Difference between revisions of "ConnectPlayerMessage"
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+ | 00 00 00 00 // unk int always 0 | ||
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Revision as of 12:14, 28 December 2007
This article or section needs additional data. Please add a sample packet! |
Client Packet - ConnectPlayerMessage (2E365218)
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Struct
Variable DescriptionsOpperand_Count = 2 Opcode = 2E365218
This INT is always 0. Client hasn't sent anything else. |
Tags
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Sample Packet
02 // Op Count 18 52 36 2E // ConnectPlayerMessage 00 00 00 00 // unk int always 0