Difference between revisions of "PlayMusicMessage"
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(→Variable Descriptions) |
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:string of location to .snd file to play example: sound/music_mission_complete.snd | :string of location to .snd file to play example: sound/music_mission_complete.snd | ||
:ObjectID (always 00) | :ObjectID (always 00) | ||
− | :boolean int | + | :boolean int? |
− | + | ||
|valign=top| | |valign=top| | ||
Revision as of 21:12, 8 November 2007
Struct
Variable DescriptionsOpperand_Count = 5 Opcode = 04270D8A
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Tags
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Sample Code
Insert Code Snippet Here...
Sample Packet
05 00 8A 0D 27 04 // PlayMusicMessage 20 00 // sting count 73 6F 75 6E 64 2F // sound/ 6D 75 73 69 63 5F 61 63 71 5F // music_acq_ 62 6F 75 6E 74 79 68 75 6E 74 65 72 2E 73 6E 64 // bountyhunter.snd 00 00 00 00 00 00 00 00 01 00 00 00 // might be a play loop or repeat flag or number of times to play 00