Difference between revisions of "PLAY09"
From SWGANH Wiki
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---- | ---- | ||
| − | + | OpperandCount = 17 | |
---- | ---- | ||
| + | '''AbilityList''': | ||
| + | :The list of "commands" or abilities the player has. This includes weapon certifications. | ||
| + | |||
| + | '''ExperimentationFlag''': | ||
| + | :It is set to enable/disable experimentation. 01 - Allow Experimentation. 00 - Only Assembly. | ||
| + | |||
| + | '''CraftingStage''': | ||
| + | :An integer used to maintain the current stage in a crafting session. | ||
| + | |||
| + | '''NearestCraftingStationId''': | ||
| + | :The ObjectID of the closest crafting station (and the one that will be used for crafting). | ||
| + | |||
| + | '''DraftSchematics''': | ||
| + | :The list of draft schematics your player has available. Each listing contains a DraftSchematicID (maintained by the server) and a DraftSchematicCRC. | ||
| + | |||
| + | '''ExperimentationPoints''': | ||
| + | :The amount of experiementation points your player has for the crafting session. | ||
| + | |||
| + | '''AccomplishmentCounter''': | ||
| + | :This counter is incremented for every "Accomplishment" made. Items crafted, Mobs killed, etc. Is not displayed in Pre-cu (maybe we can make it though) | ||
| + | |||
| + | '''FriendsList''': | ||
| + | :A list of all the players you are frinds with. Also the server will send alerts when they log on and such. Note: the names must be ALL LOWERCASE | ||
| + | |||
| + | '''IgnoreList''': | ||
| + | :A list of players you want to ignore in chat. This includes spatial, tells, email, chatroom. | ||
| + | |||
| + | '''CurrentLanguage''': | ||
| + | :The integer ID of the current language your player is speaking in. | ||
| + | |||
| + | '''Stomach''': | ||
| + | :The Max/Current values of your stomach variable. This gets filled when consuming food items. It limits the amount of food item buffs you can use at one time. | ||
| + | |||
| + | '''Drink''': | ||
| + | :The Max/Current values of your drink variable. This gets filled when consuming food items. It limits the amount of food item buffs you can use at one time. | ||
| + | |||
| + | '''Consumable''': | ||
| + | :Similar to stomach and drink, except it is not used and not displayed in the character sheet. Possibly try to add later, maybe for spice or drugs. | ||
| + | |||
| + | '''WaypointList''': | ||
| + | :This list of waypoints are not used at all. Please use the PLAY8 WaypointList for datapad waypoints. | ||
| + | |||
| + | '''JediState''': | ||
| + | :The bitmask of available jedi skills. | ||
| + | <pre> | ||
| + | 01 - Force Sensative (Novice) | ||
| + | 02 - Jedi (Elite) | ||
| + | 04 - Light FSR | ||
| + | 08 - Dark FSR | ||
| + | </pre> | ||
| + | ---- | ||
===Tags=== | ===Tags=== | ||
Revision as of 23:51, 28 November 2007
|
BaseLine Struct
SHORT: OpperandCount
INT: AbilityListSize
INT: UpdateCounter
{
ASTRING: AbilityString
}
INT: ExperimentationFlag
INT: CraftingStage
LONG: NearestCraftingStationID
INT:
DraftSchematicList
INT: UpdateCounter
{
INT: SchematicID
INT: SchematicCRC
}
INT: ExperimentationPoints
INT: AccomplishmentCounter
INT: FriendList
INT: UpdateCounter
{
ASTRING: FriendName
}
INT: IgnoreList
INT: UpdateCounter
{
ASTRING: IgnoreName
}
INT: CurrentLanguageID
INT: CurrentStomach
INT: MaxStomach
INT: CurrentDrink
INT: MaxDrink
INT: CurrentConsumable(NotUsed)
INT: MaxConsumable(NotUsed)
INT: UnusedWaypointList
INT: UpdateCounter
{
BYTE: DeltaByte(00)
LONG: WaypointObjectID
INT: ??
FLOAT: XCoord
FLOAT: ZCoord
FLOAT: YCoord
INT: ??
INT: ??
INT: PlanetCRC
USTRING: WaypointName
LONG: WaypointObjectID
BYTE: Color
BYTE: ActiveFlag
}
INT: JediState
Deltas Struct
SHORT: UpdateCounter
SHORT: UpdateType
{
00:
INT: AbilityListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:(add)
SHORT: Index
01:(remove)
SHORT: Index
ASTRING: AbilityString
02:(change)
SHORT: Index
ASTRING: AbilityString
03:(resetall)
SHORT: NewListSize
{
ASTRING: AbilityString
}
04:(clear)
}
}
01:
INT: ExperimentationFlag
02:
INT:
CraftingStage
03:
LONG: NearestCraftingStationID
04:
INT: DraftSchematicList
INT: UpdateCounter
{
BYTE: SubType
{
00:(add)
SHORT: Index
01:(remove)
SHORT: Index
INT: SchematicID
INT: SchematicCRC
02:(change)
SHORT: Index
INT: SchematicID
INT: SchematicCRC
03:(resetall)
SHORT: NewListSize
{
INT: SchematicID
INT: SchematicCRC
}
04:(clear)
}
}
05:
INT: ExperimentationPoints
06:
INT: AccomplishmentCounter
07:
INT: FriendList
INT: UpdateCounter
{
BYTE: SubType
{
00:(add)
SHORT: Index
01:(remove)
SHORT: Index
ASTRING: FriendName
02:(change)
SHORT: Index
ASTRING: FriendName
03:(resetall)
SHORT: NewListSize
{
ASTRING: FriendName
}
04:(clear)
}
}
08:
INT: IgnoreList
INT: UpdateCounter
{
BYTE: SubType
{
00:(add)
SHORT: Index
01:(remove)
SHORT: Index
ASTRING: IgnoreName
02:(change)
SHORT: Index
ASTRING: IgnoreName
03:(resetall)
SHORT: NewListSize
{
ASTRING: IgnoreName
}
04:(clear)
}
}
09:
INT: CurrentLanguageID
0A:
INT: CurrentStomach
0B:
INT: MaxStomach
0C:
INT: CurrentDrink
0D:
INT: MaxDrink
0E:
INT: CurrentConsumable(NotUsed)
0F:
INT: MaxConsumable(NotUsed)
10:
INT: UnusedWaypointList
INT: UpdateCounter
{
BYTE: SubType
{
00:(remove)
LONG: WaypointObjectID
INT: ??
FLOAT: XCoord
FLOAT: ZCoord
FLOAT: YCoord
INT: ??
INT: ??
INT: PlanetCRC
USTRING: WaypointName
LONG: WaypointObjectID
BYTE: Color
BYTE:
ActiveFlag
01:(add)
LONG: WaypointObjectID
INT: ??
FLOAT: XCoord
FLOAT: ZCoord
FLOAT: YCoord
INT: ??
INT: ??
INT: PlanetCRC
USTRING: WaypointName
LONG: WaypointObjectID
BYTE: Color
BYTE: ActiveFlag
02:(add)
LONG: WaypointObjectID
INT: ??
FLOAT: XCoord
FLOAT: ZCoord
FLOAT: YCoord
INT: ??
INT: ??
INT: PlanetCRC
USTRING: WaypointName
LONG: WaypointObjectID
BYTE: Color
BYTE: ActiveFlag
}
}
11:
INT: JediState
}
Sample Packet
11 00
0F 00 00 00 // ABILITY LIST SIZE
00 00 00 00
10 00 // string count
63 65 72 74 5F 6B 6E 69 66 65 // cert_knife
5F 73 74 6F 6E 65 // _stone
13 00 // string count
63 65 72 74 5F 6B 6E 69 66 65 // cert_knife
5F 73 75 72 76 69 76 61 6C // _survival
18 00 // string count
63 65 72 74 5F 6C 61 6E 63 65 5F // cert_lance_
73 74 61 66 66 5F 77 6F 6F 64 5F 73 31 // staff_wood_s1
13 00 // string count
63 65 72 74 5F 61 78 65 5F // cert_axe_
68 65 61 76 79 5F 64 75 74 79 // heavy_duty
0F 00 // string count
63 65 72 74 5F 72 69 66 6C 65 // cert_rifle
5F 63 64 65 66 // _cdef
10 00 // string count
63 65 72 74 5F 70 69 73 74 6F 6C // cert_pistol
5F 63 64 65 66 // _cdef
11 00 // string count
63 65 72 74 5F 63 61 72 62 69 6E 65 // cert_carbine
5F 63 64 65 66 // _cdef
20 00 // string count
63 65 72 74 5F 67 72 65 6E 61 64 65 5F // cert_grenade_
66 72 61 67 6D 65 6E 74 61 74 69 6F 6E 5F 6C 69 67 68 74 // fragmentation_light
1E 00 // string count
63 65 72 74 5F 73 74 61 72 73 68 69 70 73 5F // cert_starships_
74 69 65 66 69 67 68 74 65 72 6C 69 67 68 74 // tiefighterlight
14 00 // string count
63 65 72 74 5F 6F 72 64 6E 61 6E 63 65 // cert_ordnance
5F 6C 65 76 65 6C 31 // _level1
16 00 // string count
63 65 72 74 5F 64 72 6F 69 64 5F // cert_droid_
61 73 74 72 6F 6D 65 63 68 5F 31 //astromech_1
16 00 // string count
64 72 6F 69 64 63 6F 6D 6D 61 6E 64 // droidcommand
5F 6D 75 74 65 64 72 6F 69 64 //_mutedroid
0D 00 // string count
68 61 72 76 65 73 74 43 6F 72 70 73 65 // harvestCorpse
14 00 // string count
70 72 69 76 61 74 65 5F 73 63 6F 75 74 // private_scout
5F 6E 6F 76 69 63 65 // _novice
1C 00 // string count
70 72 69 76 61 74 65 5F 69 6D 70 65 72 69 61 6C // private_imperial
5F 6E 61 76 79 5F 6E 6F 76 69 63 65 // _navy_novice
00 00 00 00 // Experimentation Flags
00 00 00 00 // Crafting Stage Flags
00 00 00 00 00 00 00 00 // Crafting Station ID
01 00 00 00 // Draft Schematics
00 00 00 00
A7 94 A8 12 // Schematic ID
63 30 4A 0F // Schematic CRC
00 00 00 00 // Experimentation Points
00 00 00 00 // Counter Incremented Every Prototype Creation Ack. And Every Kill. (CU/NGE)
//PRE-CU This gets flagged as an ExperienceChanged. Old trace of experience most likely.
02 00 00 00 // Friends List
00 00 00 00
05 00 // string count
61 63 68 61 6E // achan (friend name)
06 00 // string count
66 65 72 72 69 6E // ferrin (friend name)
02 00 00 00 // Ignore List
00 00 00 00
06 00 // string count
55 6C 74 79 6D 61 // Ultyma (ignore name)
06 00 // string count
52 61 6D 73 65 79 // Ramsey (ignore name)
01 00 00 00 // Current Lanaguage
32 00 00 00 // Stomach Food Current
64 00 00 00 // Stomach Food Max
32 00 00 00 // Stomach Drink Current
64 00 00 00 // Stomach Drink Max
00 00 00 00 // Not Found (Something related/similar to Stomach)
00 00 00 00 // Not Found (Something related/similar to Stomach)
00 00 00 00 // Waypoint Objects - Not Found - Not for Datapad
00 00 00 00
00 00 00 00 // Jedi State
|
Variable DescriptionsOpperandCount = 17 AbilityList:
ExperimentationFlag:
CraftingStage:
NearestCraftingStationId:
DraftSchematics:
ExperimentationPoints:
AccomplishmentCounter:
FriendsList:
IgnoreList:
CurrentLanguage:
Stomach:
Drink:
Consumable:
WaypointList:
JediState:
01 - Force Sensative (Novice) 02 - Jedi (Elite) 04 - Light FSR 08 - Dark FSR Tags
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