the city. This is where you find out about the city treasury, make a donation to the treasury, see the current citizens, find out when the next update cycle is, see how big the city is, etc. The Mayor has additional options on this terminal and allows them to perform city functions such as adding/removing militia.  
+
* The city maintenance terminal is accessible to anyone wanting to view basic information about the city. This is where you find out about the city treasury, make a donation to the treasury, see the current citizens, find out when the next update cycle is, see how big the city is, etc. The Mayor has additional options on this terminal and allows them to perform city functions such as adding/removing militia.
 
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|}
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Revision as of 14:25, 23 October 2007

Game Documentation - General City Mechanics

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Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Politician This document is related to the Politician Profession.

City Basics

Creating a city

Player cities can be created on any of the following buildable worlds:

  • Corellia
  • Tatooine
  • Naboo
  • Talus
  • Lok
  • Rori
  • Dantooine.

A city is created when a City Hall is successfully placed on a planet.
A City Hall deed can only be placed by a Politician and only on the planets specified by the City Hall deed.
In order to place a city hall, it must be 1000m from the municipal boundry of another player city hall, or npc city boundry.
When the deed is used, the Politician will have a series of pop-up instruction boxes and system messages appear with important information and instructions; the Politician also receives an e-mail detailing these instructions for reference.
When the City Hall is placed, the Politician has 24 hours to get 10 citizens into the initial 150m city radius.
If the city doesn't have 10 citizens within 24 hours, the City Hall is destroyed along with any items inside and the treasury. The mayor will receive an e-mail stating that their zoning permits were rejected.
If the city has at least 10 citizens within the 24 hour period, the Mayor is notified that their city was approved and valid.
If the current Mayor of a player city has their character deleted before a new Mayor is elected, the city hall will be destroyed and the city will cease to exist. All civic structures are considered to be owned by the current Mayor and is therefore tied to the player account of the Mayor.

Registering a City

  • In order for a player city to be registered on the planetary map, the city must be at least Rank 3.
  • The Mayor gains the ability to register the city in Fiscal Policy I.
  • Registration takes place at the City Maintenance Terminal located in City Hall.

Inactive Structures

At this time there is no "in-game" method to remove them.

Planet Caps

Planet: Rank 3 or above Rank 4 or above Total Cities Allowed
Corellia 15 10 20
Dantooine 30 20 50
Lok 30 20 50
Naboo 15 10 20
Rori 30 20 50
Talus 30 20 50
Tatooine 15 10 20

Municipal Boundries

The city region is a circle centered on City Hall.

Rank Title Radius
1 Outpost 150m
2 Village 200m
3 Township 300m
4 City 400m
5 Metropolis 450m

City Specializations and Ranks

City Ranks

Title Req. Civs Radius Other
Outpost 10 150m
  • Small Gardens
Village 20 200m
  • Bank
  • Garage
  • Medium Gardens
  • Cantina
Township 35 300m
  • Cloning Facility
  • Large Gardens
  • Hospital
City 55 400m
  • Shuttleport
  • Theaters
Metropolis 85 450m

City Updates

Player cities update once a week; the exact time for the city update can be determined from the City Maintenance Terminal located in City Hall. Prior to taxation and city maintenance, the city rank and citizenship is validated. If the city has enough citizens to advance to the next level, the city is promoted one rank. If the city does not have enough citizens to maintain their current rank, they are demoted. The Mayor is notified of any changes in city rank. A city can only go up one rank at a time: an outpost with 35 citizens would become a village at their update cycle, not a township.

Civic Structures (banks, cloning centers, garages, shuttleports, gardens) depend on the city rank in order to exist. If a city falls below that required rank at the time of the city update, civic structures that require a higher rank will be destroyed as well as any civic structures outside of the demoted city's radius. Player-placed commercial structures (cantinas, hospitals, theaters) are not affected by city rank once they are placed. If you fall below 10 citizens at the time of your city update, your radius shrinks to Outpost size; you must have at least 10 citizens in 24 hours or the city hall will disappear along with the city treasury.

City Specializations

  • Increases the cost of city maintenance.
  • Available Specialisations are based on the Mayor's Skills.
  • A city can have only one specialization at a time and may only be changed once a week.
  • Once a specialization is put into effect, it remains until the Mayor changes or removes it.
  • There are eight city specializations;
Title Req. Skill Cost Other
Clone Lab Martial Policy II 80,000 The cost of clone insurance is reduced by 20%.
Entertainment District Civic Policy III 80,000 Entertainer healing (battle fatigue only) is 10% more effective
Improved Job Market Civic Policy IV 80,000 Missions taken gain a 20% increase to their rewards.
Manufacturing Center Fiscal Policy III 50,000 Crafting earns a 10% bonus to prototype assembly results, reducing the chance of failure.
Medical Center Civic Policy III 80,000 Medical healing is 10% more effective
Research Center Fiscal Policy IV 125,000 Any experimentation done is enhanced. A 15% bonus is applied to the final result roll is added during the experimentation phase of crafting.
Sample Rich Civic Policy IV 70,000 Sampling provides 20% more resources and a 10% greater chance of finding resources.
Stronghold Martial Policy III 150,000 Militia members get a +50 bonus to all defense rolls against other players.

Difference between Civic/Commercial Structures

Civic Structures are city buildings that can be placed by the mayor only and take no lots.

  • City Halls
  • Gardens
  • Garages
  • Banks
  • Cloning Facilities
  • Shuttleports
  • Terminals
  • Decorations

The city rank and Politician skills determine how many/when a structure can be placed and all maintenance costs come from the city treasury. Only the current Mayor has admin to these structures.

Commercial Structures are player-placed structures that work the same as any player structure. These structures require a player to be of a certain skill in order to place the structure, but will remain if a player drops the required skill. They can only be transferred to players who have the required skill.

  • A Cantina requires a Master Musician, a Master Dancer or a Master Chef to place and takes 5 lots (holds 400 items).
  • A Hospital requires a Master Doctor or a Master Combat Medic to place and takes 3 lots (holds 300 items).
  • A Theater requires a Master Musician or a Master Dancer to place and takes 3 lots (holds 300 items).

Citizenship

A player becomes a citizen of a player city by placing a house within the city limits and declaring residence on the house terminal. If a player has had a residence elsewhere and is changing residence, it takes 24 hours to process the residence change request (players leaving one player city for another should use the "Revoke Citizenship" option on the previous city's City Management Terminal); if the player had no previous residence it registers automatically. City Hall counts as the Mayor's residence so they automatically become a citizen by placing the Hall. Players are allowed to be a resident of only one city at a time. The mayor is notified by e-mail when a new resident is added to the city, and players also receive e-mails when one of their structures are added to a Player City.

Determining Factional Status

Player Cities are neutral entities in and of themselves, designed for civilians. A Mayor with Martial Policy 4 may place factional mission terminals in their city, and players may place bases provided they have zoning to do so.

City Terminals

  • The structure terminal is for the building itself; only the Mayor can be on admin for the city hall and use this terminal. **Note that you do not have an option to redeed a city hall--once it's placed, that's it.
  • The voting terminal is available to all citizens in order to cast their vote or register to run for mayorship of the city. You can check the current standings of the race at any time from this terminal. Citizens may change their vote at any time during the three week voting process.
  • The city maintenance terminal is accessible to anyone wanting to view basic information about the city. This is where you find out about the city treasury, make a donation to the treasury, see the current citizens, find out when the next update cycle is, see how big the city is, etc. The Mayor has additional options on this terminal and allows them to perform city functions such as adding/removing militia.