Difference between revisions of "PLAY03"
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− | + | ObjectOpperandCount = 10 | |
− | + | ||
+ | Complexity: | ||
+ | The Complexity of the Object or Schematic to create an object. | ||
+ | |||
+ | STFName: | ||
+ | The Name of the Object taken from an STF File Reference. | ||
+ | |||
+ | CustomName: | ||
+ | A custom specified name for the object. (User created). | ||
+ | |||
+ | Volume: | ||
+ | The volume of space the object takes up. | ||
+ | |||
+ | GenericInt: | ||
+ | Not Used in PLAY | ||
+ | |||
+ | FlagBitmask: | ||
+ | Miscellaneous player flags including AFK/LFG/Etc | ||
+ | |||
+ | Flags: | ||
+ | [INT1] | ||
+ | 1 - LFG(can combine with HELPER) | ||
+ | 2 - HELPER(can combine with LFG) | ||
+ | 4 - ROLEPLAYER (no tag) | ||
+ | 80 - AFK (overrides previous tags) | ||
+ | 100 - LD (overrides other tags) | ||
+ | 200 - Faction Rank(seperate tag) | ||
+ | |||
+ | [INT4] | ||
+ | 80000000 - Anonymous (no tag) | ||
+ | |||
+ | ProfileBitmask: | ||
+ | A bitmask containing all the options selected for your profile (likes, dislikes, compatibility). | ||
+ | |||
+ | |||
+ | Note: The 4 integers get sent from the client when a change is made to their profile. | ||
+ | |||
+ | ProfessionTag: | ||
+ | The | ||
+ | string of the skill name to be used for the title. Note the skill must be marked | ||
+ | that it can be a title to work. (See the Skill Table). | ||
+ | |||
+ | |||
+ | BornDate: | ||
+ | The integer of the time when the character was created to be used as born date. | ||
+ | Not fully implemented. The integer CAN be added, but cannot be converted to a date (easily). | ||
+ | You CAN use the unix time, and reference the function used to make the string from the email... mucho hex job. | ||
+ | Or you can replace the functionality into another counter and mod the char sheet to display it. | ||
+ | |||
+ | TotalPlayTime: | ||
+ | The number of seconds you have played this character. Incremented by the server every 30 seconds. | ||
+ | No idea how to convert to minutes/hours/days. Can be changed to a counter or something and displayed | ||
+ | in the character sheet with a mod. | ||
+ | |||
+ | ---- | ||
===Tags=== | ===Tags=== |
Revision as of 23:37, 28 November 2007
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BaseLine StructSHORT: ObjectOpperandCount FLOAT: Complexity ASTRING: STFName(Table) INT: ?? ASTRING: STFName(ID) USTRING: CustomName INT: Volume INT: GenericInt(NotUsed) INT: MyFlagsList { INT: FlagBitmask } INT: MyProfileList { INT: ProfileBitmask } ASTRING: ProfessionTag INT: BornDate INT: TotalPlayTime Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: FLOAT: Complexity 01: ASTRING: STFName(Table) INT: ?? ASTRING: STFName(ID) 02: USTRING: CustomName 03: INT: Volume 04: INT: GenericInt(NotUsed) 05: INT: MyFlagsList { INT: FlagBitmask } 06: INT: MyProfileList { INT: ProfileBitmask } 07: ASTRING: ProfessionTag 08: INT: BornDate 09: INT: TotalPlayTime } Sample Packet======================Xenos break====================================== 0A 00 00 00 80 3F //Complexity 0F 00 // string count 73 74 72 69 6E 67 5F 69 64 5F 74 61 62 6C 65 // string_id_table 00 00 00 00 // string spacer 00 00 00 00 00 00 //CustomName 00 00 00 00 //Volume 00 00 00 00 //GenericINT(not used with PLAY) 04 00 00 00 //MyFlags (find possible values!) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 //MyProfile (make chart of values!) 07 07 04 00 01 00 00 20 00 08 00 00 00 10 02 00 00 00 //Profession Tag 00 00 00 00 //BornDate (single integer.. not processed. might need to add xx/yy/zz format in .exe) 00 00 00 00 //TotalPlayTime (update every 30 seconds, count in seconds, displayed in seconds, client updates itself too). MyFlags [INT1] 1 - LFG(can combine with HELPER) 2 - HELPER(can combine with LFG) 4 - ROLEPLAYER (no tag) 80 - AFK (overrides previous tags) 100 - LD (overrides other tags) 200 - Faction Rank(seperate tag) [INT4] 80000000 - Anonymous (no tag) MyProfile Large List.. you will need to clear your players cache from the client to get this to display. It saves based on what the client sets, and then caches it only sending the values to the server. Even if the server sends new ones, the client wont display (because it is relying on the cache) ==================================Rouse breaks of nge packets================================ 05 00 53 21 86 12 // DeltaMessage 9C 97 9A 8F 25 00 00 00 // ID 59 41 4C 50 03 // YALP 3 08 00 00 00 01 00 09 00 4A 01 00 00 1C ================================================= 05 00 0C 5F A7 68 // BaselineMessage EB 28 50 B0 24 00 00 00 // ID 59 41 4C 50 03 // YALP 3 87 00 00 00 10 00 00 00 80 3F 0F 00 // string count 73 74 72 69 6E 67 5F 69 64 5F 74 61 62 6C 65 // string_id_table 00 00 00 00 // string spacer 00 00 00 00 00 00 //CustomName 00 00 00 00 //Volume 00 00 00 00 //GenericINT(not used with PLAY) 04 00 00 00 //MyFlags (see above chart) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 //MyProfile 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 92 08 00 00 D6 70 04 00 4B 00 00 00 12 00 // string count 66 6F 72 63 65 5F // force_ 73 65 6E 73 69 74 69 76 65 5F 31 61 // sensitive_1a 5D 82 00 00 00 00 00 00 88 C2 01 00 00 00 00 00 01 00 00 00 49 |
Variable DescriptionsObjectOpperandCount = 10 Complexity: The Complexity of the Object or Schematic to create an object. STFName: The Name of the Object taken from an STF File Reference. CustomName: A custom specified name for the object. (User created). Volume: The volume of space the object takes up. GenericInt: Not Used in PLAY FlagBitmask: Miscellaneous player flags including AFK/LFG/Etc Flags: [INT1] 1 - LFG(can combine with HELPER) 2 - HELPER(can combine with LFG) 4 - ROLEPLAYER (no tag) 80 - AFK (overrides previous tags) 100 - LD (overrides other tags) 200 - Faction Rank(seperate tag) [INT4] 80000000 - Anonymous (no tag) ProfileBitmask: A bitmask containing all the options selected for your profile (likes, dislikes, compatibility).
ProfessionTag: The string of the skill name to be used for the title. Note the skill must be marked that it can be a title to work. (See the Skill Table).
TotalPlayTime: The number of seconds you have played this character. Incremented by the server every 30 seconds. No idea how to convert to minutes/hours/days. Can be changed to a counter or something and displayed in the character sheet with a mod. Tags
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