Difference between revisions of "Heal States Other (Ability)"

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==System Messages==
 
==System Messages==
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{| class="wikitable"
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
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||You cure all negative states on %TT.
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==SUI Prompt==
 
==SUI Prompt==

Revision as of 09:56, 11 December 2007

Ability - Heal States Other

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Description

/healStatesOther <player>: Removes all negative state effects such as Stun, Blind, Intimidate, and Dizziness from the target player.

Command: /healStatesOther
CommandQueue Entry: healstatesother (6831F67A)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Healing This document is related to the Force Healing Profession.

Ability Breakdown & Details

Base force cost of the ability is multiplied by the number of states that are healed. In this case of cure states, it is 50 base force times the number of states on the target. The same thing applies to healallstates self to and other abilities?


modified cost = Force Cost * NumberOfStatesCured

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
stop_states_other /string/en/ jedi_spam.stf internal_command_string You cure all negative states on %TT.

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 50

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 4