Difference between revisions of "SHIP01"
From SWGANH Wiki
(→Sample Packet) |
(→BaseLine Struct) |
||
Line 13: | Line 13: | ||
---- | ---- | ||
<pre> | <pre> | ||
+ | INT: ?? | ||
+ | INT: ?? | ||
+ | Unknown List1: | ||
+ | INT: List size | ||
+ | INT: List Update Counter | ||
+ | { | ||
+ | BYTE: ?? | ||
+ | INT: Component Index | ||
+ | INT: Value | ||
+ | } | ||
+ | |||
+ | Unknown List2: | ||
+ | INT: List size | ||
+ | INT: List Update Counter | ||
+ | { | ||
+ | BYTE: ?? | ||
+ | INT: Component Index | ||
+ | INT: Value | ||
+ | } | ||
+ | |||
+ | Energy Drain List: | ||
+ | INT: List size | ||
+ | INT: List Update Counter | ||
+ | { | ||
+ | BYTE: ?? | ||
+ | INT: Component Index | ||
+ | INT: Energy Drain for corresponding component | ||
+ | } | ||
+ | |||
+ | Mass List: | ||
+ | INT: List size | ||
+ | INT: List Update Counter | ||
+ | { | ||
+ | BYTE: ?? | ||
+ | INT: Component Index | ||
+ | INT: Mass for corresponding component | ||
+ | } | ||
+ | |||
+ | Unknown List3: | ||
+ | INT: List size | ||
+ | INT: List Update Counter | ||
+ | { | ||
+ | BYTE: ?? | ||
+ | INT: Component Index | ||
+ | INT: Value | ||
+ | } | ||
+ | |||
+ | INT: ?? | ||
+ | INT: ?? | ||
+ | |||
+ | //The following lists are weapon related w/ unk purpose: | ||
+ | Unknown List3: | ||
+ | INT: List size | ||
+ | INT: List Update Counter | ||
+ | { | ||
+ | BYTE: ?? | ||
+ | INT: Component Index | ||
+ | INT: Value | ||
+ | } | ||
+ | |||
+ | Unknown List4: | ||
+ | INT: List size | ||
+ | INT: List Update Counter | ||
+ | { | ||
+ | BYTE: ?? | ||
+ | INT: Component Index | ||
+ | INT: Value | ||
+ | } | ||
+ | |||
+ | Unknown List5: | ||
+ | INT: List size | ||
+ | INT: List Update Counter | ||
+ | { | ||
+ | BYTE: ?? | ||
+ | INT: Component Index | ||
+ | INT: Value | ||
+ | } | ||
+ | |||
+ | Unknown List6: | ||
+ | INT: List size | ||
+ | INT: List Update Counter | ||
+ | { | ||
+ | BYTE: ?? | ||
+ | INT: Component Index | ||
+ | INT: Value | ||
+ | } | ||
+ | |||
+ | Unknown List7: | ||
+ | INT: List size | ||
+ | INT: List Update Counter | ||
+ | { | ||
+ | BYTE: ?? | ||
+ | INT: Component Index | ||
+ | INT: Value | ||
+ | } | ||
+ | |||
+ | Weapon List: | ||
+ | INT: List size | ||
+ | INT: List Update Counter | ||
+ | { | ||
+ | BYTE: ?? | ||
+ | INT: Component Index | ||
+ | INT: Weapon Refire Rate | ||
+ | } | ||
+ | |||
+ | Unknown List8: | ||
+ | INT: List size | ||
+ | INT: List Update Counter | ||
+ | { | ||
+ | BYTE: ?? | ||
+ | INT: Component Index | ||
+ | INT: Value | ||
+ | } | ||
+ | |||
+ | Unknown List9: | ||
+ | INT: List size | ||
+ | INT: List Update Counter | ||
+ | { | ||
+ | BYTE: ?? | ||
+ | INT: Component Index | ||
+ | INT: Value | ||
+ | } | ||
+ | |||
+ | Unknown List10: | ||
+ | INT: List size | ||
+ | INT: List Update Counter | ||
+ | { | ||
+ | BYTE: ?? | ||
+ | INT: Component Index | ||
+ | INT: Value | ||
+ | } | ||
+ | |||
+ | FLOAT: Total Mass | ||
+ | FLOAT: Shield Recharge Rate | ||
+ | FLOAT: Weapon Recharge Rate? (need confirm) | ||
+ | FLOAT: ?? | ||
+ | FLOAT: ?? | ||
+ | |||
+ | //Orientation floats: | ||
+ | FLOAT: ?? | ||
+ | FLOAT: ?? | ||
+ | FLOAT: ?? | ||
+ | // | ||
+ | |||
+ | FLOAT: ?? | ||
+ | FLOAT: ?? | ||
+ | FLOAT: ?? | ||
+ | FLOAT: Max Speed | ||
+ | FLOAT: Total Energy | ||
+ | |||
+ | INT: ?? | ||
+ | INT: ?? | ||
+ | INT: ?? | ||
+ | INT: ?? | ||
+ | INT: ?? | ||
+ | INT: ?? | ||
+ | INT: ?? | ||
+ | INT: ?? | ||
+ | INT: ?? | ||
+ | INT: ?? | ||
+ | INT: ?? | ||
+ | INT: ?? | ||
</pre> | </pre> | ||
Revision as of 15:33, 5 January 2008
|
BaseLine StructINT: ?? INT: ?? Unknown List1: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List2: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Energy Drain List: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Energy Drain for corresponding component } Mass List: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Mass for corresponding component } Unknown List3: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } INT: ?? INT: ?? //The following lists are weapon related w/ unk purpose: Unknown List3: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List4: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List5: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List6: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List7: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Weapon List: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Weapon Refire Rate } Unknown List8: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List9: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List10: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } FLOAT: Total Mass FLOAT: Shield Recharge Rate FLOAT: Weapon Recharge Rate? (need confirm) FLOAT: ?? FLOAT: ?? //Orientation floats: FLOAT: ?? FLOAT: ?? FLOAT: ?? // FLOAT: ?? FLOAT: ?? FLOAT: ?? FLOAT: Max Speed FLOAT: Total Energy INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? Deltas StructSample Packet05 00 0C 5F A7 68 04 5A .......<..._.h.Z D1 D6 13 00 00 00 50 49 48 53 01 25 02 00 00 29 ......PIHS.%...) 00 00 00 00 00 00 00 00 00 07 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 80 3F 00 01 00 00 00 00 .........?...... 00 80 3F 00 02 00 00 00 00 00 80 3F 00 04 00 00 ..?........?.... 00 00 00 80 3F 00 05 00 00 00 00 00 80 3F 00 06 ....?........?.. 00 00 00 00 00 80 3F 00 07 00 00 00 00 00 80 3F ......?........? 07 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 ................ 3F 00 01 00 00 00 00 00 80 3F 00 02 00 00 00 00 ?........?...... 00 80 3F 00 04 00 00 00 00 00 80 3F 00 05 00 00 ..?........?.... 00 00 00 80 3F 00 06 00 00 00 00 00 80 3F 00 07 ....?........?.. 00 00 00 00 00 80 3F 07 00 00 00 00 00 00 00 00 ......?......... 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 ................ 00 00 02 00 00 00 00 00 00 00 00 04 00 00 00 00 ................ 00 00 00 00 05 00 00 00 00 00 00 00 00 06 00 00 ................ 00 00 00 00 00 00 07 00 00 00 00 00 00 00 07 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 01 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 ................ 00 00 04 00 00 00 00 00 00 00 00 05 00 00 00 00 ................ 00 00 00 00 06 00 00 00 00 00 00 00 00 07 00 00 ................ 00 00 00 00 00 07 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 ................ 02 00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 ................ 00 00 05 00 00 00 00 00 00 00 00 06 00 00 00 00 ................ 00 00 00 00 07 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 50 C3 47 .............P.G 00 00 A0 40 00 00 00 44 66 66 00 42 00 01 12 17 [email protected].... Packet : 577 199.108.198.52:44463 -> 24.1.10.254:1304 (Server->Client) Zone Server: Fragmented: Enc: T: Comp: T 00 0D 00 CA 00 A0 40 00 00 A0 40 F3 66 5F 3F F3 ......@[email protected]_?. 66 5F 3F 36 8D 27 3F 94 30 37 3F 66 A8 BB 3E 94 f_?6.'?.07?f..>. 30 37 3F 00 00 38 42 28 6B 6E 4E 00 00 C8 42 00 07?..8B(knN...B. 00 A0 40 00 00 20 41 00 00 A0 41 00 00 70 41 00 ..@.. A...A..pA. 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 01 E0 DD .............. |
Variable DescriptionsObj_OperandCount = ??
Tags
|