Difference between revisions of "Entertainer (Game Mechanics)"
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== Related Tags == | == Related Tags == | ||
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== Overview == | == Overview == | ||
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Dancers and Musicians are able to perform in order to entertain and provide valuable services to their patrons. These services include the ability to give Mind buff enhancements, heal mind wounds, and heal battle fatigue. | Dancers and Musicians are able to perform in order to entertain and provide valuable services to their patrons. These services include the ability to give Mind buff enhancements, heal mind wounds, and heal battle fatigue. | ||
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You can stack flourishes and the action costs will be issued, but the flourishes wont execute until they finish animating in the queue. | You can stack flourishes and the action costs will be issued, but the flourishes wont execute until they finish animating in the queue. | ||
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The Performance-based professions are paired in Entertainer with Image Design. Image Designers can alter the features of any player avatar. | The Performance-based professions are paired in Entertainer with Image Design. Image Designers can alter the features of any player avatar. | ||
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'''Fundamentals of Image Design''' | '''Fundamentals of Image Design''' | ||
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You may Image Design yourself by using the command /imagedesign self OR by keying CTRL+1 to select yourself and using /imagedesign | You may Image Design yourself by using the command /imagedesign self OR by keying CTRL+1 to select yourself and using /imagedesign | ||
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All Entertainer skills can be used anywhere in the galaxy, but the performance-based Entertainers cannot benefit their customers everywhere. | All Entertainer skills can be used anywhere in the galaxy, but the performance-based Entertainers cannot benefit their customers everywhere. | ||
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You can heal Battle Fatigue, Mind Wounds and when you're an elite performer (at least Novice Musician or Dancer) you can administer Mind Enhancements (buffs) in: | You can heal Battle Fatigue, Mind Wounds and when you're an elite performer (at least Novice Musician or Dancer) you can administer Mind Enhancements (buffs) in: | ||
− | + | * any player structure (player theaters on the backstage area counts) | |
− | + | ||
− | + | * NPC city Cantinas | |
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− | + | * NPC city Hotels | |
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+ | * NPC city Guild Hall Theaters | ||
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+ | * NPC city Taverns | ||
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You can only heal Mind Wounds or administer Mind Enhancements (buffs) in scout or ranger camps. You cannot heal Battle Fatigue in one. (Which is pretty nuts, considering a High Tech Field Base looks a lot more advanced than that grubby Tavern at the Dathomir Trade Outpost, but whatever.) | You can only heal Mind Wounds or administer Mind Enhancements (buffs) in scout or ranger camps. You cannot heal Battle Fatigue in one. (Which is pretty nuts, considering a High Tech Field Base looks a lot more advanced than that grubby Tavern at the Dathomir Trade Outpost, but whatever.) | ||
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Taverns are popular since doctors can also heal wounds and perform their enhancements (buffs) in them, unlike in all the other NPC structures where performers do their job. | Taverns are popular since doctors can also heal wounds and perform their enhancements (buffs) in them, unlike in all the other NPC structures where performers do their job. | ||
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'''Are there venues for Image Designers?''' | '''Are there venues for Image Designers?''' | ||
While Image Designers may enjoy their craft anywhere in the galaxy without limitation, there are 4 Image Design Tents scattered throughout the galaxy in Theed, Moenia, Bestine, and Coronet. You may find the closest ID tent with /find salon. | While Image Designers may enjoy their craft anywhere in the galaxy without limitation, there are 4 Image Design Tents scattered throughout the galaxy in Theed, Moenia, Bestine, and Coronet. You may find the closest ID tent with /find salon. | ||
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'''When can I place my own Cantina?''' | '''When can I place my own Cantina?''' | ||
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What will happen to my Cantina or Theater if I drop Master Dancer, Master Musician, or Master Chef? | What will happen to my Cantina or Theater if I drop Master Dancer, Master Musician, or Master Chef? | ||
Your structure will remain as normal, however you will not be able to place the structure again if you redeed it. | Your structure will remain as normal, however you will not be able to place the structure again if you redeed it. | ||
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'''How can I prevent someone from using my passive services?''' | '''How can I prevent someone from using my passive services?''' | ||
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− | + | What are band commands? | |
The band commands are /bandflourish (1-Cool, /startband, /stopband, and /changebandmusic (song). These commands allow performers to synchronize their performances. However, only those performing Music may make full use of them. /bandflourish will work for both Dancers and Musicians, causing everyone to perform the same-numbered flourish. Musicians can take it a step further by using /bandflourish (1-Cool (instrument) and cause only people using that instrument to perform the flourish. The band commands /startband, /stopband, and /changebandmusic are applicable only to those with instruments equipped. | The band commands are /bandflourish (1-Cool, /startband, /stopband, and /changebandmusic (song). These commands allow performers to synchronize their performances. However, only those performing Music may make full use of them. /bandflourish will work for both Dancers and Musicians, causing everyone to perform the same-numbered flourish. Musicians can take it a step further by using /bandflourish (1-Cool (instrument) and cause only people using that instrument to perform the flourish. The band commands /startband, /stopband, and /changebandmusic are applicable only to those with instruments equipped. | ||
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'''You mentioned the usefulness of droids?''' | '''You mentioned the usefulness of droids?''' | ||
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To use effects modules, you must be either a Novice Musician or Novice Dancer. To program a playback module in a droid, you must have Novice Musician. If you do not have Novice Musician, you can still use a playback droid if you get a Musician to program it. Once it is programmed, you may control it with the /band commands. | To use effects modules, you must be either a Novice Musician or Novice Dancer. To program a playback module in a droid, you must have Novice Musician. If you do not have Novice Musician, you can still use a playback droid if you get a Musician to program it. Once it is programmed, you may control it with the /band commands. | ||
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+ | Effects Module | ||
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To use effects modules, you must be either a Novice Musician or Novice Dancer. To program a playback module in a droid, you must have Novice Musician. If you do not have Novice Musician, you can still use a playback droid if you get a Musician to program it. Once it is programmed, you may control it with the /band commands. | To use effects modules, you must be either a Novice Musician or Novice Dancer. To program a playback module in a droid, you must have Novice Musician. If you do not have Novice Musician, you can still use a playback droid if you get a Musician to program it. Once it is programmed, you may control it with the /band commands. | ||
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These modules provide visual displays for an entertainer. You can place up to 10 different effects in a row, with a timer of 3 - 60 seconds between each effect. The following is a list of all 6 modules and a basic description of what they do. | These modules provide visual displays for an entertainer. You can place up to 10 different effects in a row, with a timer of 3 - 60 seconds between each effect. The following is a list of all 6 modules and a basic description of what they do. | ||
− | * Avian - white birds fly away from the droid | + | * |
− | * Foam - sort of like a cloud effect around the ground spreading about 4-5m | + | Avian - white birds fly away from the droid |
− | * Electric Fog - a slow burst of sparkles surrounds the droid | + | * |
− | * Confetti - wads of confetti are thrown into the air and sprinkle everywhere | + | Foam - sort of like a cloud effect around the ground spreading about |
− | * Mind bloom - a really nice looking slow moving plasma effect in the air around the droid | + | 4-5m |
− | * Dancing Jawa - Laser show with images of a dancing jawa floating in the air | + | * |
+ | Electric Fog - a slow burst of sparkles surrounds the droid | ||
+ | * | ||
+ | Confetti - wads of confetti are thrown into the air and sprinkle | ||
+ | everywhere | ||
+ | * | ||
+ | Mind bloom - a really nice looking slow moving plasma effect in the air | ||
+ | around the droid | ||
+ | * | ||
+ | Dancing Jawa - Laser show with images of a dancing jawa floating in | ||
+ | the air | ||
The Effects module creates a radial menu with the Effects On/Off Toggle for a Novice Dancer of Musician. The Effects On/Off Toggle has a sub menu called Configure that allows you to program 10 slots. Each slot can be filled with one of the Effects Modules installed and allows you to set a delay time for each effect. | The Effects module creates a radial menu with the Effects On/Off Toggle for a Novice Dancer of Musician. The Effects On/Off Toggle has a sub menu called Configure that allows you to program 10 slots. Each slot can be filled with one of the Effects Modules installed and allows you to set a delay time for each effect. | ||
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'''Band Commands''' | '''Band Commands''' | ||
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Bandflourishes: | Bandflourishes: | ||
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You can switch instantly from one song to another using the "/changemusic [song name]" command (when playing alone) or "/changeband [song name]". You can leave off the song name, and it will prompt you with a song list. | You can switch instantly from one song to another using the "/changemusic [song name]" command (when playing alone) or "/changeband [song name]". You can leave off the song name, and it will prompt you with a song list. | ||
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'''Experience''' | '''Experience''' | ||
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Music/Dancing | Music/Dancing | ||
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The base xp you get per "tick" (about 10 seconds) depends on either the song/dance level or the instrument level, whichever is higher. So playing SW1 on a Kloo horn (Musicianship IV instrument) gives you the same xp as playing SW3 (Musicianship IV song) on a slitherhorn. Then you get an extra xp for each additional performer (dancer or musician) who is actively dancing/playing in your group. Then you get an extra xp for each audience member watching the group. Emotes such as /cheer, /applaud, /clap from the audience will occasionally give you an extra boost for a tick or two. | The base xp you get per "tick" (about 10 seconds) depends on either the song/dance level or the instrument level, whichever is higher. So playing SW1 on a Kloo horn (Musicianship IV instrument) gives you the same xp as playing SW3 (Musicianship IV song) on a slitherhorn. Then you get an extra xp for each additional performer (dancer or musician) who is actively dancing/playing in your group. Then you get an extra xp for each audience member watching the group. Emotes such as /cheer, /applaud, /clap from the audience will occasionally give you an extra boost for a tick or two. | ||
For each other person in your band playing, you get extra XP per tick. For each additional person in the group playing the base XP is increased by 5%. For each player that is watching the group, there is an additional 5% added to the base experience per tick. | For each other person in your band playing, you get extra XP per tick. For each additional person in the group playing the base XP is increased by 5%. For each player that is watching the group, there is an additional 5% added to the base experience per tick. | ||
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Musicians are allowed to get experience for up to 2 continous flourishes per tick where as dancers only receive the experience from one flourish performed during the tick. | Musicians are allowed to get experience for up to 2 continous flourishes per tick where as dancers only receive the experience from one flourish performed during the tick. | ||
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Healing | Healing | ||
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Healing experience comes from entertainers, dancers and musicians curing players of their mind willpower and focus attribute wounds, in addition to healing their battle fatigue and buffing the mind pools. The amount of wounds and battle fatigue cured per tick varies depending on the ability used and the Battle fatigue and Wound healing modifiers for each respective profession. Players who watch entertainers heal at half the rate if the entertainer is not performing a flourish. Healing experience is shared by the entire entertainer group. If a patron is watching a grouped entertainer, the entire group's healing modifiers sum together to allow for faster healing as the healing tick size is increased. This effect then allows the entire group to share the same experience obtained from healing the player. Experience is displayed in 3 rows of system messages. The first row displays the mind wound experience, the 2nd row displays battle fatigue experience, and the final row displays buffing experience. | Healing experience comes from entertainers, dancers and musicians curing players of their mind willpower and focus attribute wounds, in addition to healing their battle fatigue and buffing the mind pools. The amount of wounds and battle fatigue cured per tick varies depending on the ability used and the Battle fatigue and Wound healing modifiers for each respective profession. Players who watch entertainers heal at half the rate if the entertainer is not performing a flourish. Healing experience is shared by the entire entertainer group. If a patron is watching a grouped entertainer, the entire group's healing modifiers sum together to allow for faster healing as the healing tick size is increased. This effect then allows the entire group to share the same experience obtained from healing the player. Experience is displayed in 3 rows of system messages. The first row displays the mind wound experience, the 2nd row displays battle fatigue experience, and the final row displays buffing experience. | ||
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'''Healing experience rates work out as follows:''' | '''Healing experience rates work out as follows:''' | ||
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total healed per tick = base healing amount x ( (100 + healingmodifier) / 100 ) | total healed per tick = base healing amount x ( (100 + healingmodifier) / 100 ) | ||
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group heal tick = sum of group members heal total per tick | group heal tick = sum of group members heal total per tick | ||
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healShockWound = Base amount of battle fatigue healed per tick of this skill. | healShockWound = Base amount of battle fatigue healed per tick of this skill. | ||
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'''When I was doing entertainer I had strung along all of the flourishes one after another with a ten sec delay in between and then had removed those that did not seem pleasing to the eye and also changed sequences (instead of numerical order). Does the same thing apply? In other words is it still subjective?''' | '''When I was doing entertainer I had strung along all of the flourishes one after another with a ten sec delay in between and then had removed those that did not seem pleasing to the eye and also changed sequences (instead of numerical order). Does the same thing apply? In other words is it still subjective?''' | ||
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Yes. The base dance controls the XP gain, any flourish in the base dance pays out the same. You have a chance at XP every 10 secs. | Yes. The base dance controls the XP gain, any flourish in the base dance pays out the same. You have a chance at XP every 10 secs. | ||
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'''If I max out dancing exp., and do not flourish any more but turn on /bandflourish will I still get exp if no one is doing the /bandflourish, how does it work?''' | '''If I max out dancing exp., and do not flourish any more but turn on /bandflourish will I still get exp if no one is doing the /bandflourish, how does it work?''' | ||
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Yes. EH is granted anytime someone is watching/listening to anyone in your group and needs healed or someone in your group is doing a targeted buff. You don't have to flourish. You could just stand there doing a base dance and it would still come in the same. It just looks nicer if you are flourishing or someone else is bandfloing you. Sometimes EH XP seems to get "hung" and if that happens, doing a flourish will "kick it in" usually. | Yes. EH is granted anytime someone is watching/listening to anyone in your group and needs healed or someone in your group is doing a targeted buff. You don't have to flourish. You could just stand there doing a base dance and it would still come in the same. It just looks nicer if you are flourishing or someone else is bandfloing you. Sometimes EH XP seems to get "hung" and if that happens, doing a flourish will "kick it in" usually. | ||
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− | No, it's not like joining a Musician's song. Everybody in the group can be doing a different base dance, it just doesn't look as nice. Once you max out on Dance XP, you can start doing any dance you like for the same EH XP gain. You can do this at anytime, but it will slow down your Dance XP gain if you aren't always performing your highest base dance. | + | |
+ | No, it's not like joining a Musician's song. Everybody in the group can be doing a different base dance, it just doesn't look as nice. Once you max out on Dance XP, you can start doing any dance you like for the same EH XP gain. You can do this at anytime, but it will slow down your Dance XP gain if you aren't always performing your highest base dance. | ||
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== Ability Information == | == Ability Information == | ||
− | {| class=" | + | |
− | |Performance Name | + | {| class="wikitable" |
− | |- | + | |Performance Name |
− | + | |Required Song | |
+ | |Required Instrument | ||
+ | |Required Dance | ||
+ | |ActionPointsPerLoop | ||
+ | |Loop Duration | ||
+ | |Base XP | ||
+ | |FlourishXPMod | ||
+ | |HealMindWound | ||
+ | |HealShockWound | ||
+ | |RequiredSkillMod | ||
+ | |RequiredSkillModValue | ||
+ | |---- | ||
+ | |starwars1 | ||
|startMusic+starwars1 | |startMusic+starwars1 | ||
|slitherhorn | |slitherhorn | ||
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|---- | |---- | ||
|} | |} | ||
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'''Musician and Dancer Special Effects from techniques branch''' | '''Musician and Dancer Special Effects from techniques branch''' | ||
− | {| | + | {| |
− | | | + | |EffectName |
− | + | |PerformanceType | |
− | |- | + | |RequiredSkillModValue |
− | + | |RequiredPerforming | |
− | |- | + | |TargetType |
− | + | |EffectDuration | |
− | |- | + | |EffectActionCost |
− | + | |---- | |
− | |- | + | |Dazzle1 |
− | + | |music,dance | |
− | |- | + | |10 |
− | + | |TRUE | |
− | |- | + | |3 |
− | + | |5 | |
− | |- | + | |30 |
− | + | |---- | |
− | |- | + | |Dazzle2 |
− | + | |music,dance | |
− | |- | + | |30 |
− | + | |TRUE | |
− | |- | + | |3 |
− | + | |5 | |
− | |- | + | |60 |
− | + | |---- | |
− | |- | + | |Dazzle3 |
− | + | |music,dance | |
− | |- | + | |75 |
− | + | |TRUE | |
− | |- | + | |3 |
− | + | |5 | |
− | |- | + | |90 |
− | + | |---- | |
− | |- | + | |Distract1 |
− | + | |dance | |
− | |- | + | |20 |
− | + | |TRUE | |
− | |- | + | |3 |
− | + | |2 | |
− | |- | + | |30 |
− | + | |---- | |
− | |- | + | |Distract2 |
− | + | |dance | |
− | |- | + | |50 |
− | + | |TRUE | |
− | ||} | + | |3 |
+ | |5 | ||
+ | |60 | ||
+ | |---- | ||
+ | |Distract3 | ||
+ | |dance | ||
+ | |75 | ||
+ | |TRUE | ||
+ | |3 | ||
+ | |5 | ||
+ | |90 | ||
+ | |---- | ||
+ | |SpotLight1 | ||
+ | |music,dance | ||
+ | |10 | ||
+ | |TRUE | ||
+ | |3 | ||
+ | |2 | ||
+ | |30 | ||
+ | |---- | ||
+ | |SpotLight2 | ||
+ | |music,dance | ||
+ | |20 | ||
+ | |TRUE | ||
+ | |3 | ||
+ | |2 | ||
+ | |60 | ||
+ | |---- | ||
+ | |SpotLight3 | ||
+ | |music,dance | ||
+ | |30 | ||
+ | |TRUE | ||
+ | |3 | ||
+ | |2 | ||
+ | |90 | ||
+ | |---- | ||
+ | |ColorLights1 | ||
+ | |music,dance | ||
+ | |10 | ||
+ | |TRUE | ||
+ | |3 | ||
+ | |2 | ||
+ | |30 | ||
+ | |---- | ||
+ | |ColorLights2 | ||
+ | |music,dance | ||
+ | |20 | ||
+ | |TRUE | ||
+ | |3 | ||
+ | |2 | ||
+ | |60 | ||
+ | |---- | ||
+ | |ColorLights3 | ||
+ | |music,dance | ||
+ | |50 | ||
+ | |TRUE | ||
+ | |3 | ||
+ | |2 | ||
+ | |90 | ||
+ | |---- | ||
+ | |SmokeBomb1 | ||
+ | |dance | ||
+ | |30 | ||
+ | |TRUE | ||
+ | |1 | ||
+ | |5 | ||
+ | |30 | ||
+ | |---- | ||
+ | |SmokeBomb2 | ||
+ | |dance | ||
+ | |50 | ||
+ | |TRUE | ||
+ | |1 | ||
+ | |5 | ||
+ | |60 | ||
+ | |---- | ||
+ | |SmokeBomb3 | ||
+ | |dance | ||
+ | |75 | ||
+ | |TRUE | ||
+ | |1 | ||
+ | |5 | ||
+ | |90 | ||
+ | |---- | ||
+ | |FireJets1 | ||
+ | |music | ||
+ | |20 | ||
+ | |TRUE | ||
+ | |1 | ||
+ | |5 | ||
+ | |30 | ||
+ | |---- | ||
+ | |FireJets2 | ||
+ | |music | ||
+ | |50 | ||
+ | |TRUE | ||
+ | |1 | ||
+ | |5 | ||
+ | |60 | ||
+ | |---- | ||
+ | |FireJets3 | ||
+ | |music | ||
+ | |75 | ||
+ | |TRUE | ||
+ | |1 | ||
+ | |5 | ||
+ | |90 | ||
+ | |---- | ||
+ | |Ventriloquism1 | ||
+ | |music | ||
+ | |30 | ||
+ | |TRUE | ||
+ | |2 | ||
+ | |10 | ||
+ | |30 | ||
+ | |---- | ||
+ | |Ventriloquism2 | ||
+ | |music | ||
+ | |50 | ||
+ | |TRUE | ||
+ | |2 | ||
+ | |10 | ||
+ | |60 | ||
+ | |---- | ||
+ | |Ventriloquism3 | ||
+ | |music | ||
+ | |75 | ||
+ | |TRUE | ||
+ | |2 | ||
+ | |10 | ||
+ | |90 | ||
+ | |---- | ||
+ | |} | ||
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|- align="center" | |- align="center" | ||
− | |align="left"| || ||'''[[Starwars3 (Song) (Ability)|Starwars3 (Song)]]''' | + | |align="left"| |
+ | || | ||
+ | ||'''[[Starwars3 (Song) (Ability)|Starwars3 (Song)]]''' | ||
|- align="center" | |- align="center" | ||
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|align="left"|'''[[stopmusic (4A0D52DD)|stopmusic]]'''||'''[[stopmusic (4A0D52DD)|4A0D52DD]]'''||'''[[Stop Music (Ability)]]'''||{{Small0P}} | |align="left"|'''[[stopmusic (4A0D52DD)|stopmusic]]'''||'''[[stopmusic (4A0D52DD)|4A0D52DD]]'''||'''[[Stop Music (Ability)]]'''||{{Small0P}} | ||
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" |
Revision as of 22:25, 16 January 2008
Game Documentation - Entertainer Mechanics
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