Difference between revisions of "ClientRandomNameRequest"

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Revision as of 23:27, 18 December 2006


Struct


SHORT Opperand_Count
INT Opcode
A_STRING Player_Race_IFF

Variable Descriptions



Opperand_Count = 2

Opcode = D6D1B6D1

Player_Race_IFF_String: This string is the location of the race object of the new character.

"object/creature/player/*.iff"

Note: Do not confused with creature objects, or any other object types. These are located in the player objects folder. Used also in character listing and char creation.

Details


Action

Action Description goes here...

Tags


C→S This packet originates on the client.

100% This packet has been completely reversed.


Sample Code


Insert Code Snippet Here...

Sample Packet

Insert Sample Packet Here...