Difference between revisions of "Entertainer (Game Mechanics)"
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Revision as of 22:41, 16 January 2008
Game Documentation - Entertainer Mechanics
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OverviewDancers and Musicians are able to perform in order to entertain and provide valuable services to their patrons. These services include the ability to give Mind buff enhancements, heal mind wounds, and heal battle fatigue. Fundamentals of DanceWhen you begin to dance, your most basic command is /startdance. This will bring up a popup window that gives you a list of the dances you currently know. To start a dance without the popup, type in /startdance + the dance name, for example:
After you begin to dance, you will be able to flourish your avatar, causing him or her to do various moves in the dance. There are eight possible flourishes per dance. You may flourish by using the command /flourish and choosing a number of 1-8. (e.g. /flourish 5) Fundamentals of MusicWhen you begin to play, your most basic command is /startmusic. This will bring up a popup window that gives you a list of the songs you currently know. You must have your instrument equipped before you may begin playing music. To start a song without the popup, type in /startmusic + the song name, for example: /startmusic starwars1 After you begin playing, you will be able to flourish your avatar, causing him or her to do various moves in the performance as well as changing the song's sound. There are eight possible flourishes per song. You may flourish by using the command /flourish and choosing a number of 1-8. (e.g. /flourish 5) FlourishesAction costs for music and dancing abilities varies according to the song or dance played and instrument used. When playing music without using flourishes, a base amount of action points are used per tick. This base is affected by the player's action secondaries. When doing a flourish with any music ability the action drain for this is (base / 2). Dancing also uses a base amount of action however its flourish costs are (basecost x 2) per flourish. You can stack flourishes and the action costs will be issued, but the flourishes wont execute until they finish animating in the queue. The Performance-based professions are paired in Entertainer with Image Design. Image Designers can alter the features of any player avatar. Fundamentals of Image DesignTo begin an Image Design session, you must be grouped with the person you are Image Designing. Your most basic command is /imagedesign. This will bring up the ID User Interface (UI) where you will be able to tab through the various panes to view which things you can currently change about people.
You may Image Design yourself by using the command /imagedesign self OR by keying CTRL+1 to select yourself and using /imagedesign Where can Entertainers practice their art?All Entertainer skills can be used anywhere in the galaxy, but the performance-based Entertainers cannot benefit their customers everywhere. You can heal Battle Fatigue, Mind Wounds and when you're an elite performer (at least Novice Musician or Dancer) you can administer Mind Enhancements (buffs) in:
You can only heal Mind Wounds or administer Mind Enhancements (buffs) in scout or ranger camps. You cannot heal Battle Fatigue in one. (Which is pretty nuts, considering a High Tech Field Base looks a lot more advanced than that grubby Tavern at the Dathomir Trade Outpost, but whatever.) Taverns are popular since doctors can also heal wounds and perform their enhancements (buffs) in them, unlike in all the other NPC structures where performers do their job. Are there venues for Image Designers?While Image Designers may enjoy their craft anywhere in the galaxy without limitation, there are 4 Image Design Tents scattered throughout the galaxy in Theed, Moenia, Bestine, and Coronet. You may find the closest ID tent with /find salon. When can I place my own Cantina?You must be a Master Dancer, Master Musician, or Master Chef to place a cantina. You may only place it in a level 2 city (Village) or above. When can I place my own Theater?Player Theaters may be placed only by Master Dancers and Master Musicians, and only in level 4 cities (City) or above. What will happen to my Cantina or Theater if the city goes away?Your structure will remain as normal, even if the city shrinks or goes away entirely. However, if you redeed it, you will have to find another city of the proper size in order to place it again. What will happen to my Cantina or Theater if I drop Master Dancer, Master Musician, or Master Chef? Your structure will remain as normal, however you will not be able to place the structure again if you redeed it.
How can I prevent someone from using my passive services? The command /denyservice will prevent someone from receiving benefits from your services. Keep in mind, /denyservice is a toggle. If you use it once on a person, when you use it again, the name will be removed from the list. This list does not extend beyond one playsession. Your /denyservice list is clean at each login.
The band commands are /bandflourish (1-Cool, /startband, /stopband, and /changebandmusic (song). These commands allow performers to synchronize their performances. However, only those performing Music may make full use of them. /bandflourish will work for both Dancers and Musicians, causing everyone to perform the same-numbered flourish. Musicians can take it a step further by using /bandflourish (1-Cool (instrument) and cause only people using that instrument to perform the flourish. The band commands /startband, /stopband, and /changebandmusic are applicable only to those with instruments equipped.
You mentioned the usefulness of droids? Yes, Droids are also useful tools to Entertainers, as they can allow various particle effects or play music. When can I use an Entertainer Droid? To use effects modules, you must be either a Novice Musician or Novice Dancer. To program a playback module in a droid, you must have Novice Musician. If you do not have Novice Musician, you can still use a playback droid if you get a Musician to program it. Once it is programmed, you may control it with the /band commands.
Avian - white birds fly away from the droid Foam - sort of like a cloud effect around the ground spreading about 4-5m Electric Fog - a slow burst of sparkles surrounds the droid Confetti - wads of confetti are thrown into the air and sprinkle everywhere Mind bloom - a really nice looking slow moving plasma effect in the air around the droid Dancing Jawa - Laser show with images of a dancing jawa floating in the air The Effects module creates a radial menu with the Effects On/Off Toggle for a Novice Dancer of Musician. The Effects On/Off Toggle has a sub menu called Configure that allows you to program 10 slots. Each slot can be filled with one of the Effects Modules installed and allows you to set a delay time for each effect.
/bandflourish # causes every musician you are grouped with execute the same flourish. /bandflourish # [instrument] causes every member playing the named instrument do the flourish. For a fun time, play SW3 with a Slither and a Fizz and do "/band 3 slitherhorn ; /band 6 fizz" (or maybe the numbers are the other way around...) /bandflourish only gives xp to the player who gave the command, but uses up all player's action and fills up the flourish queue (you can only have 5 flourishes pending). Use /band sparingly, on a rotating schedule, or set up in advance if your goal is to put on an impressively choreagraphed show. You can turn off the receiving of bandflourishes using the command "/bandflourish off". This only lasts for the current song, if you stop to rest and restart, you will again be receiving /band commands. Other full-band commands: "/startband [song name]" has the player giving the command do a quick intro, then all musicians start the song together. If you select a song that not all players can do, only the players with the proper skills start playing, and you receive the message "Some members can not play that song". It's best to find out everyone's skill level first so you can have an impressive start. "/stopband" stops all the musicians at the same time. NOTE: just using "/stop" defaults to /stopband, not /stopmusic (which just stops you). So if you're in a group of 10 musicians and type /stop to take a break, you just made everyone end. Changing songs: You can switch instantly from one song to another using the "/changemusic [song name]" command (when playing alone) or "/changeband [song name]". You can leave off the song name, and it will prompt you with a song list.
Experience
Music/Dancing
Healing
Healing experience rates work out as follows: battlefatigue exp = bf_amount healed x 2 primary wound healing experience = primary_amount healed x 0.5 secondary wound experience = secondary_amount healed x 0.1 buffing experience = every 1% of pool buffed grants 1 experience point.
Note: Healing modifiers across different professions are not cumulative, they are seperate sources. Dancer and musician modifiers differ so that a dancer's healing modifier will not 'stack' with musician. total healed per tick = base healing amount x ( (100 + healingmodifier) / 100 )
Group healing rate should be : group heal tick = sum of group members heal total per tick
Below, the chart lists many of the base values for experience and wound heals per tick. actionPointsPerLoop = Amount of action that is used per tick when doing this song or dance (no flourish) flourishxp = amount of experience earned from doing the flourish healMindWound = Base amount of mind wounds and secondaries healed per tick of this skill healShockWound = Base amount of battle fatigue healed per tick of this skill.
When I was doing entertainer I had strung along all of the flourishes one after another with a ten sec delay in between and then had removed those that did not seem pleasing to the eye and also changed sequences (instead of numerical order). Does the same thing apply? In other words is it still subjective?
Yes. The base dance controls the XP gain, any flourish in the base dance pays out the same. You have a chance at XP every 10 secs.
No, it's not like joining a Musician's song. Everybody in the group can be doing a different base dance, it just doesn't look as nice. Once you max out on Dance XP, you can start doing any dance you like for the same EH XP gain. You can do this at anytime, but it will slow down your Dance XP gain if you aren't always performing your highest base dance.
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