Difference between revisions of "PreCU - Dummy SVN Changes"

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(New page: <pre> Revision: 219 Author: lordcorm Date: 5:42:28 PM, Tuesday, December 04, 2007 Message: NPCs now added, finally. Added NPCManager, NPCsmapADD, and the NPC class, we can now spawn and de...)
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Revision as of 20:42, 6 December 2007

Revision: 219
Author: lordcorm
Date: 5:42:28 PM, Tuesday, December 04, 2007
Message:
NPCs now added, finally. Added NPCManager, NPCsmapADD, and the NPC class, we can now spawn and despawn static NPCs, they are not completely done yet, me and ead are going to work out the bugs in smap, then i will add converstations, then STATIC NON-COMBAT npcs will be done.

Added a temp npc untill ead gets the table up and running, do "stand" to spawn it at your position.


Ead, you need to check out, "SpawnFellowNPCs" and you need to check out smap where a complete update is needed, for NPCs
----
Modified : /trunk/ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /trunk/src/ZoneServer/CommandQueueEnqueues.cpp
Modified : /trunk/src/ZoneServer/HandleZone.cpp
Added : /trunk/src/ZoneServer/NPC.cpp
Added : /trunk/src/ZoneServer/NPC.h
Added : /trunk/src/ZoneServer/NPCManager.cpp
Added : /trunk/src/ZoneServer/NPCManager.h
Modified : /trunk/src/ZoneServer/PacketFactory.cpp
Modified : /trunk/src/ZoneServer/ZoneClient.cpp
Modified : /trunk/src/ZoneServer/ZoneClient.h
Modified : /trunk/src/ZoneServer/ZoneServer.h
Modified : /trunk/src/ZoneServer/smap.cpp
Modified : /trunk/src/ZoneServer/smap.h
Modified : /trunk/src/shared/Common.h


Revision: 218
Author: ead
Date: 11:04:43 PM, Tuesday, November 27, 2007
Message:
changed for loops for wile loops
----
Modified : /trunk/src/ZoneServer/smap.cpp


Revision: 217
Author: lordcorm
Date: 7:06:08 PM, Tuesday, November 27, 2007
Message:
Fixed SceneDestroyObject to it dosnt use the hardcoded value of 25, also keep ConnectionServer in debug as it is not finished yet....
----
Modified : /trunk/ProjectFiles/SWGPreCU.sln
Modified : /trunk/src/ZoneServer/PacketFactory.cpp


Revision: 216
Author: ead
Date: 11:00:24 PM, Monday, November 26, 2007
Message:
fixed smap if statments for partal updates   fixed array bounding for dellist and partal update list in smap 


smap dosent delete from cell in correct order   to do  by ead
----
Modified : /trunk/src/ZoneServer/smap.cpp


Revision: 215
Author: ead
Date: 11:18:36 PM, Thursday, November 08, 2007
Message:
fixed small bug in smap.cpp
----
Modified : /trunk/src/ZoneServer/smap.cpp


Revision: 214
Author: ead
Date: 11:06:04 PM, Thursday, November 08, 2007
Message:
fixed smap crash   this is untested  meanmon will test and ile work on it tomarow
----
Modified : /trunk/src/ZoneServer/smap.cpp
Modified : /trunk/src/shared/db.share.h


Revision: 213
Author: ead
Date: 1:21:38 AM, Sunday, November 04, 2007
Message:
smap dynamic spawn and despawn
----
Modified : /trunk/src/ZoneServer/smap.cpp


Revision: 212
Author: nelk
Date: 5:40:12 PM, Saturday, November 03, 2007
Message:
commenting on baselines
----
Modified : /trunk/src/ZoneServer/PacketFactory_Baselines.cpp


Revision: 211
Author: nelk
Date: 5:28:09 PM, Saturday, November 03, 2007
Message:

----
Modified : /trunk/src/ZoneServer/PacketFactory_Baselines.cpp


Revision: 210
Author: ead
Date: 4:09:07 AM, Sunday, October 28, 2007
Message:
SMAP FULLY WORKING AND TESTED    SMAP HAS SHOWN THE SELF OPTIMISATION THAT I EXPECTED    IT CUTS OFF OUT OF RANGE MOVEMENT AND CHAT     AND  IT HAS SOME HISTRISISS IN CELL MOVEMENT   UNEXPECTED  BUT GOOD 
----
Modified : /trunk/ProjectFiles/ConnectionServer/ConnectionServer.vcproj
Modified : /trunk/ProjectFiles/PingServer/PingServer.vcproj
Added : /trunk/Release/connectionserver
Modified : /trunk/src/ConnectionServer/SWGPreCU_Connection.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.cpp
Modified : /trunk/src/ZoneServer/ZoneClient.cpp
Modified : /trunk/src/ZoneServer/smap.cpp
Modified : /trunk/src/ZoneServer/smap.h


Revision: 209
Author: ead
Date: 1:37:53 AM, Sunday, October 28, 2007
Message:
connection server is now release only  with full optimizations 
----
Modified : /trunk/ProjectFiles/ConnectionServer/ConnectionServer.vcproj
Modified : /trunk/ProjectFiles/SWGPreCU.sln
Modified : /trunk/src/ConnectionServer/ConnectionServer.cpp


Revision: 208
Author: ead
Date: 6:59:23 PM, Saturday, October 27, 2007
Message:
smap fixes msiclainus    and a login fix for id's 10-19 and 100-199 and 1000-1999 and 10000 -  19999
----
Modified : /trunk/src/LoginServer/Login.db.cpp
Modified : /trunk/src/ZoneServer/smap.cpp


Revision: 207
Author: meanmon13
Date: 6:29:28 PM, Saturday, October 27, 2007
Message:
small fix of how HPUs/corrupted packets are logged
----
Modified : /trunk/src/ConnectionServer/ConnectionClient.cpp


Revision: 206
Author: meanmon13
Date: 6:24:51 PM, Saturday, October 27, 2007
Message:
High priority update handling has now been properly implmeneted the immediate effect of this is that client based smooth movment now happends!
----
Modified : /trunk/src/ConnectionServer/ConnectionClient.cpp
Modified : /trunk/src/LoginServer/LoginClient.cpp
Modified : /trunk/src/shared/Compression.cpp
Modified : /trunk/src/shared/Crypto.cpp
Modified : /trunk/src/shared/Crypto.h


Revision: 205
Author: meanmon13
Date: 4:40:14 PM, Saturday, October 27, 2007
Message:
removal from zone and deletion from smap on client disconnection
----
Modified : /trunk/src/ConnectionServer/ConnectionClient.cpp
Modified : /trunk/src/ZoneServer/ZoneClient.h
Modified : /trunk/src/ZoneServer/ZoneServer.cpp
Modified : /trunk/src/shared/opcodes.h


Revision: 204
Author: meanmon13
Date: 3:38:43 PM, Saturday, October 27, 2007
Message:
update of smap when a movment packet is recieved is now implemented 
----
Modified : /trunk/src/ZoneServer/ObjectControllers.cpp


Revision: 203
Author: ead
Date: 12:45:34 AM, Wednesday, October 24, 2007
Message:
smapDEL smapupdate  done 
----
Modified : /trunk/src/ZoneServer/HandleZone.cpp
Modified : /trunk/src/ZoneServer/Object.h
Modified : /trunk/src/ZoneServer/smap.cpp
Modified : /trunk/src/ZoneServer/smap.h


Revision: 202
Author: ead
Date: 5:21:16 PM, Sunday, October 21, 2007
Message:
recommit of smap.h
----
Modified : /trunk/src/ZoneServer/smap.h


Revision: 201
Author: ead
Date: 5:16:27 PM, Sunday, October 21, 2007
Message:
fixed smap dependancys
----
Modified : /trunk/src/ZoneServer/Object.h


Revision: 200
Author: meanmon13
Date: 7:15:46 AM, Sunday, October 21, 2007
Message:
WE now have movement and spatial chat all performed via the chatrange command through smap! go smap!!!
----
Modified : /trunk/src/ZoneServer/Character.cpp
Modified : /trunk/src/ZoneServer/Character.h
Modified : /trunk/src/ZoneServer/CommandQueueEnqueues.cpp
Modified : /trunk/src/ZoneServer/CommandQueueEnqueues.h
Modified : /trunk/src/ZoneServer/ObjControllers.h
Modified : /trunk/src/ZoneServer/ObjectControllers.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.h
Modified : /trunk/src/ZoneServer/PacketFactory_ObjControllers.cpp
Modified : /trunk/src/ZoneServer/PacketHandlers.h
Modified : /trunk/src/ZoneServer/PacketStructs.h
Modified : /trunk/src/ZoneServer/PacketStructs_ObjControllers.h
Modified : /trunk/src/ZoneServer/ZoneClient.cpp
Modified : /trunk/src/shared/opcodes.h


Revision: 199
Author: ead
Date: 6:21:07 AM, Sunday, October 21, 2007
Message:
fixed smap offset
----
Modified : /trunk/src/ZoneServer/smap.cpp


Revision: 198
Author: meanmon13
Date: 1:57:58 AM, Sunday, October 21, 2007
Message:
We now have multizone using smap!!!
----
Modified : /trunk/src/ZoneServer/HandleZone.cpp
Modified : /trunk/src/ZoneServer/ZoneClient.cpp
Modified : /trunk/src/ZoneServer/ZoneClient.h


Revision: 197
Author: meanmon13
Date: 1:02:58 AM, Sunday, October 21, 2007
Message:
untested ingeration of chatrange
----
Modified : /trunk/src/ZoneServer/PacketFactory.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.h
Modified : /trunk/src/ZoneServer/smap.cpp


Revision: 196
Author: ead
Date: 12:08:20 AM, Sunday, October 21, 2007
Message:
smap add  and  smap parse
----
Modified : /trunk/src/ZoneServer/HandleZone.cpp
Modified : /trunk/src/ZoneServer/smap.cpp
Modified : /trunk/src/ZoneServer/smap.h


Revision: 195
Author: meanmon13
Date: 10:40:59 PM, Saturday, October 20, 2007
Message:
changed SendQueuedPackets to accept a source id... used for things such as CHATRANGE
----
Modified : /trunk/ProjectFiles/CharacterServer/CharacterServer.vcproj
Modified : /trunk/ProjectFiles/PingServer/PingServer.vcproj
Modified : /trunk/src/ZoneServer/Character.cpp
Modified : /trunk/src/ZoneServer/Character.h
Modified : /trunk/src/ZoneServer/CommandQueueEnqueues.cpp
Modified : /trunk/src/ZoneServer/Creature.cpp
Modified : /trunk/src/ZoneServer/Creature.h
Modified : /trunk/src/ZoneServer/HandleZone.cpp
Modified : /trunk/src/ZoneServer/Monster.cpp
Modified : /trunk/src/ZoneServer/Monster.h
Modified : /trunk/src/ZoneServer/Object.cpp
Modified : /trunk/src/ZoneServer/Object.h
Modified : /trunk/src/ZoneServer/PacketFactory.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.h
Modified : /trunk/src/ZoneServer/Player.cpp
Modified : /trunk/src/ZoneServer/Player.h
Modified : /trunk/src/ZoneServer/Tangible.cpp
Modified : /trunk/src/ZoneServer/Tangible.h


Revision: 194
Author: ead
Date: 10:38:04 PM, Sunday, October 14, 2007
Message:
fixed smap    added smapadd  function call when spawning players 
----
Modified : /trunk/src/ZoneServer/HandleZone.cpp
Modified : /trunk/src/ZoneServer/smap.cpp


Revision: 193
Author: ead
Date: 3:28:31 AM, Sunday, October 14, 2007
Message:
SMAP BASE COMMIT    ITS FULLLY WORKING  BUT MEAN NEEDS TO LINK SMAPADD TO NPC SPAWN SOMEHOW
----
Modified : /trunk/ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /trunk/src/CharacterServer/char.db.cpp
Modified : /trunk/src/CharacterServer/char.db.toon.cpp
Modified : /trunk/src/ZoneServer/Object.h
Modified : /trunk/src/ZoneServer/SWGPreCU_Zone.cpp
Modified : /trunk/src/ZoneServer/ZoneClient.h
Added : /trunk/src/ZoneServer/smap.cpp
Added : /trunk/src/ZoneServer/smap.h


Revision: 192
Author: plasmaflow
Date: 7:58:01 AM, Friday, October 05, 2007
Message:
Corrected MySQL Call to get player name to include a space when name is passed out from db to client.
Name Generator Corrections on some of the names that were duplicated.
----
Modified : /trunk/src/CharacterServer/char.db.cpp
Modified : /trunk/src/CharacterServer/char.db.toon.cpp
Modified : /trunk/src/ConnectionServer/conn.db.cpp
Modified : /trunk/src/ConnectionServer/conn.db.toon.cpp
Modified : /trunk/src/LoginServer/Login.db.cpp
Modified : /trunk/src/ZoneServer/Database.cpp
Modified : /trunk/src/ZoneServer/MySQL.Toon.cpp
Modified : /trunk/src/ZoneServer/MySQL.item.cpp


Revision: 191
Author: plasmaflow
Date: 11:05:10 PM, Friday, September 28, 2007
Message:
COMMIT BY EAD
WARNING  IF YOU DO NOT HAVE THE MYSQL NOINSTALL AT C:\MYSQL OR SIMLIAR WITH THE OPT LIBRARY AND INCLUDE FOLDER SET YOU CANT BuildLog.htm

REMOVED MYSQL LIBARAYS AS THAY WER MISSMATCHED  EVERYONE SHULD HAVE 5.0.37 NOINSTALL ON THERE DRIVE FOR LIBRARYS  

ADDED VERSION NOTICE FOR MYSQL STARTUP ON ZONE SERVER 

MYSQLNOINSTALL 5.0.37 CAN BE GOTTENN AT http://final.servegame.com/mysql.7z 16MB OR ON MYSQL SITE
----
Deleted : /trunk/Lib/libmysql.dll
Deleted : /trunk/Lib/libmysql.lib
Deleted : /trunk/Lib/mysqlclient.lib
Modified : /trunk/ProjectFiles/CharacterServer/CharacterServer.vcproj
Modified : /trunk/ProjectFiles/ConnectionServer/ConnectionServer.vcproj
Modified : /trunk/ProjectFiles/LoginServer.vcproj
Modified : /trunk/ProjectFiles/PingServer/PingServer.vcproj
Modified : /trunk/ProjectFiles/TutorialServer/TutorialServer.vcproj
Modified : /trunk/ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /trunk/src/CharacterServer/SWGPreCU_Character.cpp
Modified : /trunk/src/CharacterServer/char.db.toon.cpp
Modified : /trunk/src/ZoneServer/Database.cpp


Revision: 190
Author: plasmaflow
Date: 12:03:31 PM, Thursday, September 27, 2007
Message:
Random Name Generation V2.0
Names generated are now Randomized based on current time by seeding the random number gen.

Names generated are checked against the Database and regenerated if in use.
Regeneration will only occur a max of 100 times before we give up.

Last Names are and do not need to be checked
----
Modified : /trunk/src/CharacterServer/SWGPreCU_Character.cpp
Modified : /trunk/src/CharacterServer/char.db.h
Modified : /trunk/src/CharacterServer/char.db.toon.cpp


Revision: 189
Author: plasmaflow
Date: 9:12:56 AM, Thursday, September 27, 2007
Message:
Account Creation was broken. It now fixed has been.
Issue stems from SQL Queries being written wrong.

New Character Insertion was broken.
Problem lies in the queries, i fixed the badge insert query and the xp insert query.
But the character insertion query is attempting to insert real data and it cant be done 
unless a real query is sent. To send real data you need a real connection.
Atm connection for mysql is for txt based queries.
Break in the character insert query is in the insertion of the float values.
The query is either getting corrupted or not being passed right.
Ill leave it to ead to correct since it is his baby.

Also whenever a sql query inserts a record that has an auto increment field
you cannot pass 'NULL' or '' you need to pass `[field_name]` as in `id` or `character_id`
if its not passed this way the database does not increment the field and insert the proper value into the field.

------
On another Note:
IMO the character queries are WAY too complex and unnecessarily doing while loops to put data into a query variable.
I can't believe that doing a query in this manner is quicker or more efficient than just writing the values to a 
variable in the proper way. I know I know ead is the assembler King.
Hope he reads this and attempts to make the char insertion queries more simple and more readable for
troubleshooting purposes.
----
Modified : /trunk/src/CharacterServer/SWGPreCU_Character.cpp
Modified : /trunk/src/CharacterServer/char.db.toon.cpp
Modified : /trunk/src/LoginServer/Login.db.cpp


Revision: 188
Author: meanmon13
Date: 11:53:15 PM, Wednesday, September 26, 2007
Message:
Client now displays an error message when character creation has failed :-D
----
Modified : /trunk/src/CharacterServer/SWGPreCU_Character.cpp
Modified : /trunk/src/CharacterServer/char.db.toon.cpp
Modified : /trunk/src/shared/opcodes.h


Revision: 187
Author: plasmaflow
Date: 2:44:55 PM, Wednesday, September 26, 2007
Message:
Name Generator Update
Name Generation is now more in tune with original Name generator.
It will now generate completely random last names based on word combinations and on random letter picks.
It will at random not generate a last name.
----
Modified : /trunk/src/CharacterServer/SWGPreCU_Character.cpp


Revision: 186
Author: plasmaflow
Date: 10:01:27 AM, Wednesday, September 26, 2007
Message:
Random Name Generator Update.
Names are now more starwarsy.
Last names are generated from 2 arrays.

Need someone to write a routine to check for the first name to make sure no one else has the same first name as a 
newly generated name.
----
Modified : /trunk/src/CharacterServer/SWGPreCU_Character.cpp


Revision: 185
Author: plasmaflow
Date: 3:31:06 PM, Monday, September 24, 2007
Message:
Character Name Generator Corrections.
----
Modified : /trunk/src/CharacterServer/SWGPreCU_Character.cpp


Revision: 184
Author: plasmaflow
Date: 2:48:45 PM, Monday, September 24, 2007
Message:
Added Random Name Generator V1 to the CharacterServer.exe
Names are made from Pre Seeded Variables that are statically Defined.

Added a New Batch file to the dbScript/Make_One_SQL_File.bat
This Batch makes a single SQL File to Load and deletes the file if it already exists.
File created is not commited but the batch file is.

Future Version of the Name Gen may incorporate more names or seeds from a file, Dunno yet.

Corrections of minor typos.
----
Added : /trunk/dbScript/Make_One_SQL_File.bat
Modified : /trunk/src/CharacterServer/SWGPreCU_Character.cpp
Modified : /trunk/src/CharacterServer/char.db.precache.cpp


Revision: 183
Author: ead
Date: 2:04:52 AM, Sunday, September 23, 2007
Message:
fixed ham ammounts used for stat migration
----
Deleted : /trunk/dbScript/skil.xls
Modified : /trunk/src/CharacterServer/char.db.toon.cpp


Revision: 182
Author: ead
Date: 1:26:31 AM, Sunday, September 23, 2007
Message:

----
Modified : /trunk/dbScript/galaxy.sql


Revision: 181
Author: ead
Date: 1:23:44 AM, Sunday, September 23, 2007
Message:
fixed char table
----
Modified : /trunk/dbScript/character.sql


Revision: 180
Author: ead
Date: 12:59:22 AM, Sunday, September 23, 2007
Message:
fixed offset   cacluator was in wrong mode
----
Modified : /trunk/dbScript/skil.ods
Modified : /trunk/src/CharacterServer/char.db.toon.cpp
Modified : /trunk/src/ZoneServer/MySQL.Toon.cpp


Revision: 179
Author: ead
Date: 12:30:20 AM, Sunday, September 23, 2007
Message:
skills fully working 
----
Modified : /trunk/ProjectFiles/CharacterServer/CharacterServer.vcproj
Modified : /trunk/ProjectFiles/ConnectionServer/ConnectionServer.vcproj
Modified : /trunk/ProjectFiles/LoginServer.vcproj
Modified : /trunk/ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /trunk/dbScript/skil.ods
Modified : /trunk/src/CharacterServer/char.db.cpp
Modified : /trunk/src/CharacterServer/char.db.h
Modified : /trunk/src/CharacterServer/char.db.toon.cpp
Deleted : /trunk/src/CharacterServer/char.dbdef.h
Modified : /trunk/src/LoginServer/Login.db.h
Deleted : /trunk/src/LoginServer/Login.dbdef.h
Modified : /trunk/src/ZoneServer/Character.h
Modified : /trunk/src/ZoneServer/Database.h
Modified : /trunk/src/ZoneServer/MySQL.Toon.cpp
Deleted : /trunk/src/ZoneServer/dbdef.h
Modified : /trunk/src/shared/Common.h
Modified : /trunk/src/shared/dbdef.h


Revision: 178
Author: ead
Date: 2:52:29 AM, Friday, September 21, 2007
Message:
fixed planet id  added remaing tables for xp and skills
----
Added : /trunk/dbScript/char_sk.sql
Added : /trunk/dbScript/char_xp.sql
Modified : /trunk/dbScript/character.sql
Added : /trunk/dbScript/container.sql
Modified : /trunk/dbScript/item.sql
Modified : /trunk/src/CharacterServer/char.db.toon.cpp
Modified : /trunk/src/CharacterServer/char.dbdef.h


Revision: 177
Author: meanmon13
Date: 2:44:24 AM, Sunday, September 16, 2007
Message:
Character server should build now
----
Modified : /trunk/src/CharacterServer/SWGPreCU_Character.cpp


Revision: 176
Author: ead
Date: 2:09:34 AM, Sunday, September 16, 2007
Message:
UNTESTED COMMIT  CANT BUILD 
ADDED TUTORIAL BOOL AT END OF  INSERTCharacter TO ALLOW FOR TUTORIAL OR NOT 
----
Modified : /trunk/src/CharacterServer/char.db.h
Modified : /trunk/src/CharacterServer/char.db.toon.cpp


Revision: 175
Author: ead
Date: 2:05:24 AM, Sunday, September 16, 2007
Message:
FIXED HANDLE INCOMING TO USE THE GETPlanetID FUNCTION IN CONN SERVER
----
Modified : /trunk/src/ConnectionServer/HandleIncomming.cpp
Modified : /trunk/src/ConnectionServer/conn.db.h
Modified : /trunk/src/ConnectionServer/conn.db.toon.cpp


Revision: 174
Author: ead
Date: 1:41:32 AM, Sunday, September 16, 2007
Message:
revert of broken commit
----
Modified : /trunk/ProjectFiles/TutorialServer/TutorialServer.vcproj
Modified : /trunk/ProjectFiles/ZoneServer/ZoneServer.vcproj
Deleted : /trunk/dbScript/char_xp.sql
Deleted : /trunk/dbScript/container.sql
Modified : /trunk/src/CharacterServer/char.db.toon.cpp
Modified : /trunk/src/CharacterServer/char.dbdef.h
Added : /trunk/src/TutorialServer/Database.h(Copy from path: /trunk/src/TutorialServer/Database.h, Revision, 172
Modified : /trunk/src/TutorialServer/TutorialCharacter.h
Modified : /trunk/src/TutorialServer/TutorialClient.h
Modified : /trunk/src/TutorialServer/TutorialServer.h
Deleted : /trunk/src/TutorialServer/tut.db.cpp
Deleted : /trunk/src/TutorialServer/tut.db.h
Deleted : /trunk/src/TutorialServer/tut.toon.cpp
Modified : /trunk/src/ZoneServer/Character.h
Modified : /trunk/src/ZoneServer/Database.h
Added : /trunk/src/ZoneServer/MySQL.StructDef.h(Copy from path: /trunk/src/ZoneServer/MySQL.StructDef.h, Revision, 172
Modified : /trunk/src/ZoneServer/MySQL.Toon.cpp
Added : /trunk/src/ZoneServer/dbData.h(Copy from path: /trunk/src/ZoneServer/dbData.h, Revision, 172
Added : /trunk/src/ZoneServer/dbdef.h(Copy from path: /trunk/src/ZoneServer/dbdef.h, Revision, 172
Deleted : /trunk/src/shared/db.StructDef.h
Modified : /trunk/src/shared/dbdef.h


Revision: 173
Author: ead
Date: 6:22:32 PM, Saturday, September 15, 2007
Message:
BROKEN COMMIT  BAD TCLIENT CLASS   CANT SEE VARABLES IN DATABASE
----
Modified : /trunk/ProjectFiles/TutorialServer/TutorialServer.vcproj
Modified : /trunk/ProjectFiles/ZoneServer/ZoneServer.vcproj
Added : /trunk/dbScript/char_xp.sql
Added : /trunk/dbScript/container.sql
Modified : /trunk/src/CharacterServer/char.db.toon.cpp
Modified : /trunk/src/CharacterServer/char.dbdef.h
Deleted : /trunk/src/TutorialServer/Database.h
Modified : /trunk/src/TutorialServer/TutorialCharacter.h
Modified : /trunk/src/TutorialServer/TutorialClient.h
Modified : /trunk/src/TutorialServer/TutorialServer.h
Added : /trunk/src/TutorialServer/tut.db.cpp
Added : /trunk/src/TutorialServer/tut.db.h
Added : /trunk/src/TutorialServer/tut.toon.cpp
Modified : /trunk/src/ZoneServer/Character.h
Modified : /trunk/src/ZoneServer/Database.h
Deleted : /trunk/src/ZoneServer/MySQL.StructDef.h
Modified : /trunk/src/ZoneServer/MySQL.Toon.cpp
Deleted : /trunk/src/ZoneServer/dbData.h
Deleted : /trunk/src/ZoneServer/dbdef.h
Added : /trunk/src/shared/db.StructDef.h
Modified : /trunk/src/shared/dbdef.h


Revision: 172
Author: meanmon13
Date: 1:59:57 AM, Friday, September 14, 2007
Message:
Added the ByteBuffer operator = and made the operator [] safer. It now checked to see if you are attempting to access a character outside its buffer's range. It'll return the last character in the array if one asked for an index out of its range
----
Modified : /trunk/src/shared/ByteBuffer.cpp
Modified : /trunk/src/shared/ByteBuffer.h


Revision: 171
Author: meanmon13
Date: 1:08:37 AM, Friday, September 14, 2007
Message:
Experience has been converted over to the new system 
----
Modified : /trunk/src/TutorialServer/PacketFactory.h
Modified : /trunk/src/TutorialServer/PacketFactory_Baselines.cpp
Modified : /trunk/src/ZoneServer/Character.cpp
Modified : /trunk/src/ZoneServer/Character.h
Modified : /trunk/src/ZoneServer/MySQL.Toon.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.h
Modified : /trunk/src/ZoneServer/PacketFactory_Baselines.cpp
Modified : /trunk/src/ZoneServer/PacketStructs_Baselines.h


Revision: 170
Author: meanmon13
Date: 12:02:43 AM, Friday, September 14, 2007
Message:
Cleanup of some outdated debug text
----
Modified : /trunk/src/ZoneServer/Character.cpp
Modified : /trunk/src/ZoneServer/MySQL.Toon.cpp


Revision: 169
Author: meanmon13
Date: 11:46:45 PM, Thursday, September 13, 2007
Message:
Abilities and certifications = finished!!! we are very close to completed professions!!!! :-D
----
Modified : /trunk/src/ZoneServer/Character.h
Modified : /trunk/src/ZoneServer/HandleZone.cpp
Modified : /trunk/src/ZoneServer/MySQL.Toon.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.h
Modified : /trunk/src/ZoneServer/PacketFactory_Baselines.cpp
Modified : /trunk/src/ZoneServer/PacketStructs_Baselines.h


Revision: 168
Author: meanmon13
Date: 11:03:21 PM, Thursday, September 13, 2007
Message:
Skills mods are finished now! :-D The appropriate mod and mod amount will load according to the skills the player has 
----
Modified : /trunk/src/TutorialServer/PacketFactory.h
Modified : /trunk/src/TutorialServer/PacketFactory_Baselines.cpp
Modified : /trunk/src/ZoneServer/PacketFactory_Baselines.cpp


Revision: 167
Author: ead
Date: 5:46:48 PM, Thursday, September 13, 2007
Message:

----
Modified : /trunk/ProjectFiles/ZoneServer/ZoneServer.vcproj
Added : /trunk/src/shared/db.skill.cmd.h
Modified : /trunk/src/shared/db.skill.h
Added : /trunk/src/shared/db.skill.mod.mod.h
Added : /trunk/src/shared/db.skill.mod.val.h
Added : /trunk/src/shared/db.skill.pts.h
Added : /trunk/src/shared/db.skill.req.h
Added : /trunk/src/shared/db.skill.sch.grp.h
Added : /trunk/src/shared/db.skill.xp.h


Revision: 166
Author: meanmon13
Date: 5:45:47 AM, Thursday, September 13, 2007
Message:
possiblility of proper assignment of skill mods
----
Modified : /trunk/src/TutorialServer/PacketFactory.h
Modified : /trunk/src/TutorialServer/PacketFactory_Baselines.cpp
Modified : /trunk/src/ZoneServer/Character.cpp
Modified : /trunk/src/ZoneServer/Character.h
Modified : /trunk/src/ZoneServer/MySQL.Toon.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.h
Modified : /trunk/src/ZoneServer/PacketFactory_Baselines.cpp
Modified : /trunk/src/ZoneServer/PacketStructs_Baselines.h
Modified : /trunk/src/shared/Structs.h


Revision: 165
Author: meanmon13
Date: 1:49:56 AM, Thursday, September 13, 2007
Message:
Primilary commit to working skill mods
----
Modified : /trunk/ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /trunk/src/ZoneServer/Character.cpp
Modified : /trunk/src/ZoneServer/Character.h
Modified : /trunk/src/ZoneServer/MySQL.Toon.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.h
Modified : /trunk/src/ZoneServer/PacketFactory_Baselines.cpp
Modified : /trunk/src/ZoneServer/PacketStructs_Baselines.h
Modified : /trunk/src/shared/Structs.h


Revision: 164
Author: meanmon13
Date: 1:07:26 PM, Wednesday, September 12, 2007
Message:
removal of debug lines
----
Modified : /trunk/src/ZoneServer/MySQL.Toon.cpp


Revision: 163
Author: meanmon13
Date: 1:04:01 PM, Wednesday, September 12, 2007
Message:
SKILL ARRAY inside character.h had no purpose it superceeded systems that were in it had to be removed. ALL changes made to the creo1 had to changed back to the state before the were modified by the last commit. The packet shown in the lag commits log crashed the client entirly because of human error. The packet size was wrong and the list size was in the wrong location. This has been fixed... the reason the skills were not loading from the list right was because hasSkill() in bytebuffer was looking in the wrong in to test bits. This has been resolved. Skills are now working under the new system
----
Modified : /trunk/src/ZoneServer/Character.cpp
Modified : /trunk/src/ZoneServer/Character.h
Modified : /trunk/src/ZoneServer/MySQL.Toon.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.h
Modified : /trunk/src/ZoneServer/PacketFactory_Baselines.cpp
Modified : /trunk/src/ZoneServer/PacketStructs_Baselines.h
Modified : /trunk/src/shared/ByteBuffer.cpp


Revision: 162
Author: ead
Date: 4:57:01 AM, Wednesday, September 12, 2007
Message:
IMPLMENTED SKILL INT ARRAY  AND IT WORKS 100%
WARNING LIST SUCKS  DATA IN != DATA OUT  WHY   NO CLUE

//todo reserve space and pull pointer for direct bytebuffer

//crash if we write size to skill list size    crash goes away if we write it to update counter insted
	
	//the commented code works incording to expermental server the packet results are as folows 

/* correct partial packet from live
TransOp:[0]

Data A
BaselinesMessage

199.108.6.36:44463 -> 192.168.0.35:1883(Server -> Client)
Enc: T   Comp: T    Seed: 0xF7D7352A    Length: 331

00 09 00 54 05 00 0C 5F A7 68 0C 7C 85 75 20 00        ...T..._.h.|.u..
00 00 4F 45 52 43 01 2E 01 00 00 04 00 3C 14 00        ..OERC.......<..
00 A4 01 00 00 06 00 00 00 04 00 00 00 88 05 00        ................
00 E8 03 00 00 5D 02 00 00 F4 01 00 00 59 02 00        .....].......Y..
00 E8 03 00 00 09 00 00 00 00 00 00 00 0C 00 63        ...............c
6C 61 73 73 5F 74 72 61 64 65 72 1D 00 63 6C 61        lass_trader..cla
73 73 5F 6D 75 6E 69 74 69 6F 6E 73 5F 70 68 61        ss_munitions_pha
73 65 31 5F 6E 6F 76 69 63 65 19 00 63 6C 61 73        se1_novice..clas
73 5F 6D 75 6E 69 74 69 6F 6E 73 5F 70 68 61 73        s_munitions_phas
65 31 5F 30 32 1B 00 73 6F 63 69 61 6C 5F 6C 61        e1_02..social_la
6E 67 75 61 67 65 5F 62 61 73 69 63 5F 73 70 65        nguage_basic_spe
61 6B 20 00 73 6F 63 69 61 6C 5F 6C 61 6E 67 75        ak..social_langu
61 67 65 5F 62 61 73 69 63 5F 63 6F 6D 70 72 65        age_basic_compre
68 65 6E 64 22 00 73 6F 63 69 61 6C 5F 6C 61 6E        hend".social_lan
67 75 61 67 65 5F 77 6F 6F 6B 69 65 65 5F 63 6F        guage_wookiee_co
6D 70 72 65 68 65 6E 64 1C 00 73 6F 63 69 61 6C        mprehend..social
5F 6C 61 6E 67 75 61 67 65 5F 62 6F 74 68 61 6E        _language_bothan
5F 73 70 65 61 6B 21 00 73 6F 63 69 61 6C 5F 6C        _speak!.social_l
61 6E 67 75 61 67 65 5F 62 6F 74 68 61 6E 5F 63        anguage_bothan_c
6F 6D 70 72 65 68 65 6E 64 0E 00 73 70 65 63 69        omprehend..speci
65 73 5F 62 6F 74 68 61 6E 48 EB                       es_bothanH.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
*/

/*crashy packet  this server with commented code taged as SKILLTEST uncommented
TransOp:[0]

Data A
SceneCreateObjectByCRC

192.168.0.35:44463 -> 192.168.0.1:1901(Server -> Client)
Enc: T   Comp: T    Seed: 0x3F6D1E8A    Length: 396

00 09 00 03 00 19 2F 05 00 EA DD 89 FE 59 06 00        ....../......Y..
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00        ................
00 00 00 00 00 33 4B 6C C5 66 66 4E C3 33 93 BD        .....3Kl.ffN.3..
45 13 80 E0 B3 00 9F 05 00 0C 5F A7 68 59 06 00        E........._.hY..
00 00 00 00 00 4F 45 52 43 01 3E 00 00 00 05 00        .....OERC.>.....
00 00 00 00 00 00 00 00 09 00 00 00 00 00 00 00        ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00        ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00        ................
00 00 00 00 00 00 00 00 03 00 00 00 19 00 73 6F        ..............so
63 69 61 6C 5F 65 6E 74 65 72 74 61 69 6E 65 72        cial_entertainer
5F 6E 6F 76 69 63 65 15 00 63 6F 6D 62 61 74 5F        _novice..combat_
62 72 61 77 6C 65 72 5F 6E 6F 76 69 63 65 16 00        brawler_novice..
63 6F 6D 62 61 74 5F 6D 61 72 6B 73 6D 61 6E 5F        combat_marksman_
6E 6F 76 69 63 65 B3 05 00 0C 5F A7 68 59 06 00        novice...._.hY..
00 00 00 00 00 4F 45 52 43 03 9C 00 00 00 0C 00        .....OERC.......
00 00 00 00 07 00 73 70 65 63 69 65 73 00 00 00        ......species...
00 08 00 69 74 68 6F 72 69 61 6E 0B 00 00 00 52        ...ithorian....R
00 61 00 6E 00 64 00 6F 00 6D 00 20 00 4E 00 61        .a.n.d.o.m...N.a
00 6D 00 65 00 01 00 00 00 00 00 00 00 00 00 00        .m.e............
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00        ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 9D 10        ................
72 3F 00 00 00 00 00 00 00 00 00 00 00 00 09 00        r?..............
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00        ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00        ................
00 00 00 00 00 00 00 00 00 00 4F 36                    ..........O6

-----------------------------------------

Found CRCs:

B3E08013   object/creature/player/shared_ithorian_female.iff

---------------------------------------------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
*/
----
Modified : /trunk/ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /trunk/src/ZoneServer/Character.cpp
Modified : /trunk/src/ZoneServer/Character.h
Modified : /trunk/src/ZoneServer/Database.h
Modified : /trunk/src/ZoneServer/MySQL.Toon.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.h
Modified : /trunk/src/ZoneServer/PacketFactory_Baselines.cpp
Modified : /trunk/src/ZoneServer/PacketStructs_Baselines.h
Added : /trunk/src/shared/db.share.h
Modified : /trunk/src/shared/db.skill.h


Revision: 161
Author: meanmon13
Date: 1:48:17 AM, Wednesday, September 12, 2007
Message:
improved debug text for the skill stuff
----
Modified : /trunk/src/ZoneServer/MySQL.Toon.cpp


Revision: 160
Author: meanmon13
Date: 1:28:02 AM, Wednesday, September 12, 2007
Message:
some preliminary skills commit - contains debug strings
----
Modified : /trunk/ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /trunk/src/TutorialServer/PacketFactory.h
Modified : /trunk/src/TutorialServer/PacketFactory_Baselines.cpp
Modified : /trunk/src/ZoneServer/Character.cpp
Modified : /trunk/src/ZoneServer/Character.h
Modified : /trunk/src/ZoneServer/HandleZone.cpp
Modified : /trunk/src/ZoneServer/MySQL.Toon.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.h
Modified : /trunk/src/ZoneServer/PacketFactory_Baselines.cpp
Modified : /trunk/src/ZoneServer/PacketStructs_Baselines.h
Modified : /trunk/src/shared/ByteBuffer.cpp
Modified : /trunk/src/shared/ByteBuffer.h
Deleted : /trunk/src/shared/SkillBuffer.cpp
Deleted : /trunk/src/shared/SkillBuffer.h
Modified : /trunk/src/shared/db.skill.def.h
Modified : /trunk/src/shared/db.skill.h


Revision: 159
Author: ead
Date: 12:09:54 AM, Wednesday, September 12, 2007
Message:
more skills progress
----
Modified : /trunk/dbScript/skil.ods
Modified : /trunk/dbScript/skil.xls
Modified : /trunk/src/shared/db.skill.def.h
Modified : /trunk/src/shared/db.skill.h


Revision: 158
Author: ead
Date: 11:37:52 PM, Tuesday, September 11, 2007
Message:

----
Modified : /trunk/dbScript/skil.ods
Added : /trunk/dbScript/skil.xls


Revision: 157
Author: meanmon13
Date: 10:02:54 PM, Tuesday, September 11, 2007
Message:

----
Modified : /trunk/ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /trunk/src/ZoneServer/Character.h
Added : /trunk/src/shared/SkillBuffer.cpp
Added : /trunk/src/shared/SkillBuffer.h
Modified : /trunk/src/shared/db.skill.def.h
Modified : /trunk/src/shared/db.skill.h


Revision: 156
Author: ead
Date: 9:52:25 PM, Tuesday, September 11, 2007
Message:

----
Modified : /trunk/dbScript/skil.ods


Revision: 155
Author: ead
Date: 9:22:03 PM, Tuesday, September 11, 2007
Message:
BEGENNING OF PROFESSION TABLE
----
Modified : /trunk/ProjectFiles/ZoneServer/ZoneServer.vcproj
Added : /trunk/dbScript/skil.ods
Modified : /trunk/src/ZoneServer/Database.h
Added : /trunk/src/shared/db.skill.def.h
Added : /trunk/src/shared/db.skill.h


Revision: 154
Author: lordcorm
Date: 9:58:21 PM, Saturday, September 08, 2007
Message:
All dances now work, you can test them out for yourself  =D because they are the shiz. Also added all Entertainer Visual Dance Effects such as SmokeBomb, Spotlight, Colorlights, Dazzle, ect...

Next is to do the musician part of entertainer, then after that do image designer and then entertainer will pretty much be done... 
----
Modified : /trunk/src/ConnectionServer/HandleIncomming.cpp
Modified : /trunk/src/ZoneServer/ClientManager.cpp
Modified : /trunk/src/ZoneServer/CommandQueueEnqueues.cpp
Modified : /trunk/src/ZoneServer/CommandQueueEnqueues.h
Modified : /trunk/src/ZoneServer/Creature.h
Modified : /trunk/src/ZoneServer/MySQL.Toon.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.h
Modified : /trunk/src/ZoneServer/PacketFactory_Deltas.cpp
Modified : /trunk/src/ZoneServer/PacketHandlers.h
Modified : /trunk/src/ZoneServer/PacketStructs.h
Modified : /trunk/src/ZoneServer/PacketStructs_Deltas.h
Modified : /trunk/src/shared/opcodes.h


Revision: 153
Author: ead
Date: 5:50:48 AM, Thursday, September 06, 2007
Message:
added get planet id  to connection server  and rigged for 6 threads   mysql needs more mods to do multithreaded but not much

changed starting plaent id to 255 or ff or tutorial 
----
Modified : /trunk/ProjectFiles/ConnectionServer/ConnectionServer.vcproj
Modified : /trunk/src/CharacterServer/char.db.toon.cpp
Modified : /trunk/src/ConnectionServer/ConnectionClient.h
Modified : /trunk/src/ConnectionServer/ConnectionServer.h
Deleted : /trunk/src/ConnectionServer/Database.h
Modified : /trunk/src/ConnectionServer/SWGPreCU_Connection.cpp
Added : /trunk/src/ConnectionServer/conn.db.cpp
Added : /trunk/src/ConnectionServer/conn.db.h
Added : /trunk/src/ConnectionServer/conn.db.toon.cpp
Modified : /trunk/src/ZoneServer/MySQL.Toon.cpp


Revision: 152
Author: meanmon13
Date: 6:28:48 PM, Wednesday, September 05, 2007
Message:
The camera event has been properly synced
----
Modified : /trunk/src/TutorialServer/PositionEvents.cpp
Modified : /trunk/src/ZoneServer/PacketFactory_Deltas.cpp


Revision: 151
Author: meanmon13
Date: 12:19:11 AM, Wednesday, September 05, 2007
Message:
Created a new and improved event system for the tutorial server... This is the event system upgrade! :-p Anyway all one needs to do is create an object of TriggeredEvent and event objects. Add the event Objects to the Triggered Event object. The queue the Triggered event and it'll play! :-D  
----
Modified : /trunk/ProjectFiles/TutorialServer/TutorialServer.vcproj
Modified : /trunk/src/TutorialServer/Events.h
Modified : /trunk/src/TutorialServer/HandleIncomming.cpp
Modified : /trunk/src/TutorialServer/OverTime.cpp
Modified : /trunk/src/TutorialServer/PositionEvents.cpp
Deleted : /trunk/src/TutorialServer/TimedEvents.cpp
Modified : /trunk/src/TutorialServer/TutorialClient.cpp
Modified : /trunk/src/TutorialServer/TutorialClient.h


Revision: 150
Author: lordcorm
Date: 9:27:53 PM, Tuesday, September 04, 2007
Message:
Added postures to zone server, also added basic dancing and basic music postures and have started entertainer with spotlight and colorlights. Added the new files for Deltas Messages that includes for Packet Structs and Packet Factory. 
----
Modified : /trunk/ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /trunk/src/TutorialServer/PacketFactory.cpp
Modified : /trunk/src/TutorialServer/TutorialCharacter.cpp
Modified : /trunk/src/ZoneServer/CommandQueueEnqueues.cpp
Modified : /trunk/src/ZoneServer/CommandQueueEnqueues.h
Modified : /trunk/src/ZoneServer/Creature.cpp
Modified : /trunk/src/ZoneServer/Creature.h
Modified : /trunk/src/ZoneServer/MySQL.Toon.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.h
Added : /trunk/src/ZoneServer/PacketFactory_Deltas.cpp
Modified : /trunk/src/ZoneServer/PacketFactory_ObjControllers.cpp
Modified : /trunk/src/ZoneServer/PacketHandlers.h
Modified : /trunk/src/ZoneServer/PacketStructs.h
Added : /trunk/src/ZoneServer/PacketStructs_Deltas.h
Modified : /trunk/src/ZoneServer/PacketStructs_ObjControllers.h
Modified : /trunk/src/shared/opcodes.h


Revision: 149
Author: meanmon13
Date: 4:48:08 PM, Tuesday, September 04, 2007
Message:
Fxied the trigger and sound for the second event
----
Modified : /trunk/src/TutorialServer/PositionEvents.cpp
Modified : /trunk/src/TutorialServer/TimedEvents.cpp


Revision: 148
Author: meanmon13
Date: 4:19:47 PM, Monday, September 03, 2007
Message:
Submission of a system for position based events in the tutorial server.... saving progress on scripting the first position based Event(not finished)
----
Modified : /trunk/ProjectFiles/TutorialServer/TutorialServer.vcproj
Added : /trunk/src/TutorialServer/Events.h
Modified : /trunk/src/TutorialServer/HandleIncomming.h
Added : /trunk/src/TutorialServer/MovmentTriggeredEvents.cpp
Added : /trunk/src/TutorialServer/ObjControllers.cpp
Added : /trunk/src/TutorialServer/ObjControllers.h
Modified : /trunk/src/TutorialServer/PacketHandlers.h
Added : /trunk/src/TutorialServer/PositionEvents.cpp
Modified : /trunk/src/TutorialServer/TimedEvents.cpp
Modified : /trunk/src/TutorialServer/TutorialCharacter.cpp
Modified : /trunk/src/TutorialServer/TutorialCharacter.h
Modified : /trunk/src/TutorialServer/TutorialClient.cpp
Modified : /trunk/src/TutorialServer/TutorialClient.h
Modified : /trunk/src/TutorialServer/TutorialServer.cpp


Revision: 147
Author: meanmon13
Date: 2:01:07 PM, Monday, September 03, 2007
Message:
Added captions for the movment sound byte
----
Modified : /trunk/src/TutorialServer/TimedEvents.cpp


Revision: 146
Author: meanmon13
Date: 1:52:32 PM, Monday, September 03, 2007
Message:
Added a timing thread to the Tutorial Server for timed events! :-D
----
Modified : /trunk/ProjectFiles/TutorialServer/TutorialServer.vcproj
Modified : /trunk/src/LoginServer/LoginServer.h
Modified : /trunk/src/TutorialServer/ClientManager.h
Modified : /trunk/src/TutorialServer/HandleIncomming.cpp
Added : /trunk/src/TutorialServer/OverTime.cpp
Added : /trunk/src/TutorialServer/TimedEvents.cpp
Modified : /trunk/src/TutorialServer/TutorialClient.cpp
Modified : /trunk/src/TutorialServer/TutorialClient.h
Modified : /trunk/src/TutorialServer/TutorialServer.cpp
Modified : /trunk/src/TutorialServer/TutorialServer.h
Modified : /trunk/src/ZoneServer/ZoneServer.cpp


Revision: 145
Author: meanmon13
Date: 1:05:50 PM, Monday, September 03, 2007
Message:
Added in sounds and system messages to the tutorial server!
----
Modified : /trunk/src/TutorialServer/HandleIncomming.cpp
Modified : /trunk/src/TutorialServer/HandleIncomming.h
Modified : /trunk/src/TutorialServer/PacketFactory.cpp
Modified : /trunk/src/TutorialServer/PacketFactory.h
Modified : /trunk/src/TutorialServer/PacketHandlers.h
Modified : /trunk/src/TutorialServer/Spawner.cpp
Modified : /trunk/src/TutorialServer/TheCast.cpp
Modified : /trunk/src/TutorialServer/TutorialContent.h
Modified : /trunk/src/ZoneServer/PacketStructs.h
Modified : /trunk/src/shared/opcodes.h


Revision: 144
Author: meanmon13
Date: 11:29:14 PM, Sunday, September 02, 2007
Message:
Set up an object system for the tutorial server. Keep in mind that everything in the tutorial server is a member of client class. We spawn the first storm trooper in the position shown by screenshots of the first room. Adding an npc to "The Cast" is as easy as going into TheCast.cpp and creating a new instance of the creature class and pushing it into The Cast list. If you need to define specific behavior then you will need to create your class that extends creature like class StormTroop and it will still work with The Cast list :-D 
----
Modified : /trunk/ProjectFiles/TutorialServer/TutorialServer.vcproj
Modified : /trunk/src/TutorialServer/HandleIncomming.cpp
Added : /trunk/src/TutorialServer/NPC
Added : /trunk/src/TutorialServer/NPC/Creature.cpp
Added : /trunk/src/TutorialServer/NPC/Creature.h
Added : /trunk/src/TutorialServer/NPC/Creatures.h
Added : /trunk/src/TutorialServer/NPC/NPCs.h
Added : /trunk/src/TutorialServer/NPC/Object.cpp
Added : /trunk/src/TutorialServer/NPC/Object.h
Added : /trunk/src/TutorialServer/NPC/Objects.h
Added : /trunk/src/TutorialServer/NPC/StormTrooper.cpp
Added : /trunk/src/TutorialServer/NPC/StormTrooper.h
Modified : /trunk/src/TutorialServer/Spawner.cpp
Modified : /trunk/src/TutorialServer/Spawner.h
Added : /trunk/src/TutorialServer/TheCast.cpp
Modified : /trunk/src/TutorialServer/TutorialCharacter.cpp
Modified : /trunk/src/TutorialServer/TutorialCharacter.h
Modified : /trunk/src/TutorialServer/TutorialClient.cpp
Modified : /trunk/src/TutorialServer/TutorialClient.h
Added : /trunk/src/TutorialServer/TutorialContent.h


Revision: 143
Author: meanmon13
Date: 8:24:28 PM, Sunday, September 02, 2007
Message:
Full insertion into the tutorial through the tutorial server!!! :-D
----
Modified : /trunk/ProjectFiles/TutorialServer/TutorialServer.vcproj
Modified : /trunk/src/TutorialServer/HandleIncomming.cpp
Added : /trunk/src/TutorialServer/Spawner.cpp
Added : /trunk/src/TutorialServer/Spawner.h
Modified : /trunk/src/TutorialServer/TutorialClient.cpp
Modified : /trunk/src/TutorialServer/TutorialClient.h


Revision: 142
Author: meanmon13
Date: 4:19:58 PM, Sunday, September 02, 2007
Message:
We now zone into the tutorial terrain!!! This isn't the tutorial building but its a start! will add the building ASAP!
----
Modified : /trunk/ProjectFiles/TutorialServer/TutorialServer.vcproj
Added : /trunk/debug/TutorialServer
Added : /trunk/debug/TutorialServer/AutoItX3.dll
Added : /trunk/debug/TutorialServer/Logs
Added : /trunk/debug/TutorialServer/Logs/CoreLogs
Added : /trunk/debug/TutorialServer/Logs/LoginLogs
Added : /trunk/debug/TutorialServer/Logs/PacketLogs
Added : /trunk/debug/TutorialServer/Logs/PingLogs
Added : /trunk/debug/TutorialServer/Logs/ZoneLogs
Added : /trunk/debug/TutorialServer/libmysql.dll
Added : /trunk/debug/TutorialServer/zlib1.dll
Modified : /trunk/src/ConnectionServer/ConnectionClient.cpp
Modified : /trunk/src/ConnectionServer/ConnectionServer.cpp
Modified : /trunk/src/ConnectionServer/ConnectionServer.h
Modified : /trunk/src/ConnectionServer/HandleIncomming.cpp
Added : /trunk/src/TutorialServer/ClientManager.cpp
Added : /trunk/src/TutorialServer/ClientManager.h
Modified : /trunk/src/TutorialServer/Database.h
Added : /trunk/src/TutorialServer/HandleIncomming.cpp
Added : /trunk/src/TutorialServer/HandleIncomming.h
Added : /trunk/src/TutorialServer/PacketFactory.cpp
Added : /trunk/src/TutorialServer/PacketFactory.h
Added : /trunk/src/TutorialServer/PacketFactory_Baselines.cpp
Added : /trunk/src/TutorialServer/PacketHandlers.h
Modified : /trunk/src/TutorialServer/SWGPreCU_Tutorial.cpp
Added : /trunk/src/TutorialServer/TutorialCharacter.cpp
Added : /trunk/src/TutorialServer/TutorialCharacter.h
Added : /trunk/src/TutorialServer/TutorialClient.cpp
Added : /trunk/src/TutorialServer/TutorialClient.h
Modified : /trunk/src/TutorialServer/TutorialServer.cpp
Modified : /trunk/src/TutorialServer/TutorialServer.h
Modified : /trunk/src/ZoneServer/Character.h
Modified : /trunk/src/ZoneServer/PacketFactory.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.h
Modified : /trunk/src/ZoneServer/PacketStructs.h
Modified : /trunk/src/ZoneServer/ZoneClient.cpp
Modified : /trunk/src/ZoneServer/ZoneClient.h
Modified : /trunk/src/ZoneServer/ZoneServer.cpp


Revision: 141
Author: meanmon13
Date: 7:49:08 AM, Sunday, September 02, 2007
Message:
Submission of the tutorial server project... is currently a W.I.P. will have it up and running ASAP!!
----
Modified : /trunk/ProjectFiles/SWGPreCU.sln
Added : /trunk/ProjectFiles/TutorialServer
Added : /trunk/ProjectFiles/TutorialServer/TutorialServer.vcproj
Added : /trunk/src/TutorialServer
Added : /trunk/src/TutorialServer/Database.h
Added : /trunk/src/TutorialServer/SWGPreCU_Tutorial.cpp
Added : /trunk/src/TutorialServer/TutorialServer.cpp
Added : /trunk/src/TutorialServer/TutorialServer.h


Revision: 140
Author: meanmon13
Date: 6:45:45 AM, Sunday, September 02, 2007
Message:
Character creation has susfully moved to the Character Server!!!! Please not that for character creation to work you've got to load up the character server! :-p
----
Modified : /trunk/src/CharacterServer/SWGPreCU_Character.cpp
Modified : /trunk/src/ConnectionServer/ConnectionClient.cpp
Modified : /trunk/src/ConnectionServer/ConnectionServer.cpp


Revision: 139
Author: ead
Date: 6:14:48 AM, Sunday, September 02, 2007
Message:
commit of database 
----
Modified : /trunk/ProjectFiles/CharacterServer/CharacterServer.vcproj
Deleted : /trunk/src/CharacterServer/Database.h
Modified : /trunk/src/CharacterServer/SWGPreCU_Character.cpp
Added : /trunk/src/CharacterServer/char.db.cpp
Added : /trunk/src/CharacterServer/char.db.h
Added : /trunk/src/CharacterServer/char.db.precache.cpp
Added : /trunk/src/CharacterServer/char.db.static.h
Added : /trunk/src/CharacterServer/char.db.structDef.h
Added : /trunk/src/CharacterServer/char.db.toon.cpp
Added : /trunk/src/CharacterServer/char.dbdef.h


Revision: 138
Author: meanmon13
Date: 6:01:54 AM, Sunday, September 02, 2007
Message:
Fixed ZoneServer project it now compiles... issue was that character creation was moved to the character server but not removed from the zone server... 0.o
----
Modified : /trunk/src/ConnectionServer/ConnectionClient.cpp
Modified : /trunk/src/ZoneServer/HandleZone.h
Modified : /trunk/src/ZoneServer/PacketFactory.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.h
Modified : /trunk/src/ZoneServer/PacketHandlers.h


Revision: 137
Author: meanmon13
Date: 5:54:04 AM, Sunday, September 02, 2007
Message:
Character Server now proprly parses and sends the randomname and createcharacter packets 
----
Modified : /trunk/src/CharacterServer/SWGPreCU_Character.cpp
Modified : /trunk/src/ZoneServer/Constants.h
Modified : /trunk/src/ZoneServer/HandleZone.cpp


Revision: 136
Author: meanmon13
Date: 5:20:03 AM, Sunday, September 02, 2007
Message:
Creation of a new server! the CharacterServer!! This server handles character creation and character creation only
----
Added : /trunk/ProjectFiles/CharacterServer
Added : /trunk/ProjectFiles/CharacterServer/CharacterServer.vcproj
Modified : /trunk/ProjectFiles/LoginServer.vcproj
Modified : /trunk/ProjectFiles/PingServer/PingServer.vcproj
Modified : /trunk/ProjectFiles/SWGPreCU.sln
Modified : /trunk/ProjectFiles/ZoneServer/ZoneServer.vcproj
Added : /trunk/debug/CharacterServer
Added : /trunk/debug/CharacterServer/AutoItX3.dll
Added : /trunk/debug/CharacterServer/Logs
Added : /trunk/debug/CharacterServer/Logs/CoreLogs
Added : /trunk/debug/CharacterServer/Logs/LoginLogs
Added : /trunk/debug/CharacterServer/Logs/PacketLogs
Added : /trunk/debug/CharacterServer/Logs/PingLogs
Added : /trunk/debug/CharacterServer/Logs/ZoneLogs
Added : /trunk/debug/CharacterServer/libmysql.dll
Added : /trunk/debug/CharacterServer/zlib1.dll
Added : /trunk/src/CharacterServer
Added : /trunk/src/CharacterServer/Database.h
Added : /trunk/src/CharacterServer/SWGPreCU_Character.cpp
Modified : /trunk/src/ConnectionServer/ConnectionClient.cpp
Modified : /trunk/src/ConnectionServer/ConnectionClient.h
Modified : /trunk/src/ConnectionServer/ConnectionServer.cpp
Modified : /trunk/src/ConnectionServer/ConnectionServer.h
Modified : /trunk/src/ConnectionServer/PacketHandlers.h
Modified : /trunk/src/LoginServer/LoginClient.cpp
Modified : /trunk/src/LoginServer/LoginClient.h
Modified : /trunk/src/PingServer/SWGPreCU_Ping.cpp
Modified : /trunk/src/shared/ByteBuffer.h
Modified : /trunk/src/shared/opcodes.h


Revision: 135
Author: meanmon13
Date: 2:41:40 AM, Sunday, September 02, 2007
Message:
The packet system is working 100% totally fixed. It uses smart pointers and mutlipackets all packets as it should! So don't send packets seperatly when ever it is avoidable!
----
Modified : /trunk/src/ZoneServer/Character.cpp
Modified : /trunk/src/ZoneServer/Creature.cpp
Modified : /trunk/src/ZoneServer/Monster.cpp
Modified : /trunk/src/ZoneServer/Object.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.cpp
Modified : /trunk/src/ZoneServer/PacketFactory_Baselines.cpp
Modified : /trunk/src/ZoneServer/Player.cpp
Modified : /trunk/src/ZoneServer/Tangible.cpp
Modified : /trunk/src/shared/ByteBuffer.cpp


Revision: 134
Author: meanmon13
Date: 12:34:59 AM, Sunday, September 02, 2007
Message:
The packet system now uses smart pointers! :-p
----
Modified : /trunk/src/ZoneServer/PacketFactory.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.h
Modified : /trunk/src/ZoneServer/PacketFactory_Baselines.cpp
Modified : /trunk/src/ZoneServer/PacketFactory_ObjControllers.cpp
Modified : /trunk/src/shared/ByteBuffer.h


Revision: 133
Author: ead
Date: 10:35:57 PM, Saturday, September 01, 2007
Message:
ROLL BACK OF 132
----
Modified : /trunk/src/ZoneServer/Character.cpp
Modified : /trunk/src/ZoneServer/Creature.cpp
Modified : /trunk/src/ZoneServer/Monster.cpp
Modified : /trunk/src/ZoneServer/MySQL.Toon.cpp
Modified : /trunk/src/ZoneServer/Object.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.cpp
Modified : /trunk/src/ZoneServer/Player.cpp
Modified : /trunk/src/ZoneServer/Tangible.cpp


Revision: 132
Author: meanmon13
Date: 9:42:29 PM, Saturday, September 01, 2007
Message:
Packets are now enitrly mutlipacketed before going out.... 

NOTE: Do not queue 1 packet and send it out then queue another and send it out... this wastes time and bandwidth! Queue all the packets you need then send them out together so they get mutlipacketed!
----
Modified : /trunk/src/ZoneServer/Character.cpp
Modified : /trunk/src/ZoneServer/Creature.cpp
Modified : /trunk/src/ZoneServer/Monster.cpp
Modified : /trunk/src/ZoneServer/MySQL.Toon.cpp
Modified : /trunk/src/ZoneServer/Object.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.cpp
Modified : /trunk/src/ZoneServer/Player.cpp
Modified : /trunk/src/ZoneServer/Tangible.cpp


Revision: 131
Author: meanmon13
Date: 8:45:47 PM, Saturday, September 01, 2007
Message:
The look up for clients now works off a uint64 variable as apposed to a string... this is much faster!
----
Modified : /trunk/src/ConnectionServer/ConnectionServer.cpp
Modified : /trunk/src/ConnectionServer/ConnectionServer.h


Revision: 130
Author: meanmon13
Date: 6:28:01 PM, Saturday, September 01, 2007
Message:
new lookup system for clients that uses a long long instead of a stringstream!
----
Modified : /trunk/src/ConnectionServer/ConnectionServer.cpp
Modified : /trunk/src/ConnectionServer/ConnectionServer.h
Modified : /trunk/src/shared/Common.h


Revision: 129
Author: lordcorm
Date: 5:33:17 PM, Saturday, September 01, 2007
Message:

----
Added : /LordcormNWB/src/ZoneServer/PacketFactory_Deltas.cpp
Added : /LordcormNWB/src/ZoneServer/PacketStructs_Deltas.h


Revision: 128
Author: lordcorm
Date: 5:31:40 PM, Saturday, September 01, 2007
Message:
made a copy
----
Added : /LordcormNWB(Copy from path: /trunk, Revision, 127
Modified : /LordcormNWB/ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /LordcormNWB/src/ZoneServer/CommandQueueEnqueues.cpp
Modified : /LordcormNWB/src/ZoneServer/CommandQueueEnqueues.h
Modified : /LordcormNWB/src/ZoneServer/MySQL.Toon.cpp
Modified : /LordcormNWB/src/ZoneServer/PacketFactory.h
Modified : /LordcormNWB/src/ZoneServer/PacketFactory_ObjControllers.cpp
Modified : /LordcormNWB/src/ZoneServer/PacketHandlers.h
Modified : /LordcormNWB/src/ZoneServer/PacketStructs.h
Modified : /LordcormNWB/src/ZoneServer/PacketStructs_ObjControllers.h
Modified : /LordcormNWB/src/shared/opcodes.h


Revision: 127
Author: meanmon13
Date: 12:40:46 AM, Saturday, September 01, 2007
Message:
The connection server works 100% with its new systems and is not long restricted to only 1 client. 
You are no longer able to bypass the connection server and connect to the ZoneServer directly... It will not work...  For now the connection server and the zone server must be on the same computer and communicating over local host. This condition will remain until the adresses have been moved to the config system
----
Modified : /trunk/src/ConnectionServer/ConnectionClient.h
Modified : /trunk/src/ConnectionServer/ConnectionServer.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.cpp
Modified : /trunk/src/ZoneServer/ZoneClient.cpp
Modified : /trunk/src/ZoneServer/ZoneServer.cpp
Modified : /trunk/src/shared/opcodes.h


Revision: 126
Author: meanmon13
Date: 11:02:17 PM, Friday, August 31, 2007
Message:
Remove of some debug text and succsfule communication between ConnectionServer and ZoneServer
----
Modified : /trunk/src/ConnectionServer/ConnectionServer.cpp
Modified : /trunk/src/ZoneServer/ZoneServer.cpp


Revision: 125
Author: meanmon13
Date: 10:56:38 PM, Friday, August 31, 2007
Message:
Broken commit...
----
Modified : /trunk/ProjectFiles/ConnectionServer/ConnectionServer.vcproj
Added : /trunk/src/ConnectionServer/ConnectionClient.cpp
Added : /trunk/src/ConnectionServer/ConnectionClient.h
Added : /trunk/src/ConnectionServer/ConnectionServer.cpp
Added : /trunk/src/ConnectionServer/ConnectionServer.h
Added : /trunk/src/ConnectionServer/Database.h
Added : /trunk/src/ConnectionServer/HandleIncomming.cpp
Added : /trunk/src/ConnectionServer/PacketHandlers.h
Modified : /trunk/src/ConnectionServer/SWGPreCU_Connection.cpp
Modified : /trunk/src/ZoneServer/ClientManager.cpp
Modified : /trunk/src/ZoneServer/Database.cpp
Modified : /trunk/src/ZoneServer/Database.h
Modified : /trunk/src/ZoneServer/HandleZone.cpp
Modified : /trunk/src/ZoneServer/HandleZone.h
Modified : /trunk/src/ZoneServer/PacketFactory.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.h
Modified : /trunk/src/ZoneServer/PacketHandlers.h
Modified : /trunk/src/ZoneServer/ZoneClient.cpp
Modified : /trunk/src/ZoneServer/ZoneClient.h
Modified : /trunk/src/ZoneServer/ZoneServer.cpp
Modified : /trunk/src/ZoneServer/ZoneServer.h
Modified : /trunk/src/shared/ByteBuffer.cpp
Modified : /trunk/src/shared/ByteBuffer.h
Modified : /trunk/src/shared/opcodes.h


Revision: 124
Author: meanmon13
Date: 5:51:40 AM, Friday, August 31, 2007
Message:
The ConnectionServer is now mediating between clients and the zone server.

//MUST READ: NOTE THAT THE CONNECTION SERVER CURRENTLY ONLY WORKS WITH ONE CLIENT OVER LOCALHOST. IF YOU WANT TO BYPASS THE CONNECTION SERVER YOU CAN BY CHANGING YOUR GALAXY PORT TO 44475. THIS CONDITION WILL ONLY EXIST UNTIL I CAN WRITE IN A CLIENT CLASS FOR THE CONNECTION SERVER!
----
Modified : /trunk/ProjectFiles/ConnectionServer/ConnectionServer.vcproj
Modified : /trunk/src/ConnectionServer/SWGPreCU_Connection.cpp
Modified : /trunk/src/ZoneServer/SWGPreCU_Zone.cpp


Revision: 123
Author: ead
Date: 2:10:48 AM, Friday, August 31, 2007
Message:
split mysql as per meanmons request
----
Modified : /trunk/ProjectFiles/LoginServer.vcproj
Modified : /trunk/ProjectFiles/ZoneServer/ZoneServer.vcproj
Added : /trunk/src/LoginServer/Login.db.cpp
Added : /trunk/src/LoginServer/Login.db.h
Added : /trunk/src/LoginServer/Login.dbdef.h
Modified : /trunk/src/LoginServer/LoginServer.h
Added : /trunk/src/ZoneServer/DB.Static.h
Added : /trunk/src/ZoneServer/Database.cpp
Added : /trunk/src/ZoneServer/Database.h
Added : /trunk/src/ZoneServer/MySQL.Precache.cpp
Added : /trunk/src/ZoneServer/MySQL.StructDef.h
Added : /trunk/src/ZoneServer/MySQL.Toon.cpp
Added : /trunk/src/ZoneServer/MySQL.item.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.h
Modified : /trunk/src/ZoneServer/ZoneServer.h
Added : /trunk/src/ZoneServer/dbData.h
Added : /trunk/src/ZoneServer/dbdef.h


Revision: 122
Author: meanmon13
Date: 1:35:02 AM, Friday, August 31, 2007
Message:
Connection Server Project File
----
Added : /trunk/ProjectFiles/ConnectionServer
Added : /trunk/ProjectFiles/ConnectionServer/ConnectionServer.vcproj


Revision: 121
Author: meanmon13
Date: 1:33:30 AM, Friday, August 31, 2007
Message:
forgot some files
----
Added : /trunk/debug/ConnectionServer
Added : /trunk/debug/ConnectionServer/AutoItX3.dll
Added : /trunk/debug/ConnectionServer/Logs
Added : /trunk/debug/ConnectionServer/Logs/CoreLogs
Added : /trunk/debug/ConnectionServer/Logs/LoginLogs
Added : /trunk/debug/ConnectionServer/Logs/PacketLogs
Added : /trunk/debug/ConnectionServer/Logs/PingLogs
Added : /trunk/debug/ConnectionServer/Logs/ZoneLogs
Added : /trunk/debug/ConnectionServer/libmysql.dll
Added : /trunk/debug/ConnectionServer/zlib1.dll


Revision: 120
Author: meanmon13
Date: 1:24:03 AM, Friday, August 31, 2007
Message:
Completion of the character sheet and introduction of the ConnectionServer project
----
Modified : /trunk/ProjectFiles/SWGPreCU.sln
Added : /trunk/src/ConnectionServer
Added : /trunk/src/ConnectionServer/SWGPreCU_Connection.cpp
Modified : /trunk/src/ZoneServer/Bitmasks.h
Modified : /trunk/src/ZoneServer/Character.cpp
Modified : /trunk/src/ZoneServer/Character.h
Modified : /trunk/src/ZoneServer/CommandQueueEnqueues.cpp
Modified : /trunk/src/ZoneServer/Monster.cpp
Modified : /trunk/src/ZoneServer/Monster.h
Modified : /trunk/src/ZoneServer/PacketFactory.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.h
Modified : /trunk/src/ZoneServer/PacketStructs.h
Modified : /trunk/src/shared/Database.h
Modified : /trunk/src/shared/MySQL.Toon.cpp


Revision: 119
Author: meanmon13
Date: 3:09:21 PM, Thursday, August 30, 2007
Message:
Fixed the PLAY9 to add abilities and certifications. Means 2 extra lists AbilityList and CertList. The Biography part of the character sheet is now working aswell
----
Modified : /trunk/ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /trunk/src/ZoneServer/Bitmasks.h
Modified : /trunk/src/ZoneServer/Character.cpp
Modified : /trunk/src/ZoneServer/Character.h
Modified : /trunk/src/ZoneServer/CommandQueueEnqueues.cpp
Modified : /trunk/src/ZoneServer/CommandQueueEnqueues.h
Modified : /trunk/src/ZoneServer/HandleZone.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.h
Modified : /trunk/src/ZoneServer/PacketFactory_Baselines.cpp
Deleted : /trunk/src/ZoneServer/PacketFactory_Baselines.h
Added : /trunk/src/ZoneServer/PacketFactory_ObjControllers.cpp
Modified : /trunk/src/ZoneServer/PacketHandlers.h
Modified : /trunk/src/ZoneServer/PacketStructs.h
Added : /trunk/src/ZoneServer/PacketStructs_Baselines.h
Added : /trunk/src/ZoneServer/PacketStructs_ObjControllers.h
Modified : /trunk/src/shared/ByteBuffer.cpp
Modified : /trunk/src/shared/ByteBuffer.h
Modified : /trunk/src/shared/MySQL.Toon.cpp
Modified : /trunk/src/shared/opcodes.h


Revision: 118
Author: ead
Date: 4:52:53 AM, Thursday, August 30, 2007
Message:
FIXED CONFIG SYSTEM    DIDNT SAVE TO SAME PLACE IT READS
SYSTEM NO LONGER NEEDS AUTOIT TO DO CONFIG FILES   AND THE FILE PATHS ARE 100% FOOLPROOF  NO WORKING DIRECTORY REQUIRED
----
Modified : /trunk/src/shared/config.cpp


Revision: 117
Author: ead
Date: 4:03:27 AM, Thursday, August 30, 2007
Message:
ADDED STARTER HAM
TODO MAX MIN LIMITS TABLE FOR STAT MIGRATION
FIXED HAIRELESS ZONE
----
Modified : /trunk/Documents/racehamprofession.ods
Modified : /trunk/Documents/racehamprofession.xls
Modified : /trunk/src/shared/DB.Static.h
Modified : /trunk/src/shared/Database.cpp
Modified : /trunk/src/shared/MySQL.Toon.cpp


Revision: 116
Author: ead
Date: 2:23:01 AM, Thursday, August 30, 2007
Message:

----
Modified : /trunk/Documents/racehamprofession.ods
Modified : /trunk/Documents/racehamprofession.xls


Revision: 115
Author: ead
Date: 1:47:10 AM, Thursday, August 30, 2007
Message:

----
Added : /trunk/Documents/racehamprofession.ods
Added : /trunk/Documents/racehamprofession.xls


Revision: 114
Author: ead
Date: 1:19:33 AM, Thursday, August 30, 2007
Message:
added zonename   witch is for the zone server
----
Modified : /trunk/src/shared/config.cpp
Modified : /trunk/src/shared/config.h


Revision: 113
Author: ead
Date: 7:50:19 PM, Wednesday, August 29, 2007
Message:
ATOUI FIXED AND FULLY WORKING
----
Modified : /trunk/src/shared/Database.cpp
Modified : /trunk/src/shared/MySQL.Precache.cpp


Revision: 112
Author: meanmon13
Date: 7:43:08 PM, Wednesday, August 29, 2007
Message:
Fixed BUILD_CharacterSheetResponseMessage() to use PACKET_CharacterSheetResponseMessage
----
Modified : /trunk/src/ZoneServer/PacketFactory.cpp


Revision: 111
Author: meanmon13
Date: 6:53:22 PM, Wednesday, August 29, 2007
Message:
Fixed error with item IDs not being set correctly when loading the player's body and inventory items
----
Modified : /trunk/src/ZoneServer/Character.cpp
Modified : /trunk/src/shared/MySQL.Toon.cpp


Revision: 110
Author: ead
Date: 12:15:43 AM, Wednesday, August 29, 2007
Message:
FIXED INV CRASH 
FIXED BAD CRC
ADDED uint32 atoui(char * asciiCharString);  uint32 string to int 

invintory stoped working unshure why
----
Modified : /trunk/src/shared/Database.cpp
Modified : /trunk/src/shared/Database.h
Modified : /trunk/src/shared/MySQL.Precache.cpp
Modified : /trunk/src/shared/MySQL.Toon.cpp


Revision: 109
Author: meanmon13
Date: 9:03:17 PM, Tuesday, August 28, 2007
Message:
Some debugger code for ead
----
Modified : /trunk/src/ZoneServer/Character.cpp


Revision: 108
Author: ead
Date: 8:50:31 PM, Tuesday, August 28, 2007
Message:
fixed structure
----
Modified : /trunk/dbScript/galaxy.sql


Revision: 107
Author: meanmon13
Date: 8:20:10 PM, Tuesday, August 28, 2007
Message:
Finished out CharacterSheetResponce :-p the ctrl+c menu is almost complete
----
Modified : /trunk/src/ZoneServer/Character.cpp
Modified : /trunk/src/ZoneServer/Character.h
Modified : /trunk/src/ZoneServer/CommandQueueEnqueues.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.cpp
Modified : /trunk/src/ZoneServer/PacketFactory.h
Modified : /trunk/src/ZoneServer/PacketStructs.h
Modified : /trunk/src/shared/MySQL.Toon.cpp


Revision: 106
Author: ead
Date: 3:47:31 PM, Tuesday, August 28, 2007
Message:
fixed issue that sometimes prevents a charater from beaing created due to bad sql syntax

fixed item loading issues  still has same crash prob  need mean to look at a packet cap of the problem
----
Modified : /trunk/src/shared/MySQL.Toon.cpp


Revision: 105
Author: ead
Date: 2:40:01 PM, Tuesday, August 28, 2007
Message:

----
Added : /YOU HAVE CHECKED OUT THE WRONG FOLDER BRANCH LIST INSIDE.txt


Revision: 104
Author: ead
Date: 2:29:22 PM, Tuesday, August 28, 2007
Message:
made a copy
----
Added : /trunk(Copy from path: /, Revision, 103


Revision: 103
Author: meanmon13
Date: 2:25:17 PM, Tuesday, August 28, 2007
Message:
Quick save of progress before svn changes
----
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketStructs.h


Revision: 102
Author: meanmon13
Date: 2:01:01 PM, Tuesday, August 28, 2007
Message:
quick fix of the "crash" on character creation. Reason for this was that every item was being shoved into the Body container meaning the entire inventory was being equipped
----
Modified : /ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /src/ZoneServer/CommandQueueEnqueues.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h
Added : /src/ZoneServer/PacketFactory_Baselines.cpp
Added : /src/ZoneServer/PacketFactory_Baselines.h
Modified : /src/ZoneServer/PacketStructs.h
Modified : /src/shared/Common.h
Modified : /src/shared/MySQL.Toon.cpp


Revision: 101
Author: ead
Date: 2:48:30 AM, Tuesday, August 28, 2007
Message:
merge of badmemory as it is working now

STARTER ITEMS WORK FOR MOST PART 
ITEM TEMPLATE TABLE MAY HAVE MISTAKES THAT ARE BLOCKING

bool MySQL_DB::GETCharacter(Character *characterObj)
LINE 216 sprintf(query, "SELECT * FROM `item` WHERE `character_id` = '%u' AND `inv` = 1;",objid);
//!!!CAUSES CLIENT CRASH WHEN AT CHARACTER SELECT SCREEN   OK FOR NO CHARATERS AND MAKING NEW CHARATERS!!!
//THE PROB MAY OR MAY NOT LIE IN THIS LOCAL SCOPE AREA  MORE LIKELY ITS THE ITEMS FROM THE ITEM TEMPLATE THAT ARE BAD
//THE CRASH ONLY HAPPENS WHEN YOU HAVE A TOON YOU HAVE CREATED  AND LOOK AT IT IN THE CHARATER SELECT SCREEN 
----
Deleted : /badmemory
Added : /dbScript/starteritems.sql
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h
Modified : /src/shared/MySQL.Precache.cpp
Modified : /src/shared/MySQL.StructDef.h
Modified : /src/shared/MySQL.Toon.cpp
Modified : /src/shared/MySQL.item.cpp
Modified : /src/shared/dbdef.h


Revision: 100
Author: ead
Date: 2:34:52 AM, Tuesday, August 28, 2007
Message:
STARTER ITEMS WORK FOR MOST PART 
ITEM TEMPLATE TABLE MAY HAVE MISTAKES THAT ARE BLOCKING

bool MySQL_DB::GETCharacter(Character *characterObj)
LINE 216 sprintf(query, "SELECT * FROM `item` WHERE `character_id` = '%u' AND `inv` = 1;",objid);
//!!!CAUSES CLIENT CRASH WHEN AT CHARACTER SELECT SCREEN   OK FOR NO CHARATERS AND MAKING NEW CHARATERS!!!
//THE PROB MAY OR MAY NOT LIE IN THIS LOCAL SCOPE AREA  MORE LIKELY ITS THE ITEMS FROM THE ITEM TEMPLATE THAT ARE BAD
//THE CRASH ONLY HAPPENS WHEN YOU HAVE A TOON YOU HAVE CREATED  AND LOOK AT IT IN THE CHARATER SELECT SCREEN 
----
Modified : /badmemory/src/ZoneServer/HandleZone.cpp
Modified : /badmemory/src/shared/Database.cpp
Modified : /badmemory/src/shared/Database.h
Modified : /badmemory/src/shared/MySQL.Precache.cpp
Modified : /badmemory/src/shared/MySQL.Toon.cpp


Revision: 99
Author: ead
Date: 4:47:18 AM, Monday, August 27, 2007
Message:
ADDDED FORGOTEN FILE   THIS BRANCH STILL BROKEN
----
Added : /badmemory/dbScript/starteritems.sql


Revision: 98
Author: ead
Date: 4:39:02 AM, Monday, August 27, 2007
Message:
BAD MEMORY BRANCH TO SHOW PROBLEM
----
Added : /badmemory(Copy from path: /, Revision, 96
Replacing : /badmemory/dbScript/character.sql(Copy from path: /dbScript/character.sql, Revision, 97
Replacing : /badmemory/dbScript/galaxy.sql(Copy from path: /dbScript/galaxy.sql, Revision, 97
Replacing : /badmemory/dbScript/item.sql(Copy from path: /dbScript/item.sql, Revision, 97
Modified : /badmemory/src/shared/Database.cpp
Modified : /badmemory/src/shared/Database.h
Modified : /badmemory/src/shared/MySQL.Precache.cpp
Modified : /badmemory/src/shared/MySQL.StructDef.h
Modified : /badmemory/src/shared/MySQL.Toon.cpp
Modified : /badmemory/src/shared/MySQL.item.cpp
Modified : /badmemory/src/shared/dbdef.h


Revision: 97
Author: ead
Date: 11:50:50 PM, Sunday, August 26, 2007
Message:
sql fix for pepole with other versions
----
Modified : /dbScript/character.sql
Modified : /dbScript/galaxy.sql
Modified : /dbScript/item.sql


Revision: 96
Author: lordcorm
Date: 9:54:54 AM, Sunday, August 26, 2007
Message:
Little treat, just a new packet called PlayClientEffectObjectMessage, we will need this for skills to play effects.
BTW, my props go to meanmon, because i love the new packet and object system :D, its the shiz.
----
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h
Modified : /src/ZoneServer/PacketStructs.h
Modified : /src/shared/opcodes.h


Revision: 95
Author: meanmon13
Date: 7:42:09 AM, Sunday, August 26, 2007
Message:
Commiting a number of changes including the handling of ObjControllers and CommandQueueEnqueues and most of the proper responces to make the character sheet display right. This includes the first ever emulated working "Stat Migration" button :-D

Enjoy!
----
Modified : /ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /src/ZoneServer/Character.cpp
Modified : /src/ZoneServer/Character.h
Added : /src/ZoneServer/CommandQueueEnqueues.cpp
Added : /src/ZoneServer/CommandQueueEnqueues.h
Modified : /src/ZoneServer/Creature.cpp
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/HandleZone.h
Modified : /src/ZoneServer/Monster.cpp
Modified : /src/ZoneServer/Monster.h
Added : /src/ZoneServer/ObjControllers.h
Modified : /src/ZoneServer/Object.cpp
Added : /src/ZoneServer/ObjectControllers.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h
Modified : /src/ZoneServer/PacketHandlers.h
Modified : /src/ZoneServer/PacketStructs.h
Modified : /src/ZoneServer/Player.cpp
Modified : /src/ZoneServer/Player.h
Modified : /src/ZoneServer/ZoneClient.cpp
Modified : /src/shared/MySQL.Toon.cpp
Modified : /src/shared/Structs.h
Modified : /src/shared/opcodes.h


Revision: 94
Author: meanmon13
Date: 10:06:27 PM, Saturday, August 25, 2007
Message:
some minor fixes that have fully restored zone. Also the character now zones in to the our final start location
----
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/Object.cpp
Modified : /src/shared/MySQL.Toon.cpp


Revision: 93
Author: ead
Date: 9:19:05 PM, Saturday, August 25, 2007
Message:

----
Modified : /dbScript/character.sql
Modified : /dbScript/itemtemplate.sql
Modified : /src/ZoneServer/Constants.h
Modified : /src/shared/MySQL.Toon.cpp
Modified : /src/shared/dbdef.h


Revision: 92
Author: meanmon13
Date: 8:03:43 PM, Saturday, August 25, 2007
Message:
everything has been convetrted to use the TemplateID system
----
Modified : /src/ZoneServer/Character.cpp
Modified : /src/ZoneServer/Container.cpp
Modified : /src/ZoneServer/Container.h
Modified : /src/ZoneServer/Creature.cpp
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/Monster.cpp
Modified : /src/ZoneServer/Object.cpp
Modified : /src/ZoneServer/Object.h
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h
Modified : /src/ZoneServer/PacketStructs.h
Modified : /src/ZoneServer/Player.cpp
Modified : /src/ZoneServer/Tangible.cpp
Modified : /src/shared/MySQL.Toon.cpp


Revision: 91
Author: ead
Date: 7:36:53 PM, Saturday, August 25, 2007
Message:
added 5 stf and stfstrings
----
Modified : /dbScript/itemtemplate.sql


Revision: 90
Author: meanmon13
Date: 6:00:52 PM, Saturday, August 25, 2007
Message:
fix of char creation???
----
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/Object.cpp
Modified : /src/ZoneServer/Object.h
Modified : /src/ZoneServer/PacketFactory.cpp


Revision: 89
Author: ead
Date: 1:50:45 AM, Saturday, August 25, 2007
Message:
cant zone in first time but after restarting the server after creating a toon you can zone in fine
un shure why  it appers that the object id is perfectly fine leaving the database  its unknown why it dosent stay fine
----
Modified : /src/shared/MySQL.Toon.cpp
Modified : /src/shared/MySQL.item.cpp


Revision: 88
Author: ead
Date: 6:31:52 PM, Friday, August 24, 2007
Message:
fixed commit of item saveing

----
Modified : /src/shared/MySQL.item.cpp


Revision: 87
Author: ead
Date: 6:30:43 PM, Friday, August 24, 2007
Message:

----
Modified : /src/shared/Database.h
Modified : /src/shared/MySQL.Precache.cpp
Modified : /src/shared/MySQL.StructDef.h
Modified : /src/shared/MySQL.Toon.cpp
Modified : /src/shared/MySQL.item.cpp


Revision: 86
Author: ead
Date: 4:20:04 PM, Friday, August 24, 2007
Message:
item template changed to strings
----
Modified : /src/shared/Database.h
Modified : /src/shared/MySQL.Precache.cpp
Modified : /src/shared/MySQL.StructDef.h
Modified : /src/shared/MySQL.Toon.cpp
Modified : /src/shared/MySQL.item.cpp


Revision: 85
Author: ead
Date: 5:43:06 AM, Friday, August 24, 2007
Message:
database softcode of hair     items not saving yet    default hair in item table  also requires  item template now
----
Modified : /ProjectFiles/LoginServer.vcproj
Modified : /ProjectFiles/ZoneServer/ZoneServer.vcproj
Added : /dbScript/item.sql
Added : /dbScript/itemtemplate.sql
Added : /src/shared/DB.Static.h
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h
Added : /src/shared/MySQL.Precache.cpp
Added : /src/shared/MySQL.StructDef.h
Modified : /src/shared/MySQL.Toon.cpp
Added : /src/shared/MySQL.item.cpp
Modified : /src/shared/dbdef.h


Revision: 84
Author: ead
Date: 6:37:47 PM, Wednesday, August 22, 2007
Message:
fix of null in charater insertion    object id is passed right but not working right  unforshure why
----
Modified : /src/shared/MySQL.Toon.cpp


Revision: 83
Author: meanmon13
Date: 3:22:29 PM, Wednesday, August 22, 2007
Message:
commit of skill mods :-D
----
Modified : /src/ZoneServer/Character.cpp
Modified : /src/ZoneServer/Character.h
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h
Modified : /src/ZoneServer/PacketStructs.h
Modified : /src/shared/MySQL.Toon.cpp
Modified : /src/shared/Structs.h


Revision: 82
Author: ead
Date: 6:23:11 AM, Wednesday, August 22, 2007
Message:
ROLL BACK OF WHITESPACE CHANGES TO DATABASE FILES
ADDITION OF THE START OF MULTIZONE 
CURRENTLY HANDLE ZONE CANT UNDERSTAND MY PASSBACK OF OBJECTID   MYSQL SECTION WORKING GREAT   HANDLE ZONE NOT SO MUCH

IF YA HAVE PROBLEMS JUST USE THE DEFAULT TOON STILL  ITS 5AM  IM GOING TO BED LOL

O CONSIDER ALL DATABASE FILES TEMPORARLY UNLOCKED UNTELL I GET UP  BUT   DONT GO MAKE SWEEPING UN NEEDED CHANGES SUCH AS WHITESPACE OR FIXING MY TABS
THANKS

OFFSET TABS MEANS TODO ON SOME OF MY FILES AS THIS IS BEFORE THAY ARE DONE
ILE BE USING MYSQL SYNTAX FUNCTION NAMES    GET/SELECT UPDATE INSERT IE INSERTCharacter()
----
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h
Modified : /src/shared/MySQL.Toon.cpp


Revision: 81
Author: maach_ine
Date: 5:55:59 PM, Tuesday, August 21, 2007
Message:
Updated message logging of multipacket parsing committed last revision.

Implemented packet fragmenting in ZoneServer's PacketFactory.  The code now looks at the size of the next packet in the queue.  If it is larger than MAX_PACKET_SIZE, it will automatically split the packet into fragments.  If it is small enough to multipacket, it will multipacket it.  If it is somewhere in between, it will send the packet on it's own.
----
Modified : /src/LoginServer/LoginClient.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/ZoneClient.cpp


Revision: 80
Author: maach_ine
Date: 5:32:34 PM, Tuesday, August 21, 2007
Message:
As per request from Meanmon:  Imported fixed code for handling incoming multipackets.
----
Modified : /src/LoginServer/LoginClient.cpp
Modified : /src/ZoneServer/ZoneClient.cpp


Revision: 79
Author: meanmon13
Date: 5:19:50 PM, Tuesday, August 21, 2007
Message:
Skill Experience has been implemented
----
Added : /ProjectFiles/LoginServer.vcproj
Added : /ProjectFiles/PingServer.vcproj
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/shared/MySQL.Toon.cpp


Revision: 78
Author: meanmon13
Date: 1:10:06 PM, Tuesday, August 21, 2007
Message:
Waypoints are now in and working via the PLAY8 ;-p 
----
Modified : /ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/shared/MySQL.Toon.cpp


Revision: 77
Author: meanmon13
Date: 11:54:50 AM, Tuesday, August 21, 2007
Message:
Large wide sweeping changes :-p The largest of which being that the Client class is no longer a character but has a character. Meaning ZClient doesn't extend Character anymore but has a memeber of it called Avatar. The result of this is that now when a player logs out and then logs back in within a time limit they log back into their old character meaning that character doesn't have to be reloaded!
----
Modified : /ProjectFiles/SWGPreCU.sln
Modified : /ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /src/LoginServer/LoginServer.h
Modified : /src/LoginServer/PacketFactory.cpp
Modified : /src/ZoneServer/Character.cpp
Modified : /src/ZoneServer/Character.h
Added : /src/ZoneServer/ClientManager.cpp
Added : /src/ZoneServer/ClientManager.h
Modified : /src/ZoneServer/Constants.h
Modified : /src/ZoneServer/Container.cpp
Modified : /src/ZoneServer/Container.h
Modified : /src/ZoneServer/Creature.cpp
Modified : /src/ZoneServer/Creature.h
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/HandleZone.h
Modified : /src/ZoneServer/Monster.cpp
Modified : /src/ZoneServer/Monster.h
Modified : /src/ZoneServer/Object.cpp
Modified : /src/ZoneServer/Object.h
Modified : /src/ZoneServer/ObjectManager.cpp
Modified : /src/ZoneServer/ObjectManager.h
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h
Added : /src/ZoneServer/PacketHandlers.h
Modified : /src/ZoneServer/PacketStructs.h
Modified : /src/ZoneServer/Player.cpp
Modified : /src/ZoneServer/Player.h
Modified : /src/ZoneServer/SWGPreCU_Zone.cpp
Modified : /src/ZoneServer/Tangible.cpp
Modified : /src/ZoneServer/Tangible.h
Modified : /src/ZoneServer/ZoneClient.cpp
Modified : /src/ZoneServer/ZoneClient.h
Modified : /src/ZoneServer/ZoneServer.cpp
Modified : /src/ZoneServer/ZoneServer.h
Modified : /src/shared/ByteBuffer.cpp
Modified : /src/shared/ByteBuffer.h
Modified : /src/shared/Common.h
Modified : /src/shared/Compression.cpp
Modified : /src/shared/Compression.h
Modified : /src/shared/Crypto.cpp
Modified : /src/shared/Crypto.h
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h
Modified : /src/shared/GameStats.h
Modified : /src/shared/MySQL.Toon.cpp
Modified : /src/shared/Sockets.h
Modified : /src/shared/Structs.h
Modified : /src/shared/Vector2.h
Modified : /src/shared/Vector3.h
Modified : /src/shared/Vector4.h
Modified : /src/shared/Vectors.h
Modified : /src/shared/config.cpp
Modified : /src/shared/config.h
Modified : /src/shared/crc.cpp
Modified : /src/shared/crc.h
Modified : /src/shared/dbdef.h
Modified : /src/shared/opcodes.h
Modified : /src/shared/tlog.cpp
Modified : /src/shared/tlog.h


Revision: 76
Author: aviewanew
Date: 7:50:13 AM, Tuesday, August 21, 2007
Message:
This commit standardizes whitespace (makes it a lot more readable) and edits a few comments.  That's all (no real code yet).  (committed with mean's permission)
----
Modified : /src/LoginServer/HandleLogin.cpp
Modified : /src/LoginServer/LoginClient.cpp
Modified : /src/LoginServer/LoginClient.h
Modified : /src/LoginServer/LoginServer.cpp
Modified : /src/LoginServer/LoginServer.h
Modified : /src/LoginServer/OverTime.cpp
Modified : /src/LoginServer/PacketFactory.cpp
Modified : /src/LoginServer/SWGPreCU_Login.cpp
Modified : /src/PingServer/SWGPreCU_Ping.cpp
Modified : /src/ZoneServer/Character.cpp
Modified : /src/ZoneServer/Character.h
Modified : /src/ZoneServer/Container.cpp
Modified : /src/ZoneServer/Container.h
Modified : /src/ZoneServer/Creature.cpp
Modified : /src/ZoneServer/Creature.h
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/HandleZone.h
Modified : /src/ZoneServer/Monster.cpp
Modified : /src/ZoneServer/Monster.h
Modified : /src/ZoneServer/Object.cpp
Modified : /src/ZoneServer/Object.h
Modified : /src/ZoneServer/ObjectManager.cpp
Modified : /src/ZoneServer/ObjectManager.h
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h
Modified : /src/ZoneServer/PacketStructs.h
Modified : /src/ZoneServer/Player.cpp
Modified : /src/ZoneServer/Player.h
Modified : /src/ZoneServer/SWGPreCU_Zone.cpp
Modified : /src/ZoneServer/Tangible.cpp
Modified : /src/ZoneServer/Tangible.h
Modified : /src/ZoneServer/ZoneClient.cpp
Modified : /src/ZoneServer/ZoneClient.h
Modified : /src/ZoneServer/ZoneServer.cpp
Modified : /src/ZoneServer/ZoneServer.h
Modified : /src/shared/ByteBuffer.cpp
Modified : /src/shared/ByteBuffer.h
Modified : /src/shared/Common.h
Modified : /src/shared/Compression.cpp
Modified : /src/shared/Compression.h
Modified : /src/shared/Crypto.cpp
Modified : /src/shared/Crypto.h
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h
Modified : /src/shared/Debug.cpp
Modified : /src/shared/Debug.h
Modified : /src/shared/GameStats.h
Modified : /src/shared/MySQL.Toon.cpp
Modified : /src/shared/Sockets.h
Modified : /src/shared/Structs.h
Modified : /src/shared/Vector2.h
Modified : /src/shared/Vector3.h
Modified : /src/shared/Vector4.h
Modified : /src/shared/Vectors.h
Modified : /src/shared/config.cpp
Modified : /src/shared/config.h
Modified : /src/shared/crc.cpp
Modified : /src/shared/crc.h
Modified : /src/shared/dbdef.h
Modified : /src/shared/opcodes.h
Modified : /src/shared/tlog.cpp
Modified : /src/shared/tlog.h
Modified : /src/shared/zconf.h
Modified : /src/shared/zlib.h


Revision: 75
Author: meanmon13
Date: 11:59:33 AM, Sunday, August 19, 2007
Message:
small fix of error message position! :-p
----
Modified : /src/ZoneServer/Container.cpp


Revision: 74
Author: meanmon13
Date: 11:55:21 AM, Sunday, August 19, 2007
Message:
Fixed the swg container class to use the Object List when attempting to delete items from the heap. I also added in the State bitmask bit identifyer operator enum
----
Modified : /src/ZoneServer/Bitmasks.h
Modified : /src/ZoneServer/Container.cpp


Revision: 73
Author: meanmon13
Date: 10:55:07 AM, Sunday, August 19, 2007
Message:
forgot 1 essential line of code :-p 
----
Modified : /src/ZoneServer/HandleZone.cpp


Revision: 72
Author: meanmon13
Date: 10:53:47 AM, Sunday, August 19, 2007
Message:
Character Creation has been restored minus the sql details
----
Modified : /src/ZoneServer/HandleZone.cpp


Revision: 71
Author: meanmon13
Date: 7:59:24 AM, Sunday, August 19, 2007
Message:
The play9 has been relocated to the one place where it will apparently only work right... don't ask me why it works where it works... ask the dipshits @ SOE....
----
Modified : /src/ZoneServer/Character.cpp
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/ZoneClient.h
Modified : /src/ZoneServer/ZoneServer.h
Modified : /src/shared/Database.h
Modified : /src/shared/MySQL.Toon.cpp


Revision: 70
Author: ead
Date: 5:50:07 AM, Sunday, August 19, 2007
Message:
forgot file

----
Modified : /src/ZoneServer/ZoneClient.h


Revision: 69
Author: ead
Date: 5:21:25 AM, Sunday, August 19, 2007
Message:
MYSQL GETCharacter WORKING   SELECTS FROM DATABASE  
----
Modified : /ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /dbScript/account.sql
Modified : /dbScript/character.sql
Modified : /dbScript/galaxy.sql
Modified : /src/LoginServer/Constants.h
Modified : /src/ZoneServer/Character.cpp
Modified : /src/ZoneServer/Constants.h
Modified : /src/ZoneServer/Container.h
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/PacketFactory.h
Modified : /src/ZoneServer/PacketStructs.h
Modified : /src/ZoneServer/Player.h
Modified : /src/shared/Common.h
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h
Added : /src/shared/MySQL.Toon.cpp
Modified : /src/shared/Structs.h
Modified : /src/shared/Vectors.h
Modified : /src/shared/config.h
Modified : /src/shared/dbdef.h
Modified : /src/shared/tlog.h


Revision: 68
Author: meanmon13
Date: 2:55:07 AM, Sunday, August 19, 2007
Message:
Forgot a few files >.<
----
Added : /src/ZoneServer/Container.cpp
Added : /src/ZoneServer/Container.h
Added : /src/ZoneServer/ObjectManager.cpp
Added : /src/ZoneServer/ObjectManager.h
Added : /src/ZoneServer/PacketStructs.h


Revision: 67
Author: meanmon13
Date: 2:38:31 AM, Sunday, August 19, 2007
Message:
PLAY9 now correctly loads the Friends and Ignore list however for some reason the list is not being displayed
----
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/PacketFactory.cpp


Revision: 66
Author: meanmon13
Date: 11:47:22 PM, Saturday, August 18, 2007
Message:
The ObjectManager class is in and working! =:-) Use with caution however, no packets can be sent to a client or by the client class until we have recieved the ObjectID from the client. Meaning packets before we recieve SelectCharater or the CreatureCharacter packet (we assign the ID in that case)
----
Modified : /ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h
Modified : /src/ZoneServer/ZoneClient.cpp
Modified : /src/ZoneServer/ZoneServer.h


Revision: 65
Author: meanmon13
Date: 8:20:24 PM, Saturday, August 18, 2007
Message:
Wrote a new class that extends the tangible class. Its called Container! This is not a c++ container class but a SWG Container class but it does have a c++ container as a member that holds object pointers. You can use this class just like a container. The character and creature classed have been given several members of the Container class: Body which is the creature/character's equipped items, Inventory which is the object's inventory (unequipped items)...etc
These members are in and worked properly meaning we log in with equipped items and inventory items.
----
Modified : /ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /src/ZoneServer/Bitmasks.h
Modified : /src/ZoneServer/Character.cpp
Modified : /src/ZoneServer/Character.h
Modified : /src/ZoneServer/Creature.cpp
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/Monster.cpp
Modified : /src/ZoneServer/Monster.h
Modified : /src/ZoneServer/Object.cpp
Modified : /src/ZoneServer/Object.h
Modified : /src/ZoneServer/Player.cpp
Modified : /src/ZoneServer/Player.h
Modified : /src/ZoneServer/Tangible.cpp
Modified : /src/ZoneServer/Tangible.h
Modified : /src/ZoneServer/ZoneServer.cpp
Modified : /src/shared/Common.h


Revision: 64
Author: meanmon13
Date: 11:36:41 PM, Friday, August 17, 2007
Message:
Spawn() now works with the tangible class. meaning tano3,tano6,tano8, and tano9 are in and working properly. You can use this to spawn items but it'd be best to use tangible as a base class for an item type: Example: Tommrow I will be writing a container class that uses tangible as a base.
----
Modified : /src/ZoneServer/Character.cpp
Modified : /src/ZoneServer/Character.h
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h
Modified : /src/ZoneServer/Tangible.cpp
Modified : /src/ZoneServer/Tangible.h
Modified : /src/ZoneServer/ZoneClient.cpp
Modified : /src/shared/Common.h
Modified : /src/shared/Structs.h


Revision: 63
Author: meanmon13
Date: 8:18:39 PM, Friday, August 17, 2007
Message:
Spawn() now fully works with the character class. meaning the croe4, play8, and play9 are in and working properly. This does include the skill list :-D
----
Modified : /src/ZoneServer/Character.cpp
Modified : /src/ZoneServer/Character.h
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h


Revision: 62
Author: meanmon13
Date: 5:31:29 AM, Friday, August 17, 2007
Message:
Spawn() now works with the character class. meaning the croe1 is in and working properly. However, It is not complete I have run out of time to implement core4, play8, and play9. I will add these ASAP!
----
Modified : /src/ZoneServer/Character.cpp
Modified : /src/ZoneServer/Character.h
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h


Revision: 61
Author: meanmon13
Date: 4:55:17 AM, Friday, August 17, 2007
Message:
Spawn() now works with the player class. meaning the play3 and play6 are in and working properly. I also had to add the packet UpdateContainmentMessage. Enjoy :-D
----
Modified : /src/ZoneServer/Creature.cpp
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/Monster.cpp
Modified : /src/ZoneServer/Object.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h
Modified : /src/ZoneServer/Player.cpp
Modified : /src/ZoneServer/Player.h


Revision: 60
Author: meanmon13
Date: 2:51:33 AM, Friday, August 17, 2007
Message:
Spawn() now works with the creature class. meaning the creo6 is in and working properly. I modified the class Stats to have a set function but it apparently doesn't work.. TODO: Look into this. 
----
Modified : /ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /src/ZoneServer/Creature.cpp
Modified : /src/ZoneServer/Creature.h
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/Object.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h
Modified : /src/shared/GameStats.h
Modified : /src/shared/Structs.h


Revision: 59
Author: meanmon13
Date: 1:26:32 AM, Friday, August 17, 2007
Message:
Spawn() now works with the monster class. meaning the creo3 is in and working properly minus CustomizationData
----
Modified : /src/ZoneServer/Character.cpp
Modified : /src/ZoneServer/Character.h
Modified : /src/ZoneServer/Creature.cpp
Modified : /src/ZoneServer/Creature.h
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/Monster.cpp
Modified : /src/ZoneServer/Monster.h
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h
Modified : /src/ZoneServer/Player.cpp
Modified : /src/ZoneServer/Player.h
Modified : /src/shared/Structs.h


Revision: 58
Author: meanmon13
Date: 6:29:10 PM, Thursday, August 16, 2007
Message:
Added Attribute Initilizations to the Client Class.
----
Modified : /src/ZoneServer/Character.cpp
Modified : /src/ZoneServer/Character.h
Modified : /src/ZoneServer/ZoneClient.cpp


Revision: 57
Author: meanmon13
Date: 5:53:43 PM, Thursday, August 16, 2007
Message:
Zone has been reestablished under the new systems :-) 
----
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/Object.cpp
Modified : /src/ZoneServer/Object.h
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h
Modified : /src/ZoneServer/ZoneClient.cpp


Revision: 56
Author: meanmon13
Date: 5:56:22 AM, Thursday, August 16, 2007
Message:
Packet Factory is now its own class. Zone has not be reestablished; however, it is much closer now. I should have basic zone back in by tommrow!
----
Modified : /src/ZoneServer/Bitmasks.h
Modified : /src/ZoneServer/Constants.h
Modified : /src/ZoneServer/Creature.cpp
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/Monster.cpp
Modified : /src/ZoneServer/Object.cpp
Modified : /src/ZoneServer/Object.h
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h
Modified : /src/ZoneServer/Player.cpp
Modified : /src/ZoneServer/Player.h
Modified : /src/ZoneServer/ZoneClient.cpp
Modified : /src/ZoneServer/ZoneClient.h
Modified : /src/shared/Structs.h


Revision: 55
Author: meanmon13
Date: 3:05:31 AM, Thursday, August 16, 2007
Message:
Increased warning level to /w3. This means its going to be strict :-p
Soon I will make it so it treats warning as errors but we need to fix a few residual warnings first. 

I moved over the net object system and object subsystem. It is highly possible this move has broken zone. In fact I'm almost sure of it. I will resolve this ASAP! I am making this commit to ensure everyone is on the same page :-D
----
Modified : /ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /src/LoginServer/PacketFactory.cpp
Added : /src/ZoneServer/Bitmasks.h
Added : /src/ZoneServer/Character.cpp
Added : /src/ZoneServer/Character.h
Modified : /src/ZoneServer/Constants.h
Added : /src/ZoneServer/Creature.cpp
Added : /src/ZoneServer/Creature.h
Modified : /src/ZoneServer/HandleZone.cpp
Added : /src/ZoneServer/Monster.cpp
Added : /src/ZoneServer/Monster.h
Added : /src/ZoneServer/Object.cpp
Added : /src/ZoneServer/Object.h
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h
Replacing : /src/ZoneServer/Player.cpp
Replacing : /src/ZoneServer/Player.h
Added : /src/ZoneServer/Tangible.cpp
Added : /src/ZoneServer/Tangible.h
Modified : /src/ZoneServer/ZoneClient.cpp
Modified : /src/ZoneServer/ZoneClient.h
Modified : /src/shared/ByteBuffer.cpp
Modified : /src/shared/Common.h
Modified : /src/shared/Crypto.cpp
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h
Added : /src/shared/GameStats.h
Modified : /src/shared/Structs.h
Added : /src/shared/Vector2.h
Added : /src/shared/Vector3.h
Added : /src/shared/Vector4.h
Added : /src/shared/Vectors.h
Modified : /src/shared/config.cpp
Modified : /src/shared/tlog.cpp


Revision: 54
Author: lordcorm
Date: 12:34:20 AM, Thursday, August 16, 2007
Message:
Fixed the character.sql table, character creation is now there! 

Yay!!!
----
Modified : /dbScript/character.sql


Revision: 53
Author: ead
Date: 5:50:32 PM, Friday, July 13, 2007
Message:
attempt 2 of zstars roll back to 45
----
Deleted : /BOOST_HOW_TO.txt
Modified : /ProjectFiles/SWGPreCU.vcproj
Modified : /ProjectFiles/ZoneServer/ZoneServer.vcproj
Deleted : /Release/PingServer/AutoItX3.dll
Deleted : /Release/PingServer/ZStarsLib.dll
Deleted : /Release/PingServer/ZStarsLib_dbg.dll
Deleted : /Release/PingServer/libmysql.dll
Deleted : /Release/PingServer/zlib1.dll
Deleted : /ZSTARS_CHANGES.txt
Deleted : /ZSTARS_TODO.txt
Deleted : /debug/ZoneServer/ZStarsLib.dll
Deleted : /debug/ZoneServer/ZStarsLib_dbg.dll
Deleted : /debug/loginserver/ZStarsLib.dll
Deleted : /debug/loginserver/ZStarsLib_dbg.dll


Revision: 52
Author: ead
Date: 10:57:21 PM, Wednesday, July 11, 2007
Message:
ROLL BACK OF ALL ZSTARS SWEEPING CODE CHANGES
ZSTARS WASNT COOPERTIVE WITH SETTTING UP A SEPRATE SERVER FOR ALL OF HIS SWEEPING CHANGES  THE OFFER WAS MADE TO GIVE HIM HIS OWN COPY SO WE CAN CONTENUE ON THE MAIN ONE WHILE HE WORKES EVERYTHING OUT AND HE TURND THE OFFER DOWN 
----
Modified : /src/LoginServer/Constants.h
Modified : /src/LoginServer/HandleLogin.cpp
Modified : /src/LoginServer/LoginClient.cpp
Modified : /src/LoginServer/LoginClient.h
Modified : /src/LoginServer/LoginServer.cpp
Modified : /src/LoginServer/LoginServer.h
Modified : /src/LoginServer/PacketFactory.cpp
Modified : /src/LoginServer/SWGPreCU_Login.cpp
Deleted : /src/LoginServer/inc.h
Modified : /src/PingServer/SWGPreCU_Ping.cpp
Deleted : /src/ZStarsLib
Modified : /src/ZoneServer/Constants.h
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/Player.cpp
Modified : /src/ZoneServer/SWGPreCU_Zone.cpp
Modified : /src/ZoneServer/ZoneClient.cpp
Modified : /src/ZoneServer/ZoneClient.h
Modified : /src/ZoneServer/ZoneServer.cpp
Modified : /src/ZoneServer/ZoneServer.h
Deleted : /src/ZoneServer/inc.h
Modified : /src/shared/Common.h
Modified : /src/shared/Compression.cpp
Modified : /src/shared/Compression.h
Modified : /src/shared/Crypto.cpp
Modified : /src/shared/Crypto.h
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h
Modified : /src/shared/Sockets.h
Modified : /src/shared/Structs.h
Modified : /src/shared/config.cpp
Modified : /src/shared/config.h
Modified : /src/shared/crc.cpp
Modified : /src/shared/crc.h
Modified : /src/shared/dbData.h
Modified : /src/shared/opcodes.h
Modified : /src/shared/tlog.cpp
Modified : /src/shared/tlog.h


Revision: 51
Author: zstars
Date: 2:17:41 PM, Wednesday, July 11, 2007
Message:
-Added the header files of ZStarsLib. (I had previously forgotten them).
----
Modified : /src/LoginServer/SWGPreCU_Login.cpp
Modified : /src/LoginServer/inc.h
Added : /src/ZStarsLib
Added : /src/ZStarsLib/CException.h
Added : /src/ZStarsLib/CQueue.h
Added : /src/ZStarsLib/CompileControl.h
Added : /src/ZStarsLib/MiscUtil.h
Added : /src/ZStarsLib/Param.h
Added : /src/ZStarsLib/Scheduler.h
Added : /src/ZStarsLib/Thread.h
Added : /src/ZStarsLib/UDPClient.h
Added : /src/ZStarsLib/UDPClientList.h
Added : /src/ZStarsLib/ZNetwork.h
Added : /src/ZStarsLib/ZStarsLib.h
Added : /src/ZStarsLib/bthread.h
Added : /src/ZStarsLib/logger.h
Added : /src/ZStarsLib/singleton.h
Added : /src/ZStarsLib/timestamp.h
Added : /src/ZStarsLib/vardefs.h
Modified : /src/ZoneServer/inc.h
Modified : /src/shared/Common.h


Revision: 50
Author: zstars
Date: 2:03:35 PM, Wednesday, July 11, 2007
Message:
5th commit: ZStarsLib: VERY IMPORTANT: I have uploaded my own library, ZStarsLib. ZStarsLib is not an open source, but a copyrighted library. Please if you need to change something in it, speak with me. 

The ZStarsLib is designed to be easy to use, and has quite a few classes which could be useful. Feel free to make use of them. To get started, include "ZStarsLib.h". All the classes are into the namespace ZStarsLib, so to see the classes available (thanks to intellisense), just type "ZStarsLib::". Here goes an example:

ZStarsLib::CQueue <char> myQueue;

That code declares a thread-safe and fully encapsulated queue of characters.

Note: Boost is required to compile ZStarsLib.
----
Modified : /BOOST_HOW_TO.txt
Modified : /ProjectFiles/SWGPreCU.vcproj
Modified : /ProjectFiles/ZoneServer/ZoneServer.vcproj
Added : /Release/PingServer/AutoItX3.dll
Added : /Release/PingServer/ZStarsLib.dll
Added : /Release/PingServer/ZStarsLib_dbg.dll
Added : /Release/PingServer/libmysql.dll
Added : /Release/PingServer/zlib1.dll
Modified : /ZSTARS_CHANGES.txt
Added : /ZSTARS_TODO.txt
Added : /debug/ZoneServer/ZStarsLib.dll
Added : /debug/ZoneServer/ZStarsLib_dbg.dll
Added : /debug/loginserver/ZStarsLib.dll
Added : /debug/loginserver/ZStarsLib_dbg.dll
Modified : /src/LoginServer/SWGPreCU_Login.cpp
Added : /src/LoginServer/inc.h
Added : /src/ZoneServer/inc.h


Revision: 49
Author: zstars
Date: 7:49:08 AM, Wednesday, July 11, 2007
Message:
ATTENTION: 4rd commit: C++ Boost Library + GPL removal

ATTENTION: It is now necessary to have the boost library properly installed and set up to compile the Login Server.
ATTENTION: The GPL license has been removed from several files. Before releasing binaries or source, we have to check
		that no file has previously been released under the GPL.
----
Modified : /ZSTARS_CHANGES.txt
Modified : /src/LoginServer/Constants.h
Modified : /src/LoginServer/HandleLogin.cpp
Modified : /src/LoginServer/LoginClient.cpp
Modified : /src/LoginServer/LoginClient.h
Modified : /src/LoginServer/LoginServer.cpp
Modified : /src/LoginServer/LoginServer.h
Modified : /src/LoginServer/PacketFactory.cpp
Modified : /src/LoginServer/SWGPreCU_Login.cpp
Modified : /src/PingServer/SWGPreCU_Ping.cpp
Modified : /src/ZoneServer/Constants.h
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/Player.cpp
Modified : /src/ZoneServer/SWGPreCU_Zone.cpp
Modified : /src/ZoneServer/ZoneClient.cpp
Modified : /src/ZoneServer/ZoneClient.h
Modified : /src/ZoneServer/ZoneServer.cpp
Modified : /src/ZoneServer/ZoneServer.h
Modified : /src/shared/Common.h
Modified : /src/shared/Compression.cpp
Modified : /src/shared/Compression.h
Modified : /src/shared/Crypto.cpp
Modified : /src/shared/Crypto.h
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h
Modified : /src/shared/Sockets.h
Modified : /src/shared/Structs.h
Modified : /src/shared/config.cpp
Modified : /src/shared/config.h
Modified : /src/shared/crc.cpp
Modified : /src/shared/crc.h
Modified : /src/shared/dbData.h
Modified : /src/shared/opcodes.h
Modified : /src/shared/tlog.cpp
Modified : /src/shared/tlog.h


Revision: 48
Author: zstars
Date: 10:21:08 PM, Tuesday, July 10, 2007
Message:
IMPORTANT MESSAGE + Boost library init + Refactoring

ATTENTION: The Boost library will soon be a dependency. Follow the instructions in BOOST_HOW_TO.txt to install it.

-Refactored: 
   CloseSocket() is now much, much more accurately, called DoWinsockCleanup().
   InitSocket() is now called DoWinsockInit().		

-Added BOOST_HOW_TO.txt
----
Added : /BOOST_HOW_TO.txt
Modified : /ZSTARS_CHANGES.txt
Modified : /src/LoginServer/Constants.h
Modified : /src/LoginServer/LoginServer.cpp
Modified : /src/LoginServer/LoginServer.h
Modified : /src/LoginServer/SWGPreCU_Login.cpp
Modified : /src/ZoneServer/SWGPreCU_Zone.cpp
Modified : /src/ZoneServer/ZoneServer.cpp
Modified : /src/ZoneServer/ZoneServer.h


Revision: 47
Author: zstars
Date: 9:56:15 PM, Tuesday, July 10, 2007
Message:
WRAPPING + REFACTORING, PLEASE READ.

-Wrapped constants.h into the Constants namespace. (It is a good idea to use namespaces, to avoid name conflicts, improve 

encapsulation, improve the organization and help intellisense)

-Refactored around 20 non-standard char pointer using statements. Example: &Name[0]  ->  Name.
  (In C++, arrays themselves are pointers).
  Please use this format for passing pointers to arrays around, including char* pointers.
----
Modified : /ZSTARS_CHANGES.txt
Modified : /src/LoginServer/Constants.h
Modified : /src/LoginServer/LoginClient.h
Modified : /src/LoginServer/PacketFactory.cpp
Modified : /src/ZoneServer/Constants.h
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/Player.cpp


Revision: 46
Author: zstars
Date: 9:36:05 PM, Tuesday, July 10, 2007
Message:
ATTENTION: BOOST LIBRARY + REFACTORING + CLEANUP + IMPROVEMENTS COMING SOON. PLEASE READ THIS.

I will soon be changing a few things to make the core of the core more stable and more powerful. I will also cleanup some code, to adapt it to the C++ standards, and to promote Object Oriented Programming, especially encapsulation.
Soon I will also start using the boost library. More information to come.
I will be keeping track of the changes in a text file too.

For now:

-Fixed SQL bug. Now accounts can be created successfully. NOW() function was getting string'ed.

-Changed Winsock 2 version from 2.0 to 2.2
----
Added : /ZSTARS_CHANGES.txt
Modified : /src/LoginServer/LoginServer.cpp
Modified : /src/shared/Database.cpp


Revision: 45
Author: ead
Date: 4:13:25 PM, Sunday, July 08, 2007
Message:
SQL RELOAD NOT NEEDED 
FINISHED  CHARATER DYNAMIC
----
Modified : /dbScript/character.sql
Modified : /src/shared/Database.cpp
Modified : /src/shared/dbdef.h


Revision: 44
Author: ead
Date: 3:47:16 PM, Sunday, July 08, 2007
Message:
FINSHED SOFT CODE OF CHARATERS
----
Modified : /src/shared/Database.cpp


Revision: 43
Author: meanmon13
Date: 7:19:04 AM, Sunday, July 08, 2007
Message:
PacketFactory improvments including better memory managment for both the Zone and Login Servers!
----
Modified : /src/LoginServer/HandleLogin.cpp
Modified : /src/LoginServer/LoginClient.cpp
Modified : /src/LoginServer/LoginClient.h
Modified : /src/LoginServer/PacketFactory.cpp
Modified : /src/LoginServer/SWGPreCU_Login.cpp
Modified : /src/PingServer/SWGPreCU_Ping.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/ZoneClient.cpp


Revision: 42
Author: meanmon13
Date: 6:44:37 AM, Sunday, July 08, 2007
Message:
Fixed and issue with deleting client objects. Apparently someone snuck a "delete this" into some of my code... >.<

Also fixed an issue with the character not being associated with the right galaxy. 
----
Modified : /src/LoginServer/LoginClient.cpp
Modified : /src/LoginServer/LoginServer.cpp
Modified : /src/shared/Database.cpp


Revision: 41
Author: ead
Date: 11:16:25 PM, Saturday, July 07, 2007
Message:
msic fixes to database 
----
Modified : /src/shared/Database.cpp


Revision: 40
Author: ead
Date: 4:54:59 PM, Saturday, July 07, 2007
Message:
COMMIT OF ASCII SAFETY  BIN SAFETY SQL SYNTAX CHECKERS   AND BEGENNINGS OF namechecker  CHARATER SAVE FULLY WORKING WITH NO KNOWN ISSUES AT THIS TIME DATABASE SAFETY SETUP IN SWGPreCU_Zone.cpp TO KILL THE SERVER IF THE DB ERRORD   HANDLE ZONE ADDED 2 SIZE OF  FOR BINARY DATA CHARATER ARRAYS   CUSTOM CHARATER DATA AND  HAIR CUSTOM DATA
----
Modified : /dbScript/character.sql
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/SWGPreCU_Zone.cpp
Modified : /src/shared/Common.h
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h
Modified : /src/shared/dbData.h
Modified : /src/shared/dbdef.h


Revision: 39
Author: meanmon13
Date: 5:27:25 PM, Wednesday, July 04, 2007
Message:
CREO4 is in completly driven by the information passed to the player's object by database.cpp!
----
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h
Modified : /src/ZoneServer/Player.cpp
Modified : /src/ZoneServer/Player.h
Modified : /src/shared/Database.cpp
Modified : /src/shared/Structs.h


Revision: 38
Author: meanmon13
Date: 1:42:15 PM, Wednesday, July 04, 2007
Message:
Housekeeping changes in Database.cpp :-p things need to be neat and compact as possible. Added the beginning of CREO4 
----
Modified : /ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /src/ZoneServer/Constants.h
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h
Modified : /src/ZoneServer/Player.cpp
Modified : /src/ZoneServer/ZoneClient.h
Modified : /src/shared/Common.h
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h
Modified : /src/shared/Structs.h


Revision: 37
Author: meanmon13
Date: 7:52:15 PM, Tuesday, July 03, 2007
Message:
Added the creo3 packet and made it so it builds based on the information passed by database.cpp in the RetrieveCharacterInformation() function. 

NOTE: This commit comes with some significant changes to the packet factory it is now entirly run off pointers. When your building packets always make sure that the packet variable will be pointing to a valid container upon being built.
----
Modified : /ProjectFiles/SWGPreCU.vcproj
Modified : /src/LoginServer/OverTime.cpp
Modified : /src/LoginServer/PacketFactory.cpp
Modified : /src/ZoneServer/Constants.h
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h
Modified : /src/ZoneServer/Player.cpp
Modified : /src/ZoneServer/Player.h
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h
Modified : /src/shared/Structs.h


Revision: 36
Author: meanmon13
Date: 2:32:22 AM, Tuesday, July 03, 2007
Message:
Client objects are now properly deleted meaning memory in the login server is now effectly fully managed :-D
----
Modified : /src/LoginServer/OverTime.cpp


Revision: 35
Author: ead
Date: 10:47:10 PM, Monday, July 02, 2007
Message:
ADDITON OF CHARATER INSERT IN TO DATABASE BFLQ WARNING
BFL(BIG FUCKING LONG QUERRY)
----
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/SWGPreCU_Zone.cpp
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h


Revision: 34
Author: ead
Date: 2:08:34 AM, Monday, July 02, 2007
Message:
fixed charater sql so
charater id is KEY unique
account is index
first name is unique
----
Modified : /dbScript/character.sql


Revision: 33
Author: meanmon13
Date: 6:46:06 PM, Sunday, July 01, 2007
Message:
CREO1 is now fully loaded based on the values passed to it from database.cpp!!! This includes SkillList! Note about the skillList array... The first block contains the array size and the second block contains the total size of the skills it indexes. This is done this way for speed and stability purposes! So beware of then when making any modifications to it.
----
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/Player.cpp
Modified : /src/ZoneServer/Player.h
Modified : /src/shared/Database.cpp
Modified : /src/shared/Structs.h
Modified : /src/shared/dbdef.h


Revision: 32
Author: ead
Date: 6:31:42 PM, Sunday, July 01, 2007
Message:
forgot charater list sql file
----
Added : /dbScript/character.sql(Copy from path: /dbScript/character.sql, Revision, 28


Revision: 31
Author: ead
Date: 4:55:42 PM, Sunday, July 01, 2007
Message:
commit of dynamic charaters  fixed array size  no more overflow
----
Modified : /src/shared/Database.cpp
Modified : /src/shared/dbdef.h


Revision: 30
Author: meanmon13
Date: 7:44:53 AM, Sunday, July 01, 2007
Message:
Implimentation of every part of creo1 except for sending the skills list which doesn't seem to want to work... i get an access violation on SkillsTable[]???
----
Modified : /ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /src/ZoneServer/Constants.h
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h
Modified : /src/ZoneServer/Player.cpp
Modified : /src/ZoneServer/Player.h
Modified : /src/shared/Common.h
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h
Modified : /src/shared/Structs.h
Added : /src/shared/dbData.h


Revision: 29
Author: meanmon13
Date: 6:18:15 AM, Sunday, July 01, 2007
Message:
Roll back to rev 27... ead's rev28 crashes immeditatly upon attempt to login
----
Deleted : /dbScript/character.sql
Modified : /src/shared/Database.cpp
Modified : /src/shared/dbdef.h


Revision: 28
Author: ead
Date: 12:31:36 AM, Sunday, July 01, 2007
Message:
commit of dynamic charaters
----
Added : /dbScript/character.sql
Modified : /src/shared/Database.cpp
Modified : /src/shared/dbdef.h


Revision: 27
Author: meanmon13
Date: 10:26:23 PM, Saturday, June 30, 2007
Message:
The player now zones based on the information passed to it by the database. The first step in fully dynamic zoning. Designed a new system for PacketFactory we now load the needed information for each packet into a packet struct before queueing the packet and sending it. You can see an example of this in SelectCharacter()
----
Modified : /ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /src/LoginServer/OverTime.cpp
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/PacketFactory.h
Modified : /src/ZoneServer/Player.cpp
Modified : /src/ZoneServer/Player.h


Revision: 26
Author: meanmon13
Date: 9:53:27 PM, Saturday, June 30, 2007
Message:
commited new struts
----
Modified : /src/shared/Structs.h


Revision: 25
Author: meanmon13
Date: 9:51:35 PM, Saturday, June 30, 2007
Message:
Changed function CanLogin() output strings to include the entered username and in the event the account is valid then account id too
----
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h


Revision: 24
Author: ead
Date: 9:46:15 PM, Saturday, June 30, 2007
Message:
BASE SQL COMMIT 
----
Added : /dbScript/account.sql
Added : /dbScript/galaxy.sql


Revision: 23
Author: ead
Date: 9:38:14 PM, Saturday, June 30, 2007
Message:
canlongin working
----
Modified : /src/LoginServer/LoginClient.h
Modified : /src/shared/Database.cpp


Revision: 22
Author: ead
Date: 8:07:12 PM, Saturday, June 30, 2007
Message:
db is fixed
----
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h
Modified : /src/shared/dbdef.h


Revision: 21
Author: meanmon13
Date: 6:33:20 PM, Saturday, June 30, 2007
Message:
fixed issue where 
ACCOUNT_MYCONNECTION	=	0,		// using row 0 of connection array
was removes
----
Modified : /src/shared/dbdef.h


Revision: 20
Author: meanmon13
Date: 6:25:41 PM, Saturday, June 30, 2007
Message:
Sorry, I again left off the newly created files in my last commit. 
----
Added : /src/ZoneServer/HandleZone.h
Added : /src/ZoneServer/PacketFactory.h
Added : /src/ZoneServer/Player.cpp
Added : /src/ZoneServer/Player.h


Revision: 19
Author: meanmon13
Date: 6:24:50 PM, Saturday, June 30, 2007
Message:
More changes to adapt the code to a more robust coding standard
----
Modified : /ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /src/LoginServer/LoginClient.cpp
Modified : /src/LoginServer/SWGPreCU_Login.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/ZoneClient.cpp
Modified : /src/ZoneServer/ZoneClient.h
Modified : /src/shared/Common.h
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h
Modified : /src/shared/dbdef.h


Revision: 18
Author: ead
Date: 5:32:24 PM, Saturday, June 30, 2007
Message:
implemented new defnintion names  removed itorator on conn conn now called loginconn
----
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h
Modified : /src/shared/dbdef.h


Revision: 17
Author: meanmon13
Date: 4:34:24 PM, Saturday, June 30, 2007
Message:
Changed the CreateCharacterFailed packet in an attempt to make it display an error when character creation fails. I also changed list of #defines to enum tables to comply with industry standard http://www.codingstandard.com/HICPPCM/Rule_14.17.html and 
Changed names in dbdef.h to comply with c++ naming standards.
http://www.possibility.com/Cpp/CppCodingStandard.html#mnames
----
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/shared/Database.cpp
Modified : /src/shared/dbdef.h


Revision: 16
Author: ead
Date: 2:04:08 PM, Saturday, June 30, 2007
Message:
fixed MYSQL conn;   thanks xunkar 
reimplmented array of conns in mysql for future clustering support
----
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h


Revision: 15
Author: ead
Date: 1:30:22 PM, Saturday, June 30, 2007
Message:
BROKEN COMMIT  MYSQL * conn; dosent work  varable causes crash 
setup and ussage is same as config.cpp in this project witch works fine
and the Database.cpp and Database.h in the old projects wtich work fine 
----
Modified : /ProjectFiles/SWGPreCU.vcproj
Modified : /ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /src/LoginServer/SWGPreCU_Login.cpp
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h
Added : /src/shared/dbdef.h


Revision: 14
Author: meanmon13
Date: 11:54:07 PM, Friday, June 29, 2007
Message:
Character creation is now handled and it sends all the correct information to the database function CreateCharacter() :-)

NOTE: There is still an issue with deleting client objects in the LoginServer
----
Modified : /src/LoginServer/HandleLogin.cpp
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/PacketFactory.cpp
Modified : /src/ZoneServer/ZoneClient.cpp
Modified : /src/ZoneServer/ZoneClient.h
Modified : /src/shared/Common.h
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h


Revision: 13
Author: meanmon13
Date: 9:06:06 PM, Friday, June 29, 2007
Message:
Renamed my new ByteBuffer functions to bypassBYTE(),bypassSHORT(),bypassINT(),and bypassLONG() because it makes better sence when using it. I also added a new bytebuffer function named bypassBytes() which can be used to bypass a user defined number of bytes. You can see this new function used in HANDLE_ClientIdMsg()
----
Modified : /src/ZoneServer/Constants.h
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/shared/ByteBuffer.cpp
Modified : /src/shared/ByteBuffer.h


Revision: 12
Author: meanmon13
Date: 8:28:01 PM, Friday, June 29, 2007
Message:
Added popBYTE(),popSHORT(),popINT(),and popLONG() to the ByteBuffer for optimized packet handling. If ever an unused variable needs to be bypassed when reading a packet use these new functions. First application of this can be found in HANDLE_ClientIdMsg() inwhich we do not use the first 2 ints in the packet.
----
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/shared/ByteBuffer.cpp
Modified : /src/shared/ByteBuffer.h


Revision: 11
Author: meanmon13
Date: 7:56:23 PM, Friday, June 29, 2007
Message:
Removed the confusing name StationID and replaced it with what it really is.... AccountID! Also located two unessary variables from the client object.
----
Modified : /src/LoginServer/HandleLogin.cpp
Modified : /src/LoginServer/LoginClient.cpp
Modified : /src/LoginServer/LoginClient.h
Modified : /src/LoginServer/PacketFactory.cpp
Modified : /src/ZoneServer/HandleZone.cpp
Modified : /src/ZoneServer/ZoneClient.h
Modified : /src/shared/Database.cpp
Modified : /src/shared/Structs.h


Revision: 10
Author: meanmon13
Date: 7:37:51 PM, Friday, June 29, 2007
Message:
Further Optimizations. All database functions now accept pointers as perameters instead of passing the entire structure
----
Modified : /src/LoginServer/HandleLogin.cpp
Modified : /src/LoginServer/PacketFactory.cpp
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h


Revision: 9
Author: meanmon13
Date: 7:28:29 PM, Friday, June 29, 2007
Message:
Fixed possible buffer overflow issue when loading information into the GalaxyList
----
Modified : /src/shared/Database.cpp


Revision: 8
Author: meanmon13
Date: 7:19:25 PM, Friday, June 29, 2007
Message:
I changed CanLogin() to accept pointers instead of the entire array structure. AKA Optimized CanLogin() :-D
----
Modified : /src/LoginServer/HandleLogin.cpp
Modified : /src/LoginServer/OverTime.cpp
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h


Revision: 7
Author: meanmon13
Date: 6:59:16 PM, Friday, June 29, 2007
Message:
Forgot to commit the new File. OverTime.cpp in my last commit. This file contains all of the functions that are called and used by the timing thread. 
----
Added : /src/LoginServer/OverTime.cpp


Revision: 6
Author: meanmon13
Date: 6:54:13 PM, Friday, June 29, 2007
Message:
wrote a new thread that will handle timed events. Wrote our first timed event that will be called ever minute and will delete client objects tagged as invalid. It will also identify client objects who's client has crashed and tag it as invalid to be delete. NOTE: Though the feater has been written and the function is in and is called every min. The actual clean up does not work @ this time.
----
Modified : /ProjectFiles/SWGPreCU.vcproj
Modified : /src/LoginServer/LoginServer.cpp
Modified : /src/LoginServer/LoginServer.h
Modified : /src/ZoneServer/ZoneServer.cpp
Modified : /src/shared/Database.cpp


Revision: 5
Author: meanmon13
Date: 5:15:45 PM, Friday, June 29, 2007
Message:
Implement many optimizations inside CanLogin(),RetrieveCharacterList(),and RetrieveGalaxyList(). I changed the const char* to character arrays. I then added a db initilization to the main function and deleted an instance where the client object was deleting its self and was causing a crash...

MEMORY LEAK IDENTIFYED!!!!! The Client object is not being deleted properly... I am working on fixing this right now!!!  
----
Modified : /src/LoginServer/HandleLogin.cpp
Modified : /src/LoginServer/LoginClient.cpp
Modified : /src/LoginServer/LoginClient.h
Modified : /src/LoginServer/SWGPreCU_Login.cpp
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h
Modified : /src/shared/Structs.h


Revision: 4
Author: meanmon13
Date: 4:11:24 AM, Thursday, June 28, 2007
Message:
Changed the database and LoginServer so that the loginserver stores the galaxy list information so that a database call doesn't need to be made to retrieve the galaxy list for each login. Also now have Database.cpp building a character list thats used in BUILD_EnumerateCharacterId(). Also fixed the opcode and delete character functions. They are now named correctly and make a call to a database function that should return a bool value that signels that the deletion was successful(or not).
----
Modified : /src/LoginServer/HandleLogin.cpp
Modified : /src/LoginServer/LoginClient.cpp
Modified : /src/LoginServer/LoginClient.h
Modified : /src/LoginServer/LoginServer.cpp
Modified : /src/LoginServer/LoginServer.h
Modified : /src/LoginServer/PacketFactory.cpp
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h
Modified : /src/shared/Structs.h
Modified : /src/shared/opcodes.h


Revision: 3
Author: meanmon13
Date: 9:23:40 PM, Wednesday, June 27, 2007
Message:
Added a new file structs. It contains all the structs we will be using. It is inherited by Database.cpp. I added two functions to Database.cpp RetrieveGalaxyInformation() and RetrieveGalaxyDetails() these functions are called and the information is used by BUILD_LoginEnumCluster() and BUILD_LoginClusterStatus. I also added the station id aka account id information to BUILD_EnumerateCharacterId().
----
Modified : /ProjectFiles/SWGPreCU.vcproj
Modified : /ProjectFiles/ZoneServer/ZoneServer.vcproj
Modified : /src/LoginServer/HandleLogin.cpp
Modified : /src/LoginServer/LoginClient.cpp
Modified : /src/LoginServer/LoginClient.h
Modified : /src/LoginServer/PacketFactory.cpp
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h
Added : /src/shared/Structs.h


Revision: 2
Author: meanmon13
Date: 3:27:33 PM, Wednesday, June 27, 2007
Message:
Added the class MySQL_DB. Made it a singleton with a single function. CanLogin() --> It returns the stationID  (AKA Account ID) of the username and password sent to it. If the information is invalid it returns a 0.
----
Modified : /src/LoginServer/HandleLogin.cpp
Modified : /src/LoginServer/LoginClient.cpp
Modified : /src/LoginServer/LoginClient.h
Modified : /src/LoginServer/PacketFactory.cpp
Modified : /src/shared/Database.cpp
Modified : /src/shared/Database.h


Revision: 1
Author: meanmon13
Date: 1:41:58 PM, Wednesday, June 27, 2007
Message:
Initial commit. Everything is hard coded at this time. It will be made dynamic as soon as possible. Currently only supports one user Username: softcode password: this. You can also zone with a hardcoded character.
----
Added : /Documents
Added : /Lib
Added : /Lib/AutoItX3.lib
Added : /Lib/libmysql.dll
Added : /Lib/libmysql.lib
Added : /Lib/libzdll.a
Added : /Lib/mysqlclient.lib
Added : /Lib/mysys-nt.lib
Added : /Lib/regex.lib
Added : /Lib/strings.lib
Added : /Lib/zdll.exp
Added : /Lib/zdll.lib
Added : /Lib/zlib.lib
Added : /Lib/zlib1.exp
Added : /Lib/zlib1.lib
Added : /ProjectFiles
Added : /ProjectFiles/PingServer
Added : /ProjectFiles/PingServer/PingServer.vcproj
Added : /ProjectFiles/SWGPreCU.sln
Added : /ProjectFiles/SWGPreCU.vcproj
Added : /ProjectFiles/ZoneServer
Added : /ProjectFiles/ZoneServer/ZoneServer.vcproj
Added : /Release
Added : /Release/PingServer
Added : /dbScript
Added : /debug
Added : /debug/ZoneServer
Added : /debug/ZoneServer/AutoItX3.dll
Added : /debug/ZoneServer/Logs
Added : /debug/ZoneServer/Logs/CoreLogs
Added : /debug/ZoneServer/Logs/LoginLogs
Added : /debug/ZoneServer/Logs/PacketLogs
Added : /debug/ZoneServer/Logs/PingLogs
Added : /debug/ZoneServer/Logs/ZoneLogs
Added : /debug/ZoneServer/libmysql.dll
Added : /debug/ZoneServer/zlib1.dll
Added : /debug/loginserver
Added : /debug/loginserver/AutoItX3.dll
Added : /debug/loginserver/Logs
Added : /debug/loginserver/Logs/CoreLogs
Added : /debug/loginserver/Logs/LoginLogs
Added : /debug/loginserver/Logs/PacketLogs
Added : /debug/loginserver/Logs/PingLogs
Added : /debug/loginserver/Logs/ZoneLogs
Added : /debug/loginserver/libmysql.dll
Added : /debug/loginserver/zlib1.dll
Added : /src
Added : /src/License.h
Added : /src/LoginServer
Added : /src/LoginServer/Constants.h
Added : /src/LoginServer/HandleLogin.cpp
Added : /src/LoginServer/LoginClient.cpp
Added : /src/LoginServer/LoginClient.h
Added : /src/LoginServer/LoginServer.cpp
Added : /src/LoginServer/LoginServer.h
Added : /src/LoginServer/PacketFactory.cpp
Added : /src/LoginServer/SWGPreCU_Login.cpp
Added : /src/PingServer
Added : /src/PingServer/SWGPreCU_Ping.cpp
Added : /src/ScratchPad.h
Added : /src/ZoneServer
Added : /src/ZoneServer/Constants.h
Added : /src/ZoneServer/HandleZone.cpp
Added : /src/ZoneServer/PacketFactory.cpp
Added : /src/ZoneServer/SWGPreCU_Zone.cpp
Added : /src/ZoneServer/ZoneClient.cpp
Added : /src/ZoneServer/ZoneClient.h
Added : /src/ZoneServer/ZoneServer.cpp
Added : /src/ZoneServer/ZoneServer.h
Added : /src/shared
Added : /src/shared/AutoIt3.h
Added : /src/shared/ByteBuffer.cpp
Added : /src/shared/ByteBuffer.h
Added : /src/shared/Common.h
Added : /src/shared/Compression.cpp
Added : /src/shared/Compression.h
Added : /src/shared/Crypto.cpp
Added : /src/shared/Crypto.h
Added : /src/shared/Database.cpp
Added : /src/shared/Database.h
Added : /src/shared/Debug.cpp
Added : /src/shared/Debug.h
Added : /src/shared/Sockets.h
Added : /src/shared/config.cpp
Added : /src/shared/config.h
Added : /src/shared/crc.cpp
Added : /src/shared/crc.h
Added : /src/shared/opcodes.h
Added : /src/shared/tlog.cpp
Added : /src/shared/tlog.h
Added : /src/shared/zconf.h
Added : /src/shared/zlib.h