Difference between revisions of "Animation (000000F2)"

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Latest revision as of 18:42, 17 January 2008

Object Controller - Animate (000000F2)

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Struct


SHORT String Size
A_STRING Animation

Variable Descriptions


controllerID = 000000F2


  • This packet is used to initiate object Animation

Tags


OCM This header is part of the ObjControllerMessage.

100% This packet has been completely reversed.

Sample Packet

05 00          // Op Count
46 5E CE 80    // ObjController       
1B 00 00 00    // Sub-Op Code							
F2 00 00 00    // Command Op (Animation)
F6 14 08 2E 21 00 00 00 // Target ID (NPC Performing Animation)
00 00 00 00        // Table of Strings Error ID #
05 00              // string size
77 61 76 65 31	   // wave1 (animation)
================================================================
05 00          // Op Count
46 5E CE 80    // ObjController       
1B 00 00 00    // Sub-Op Code							
F2 00 00 00    // Command Op (Animation)
71 E2 DB D9 00 00 00 00 // character ID
00 00 00 00 
0E 00 // string size
73 6B 69 6C 6C 5F 61 63 74 69 6F 6E 5F 31  // skill_action_1

Animation List


explain
nod_head_once
bow
wave1
beckon
dive
get_hit_light
get_hit_light_high_center
get_hit_light_high_left
get_hit_light_high_right
get_hit_light_low_left
get_hit_light_low_right
get_hit_light_mid_center
get_hit_light_mid_left
get_hit_light_mid_right
get_hit_medium
get_hit_medium_high_center
get_hit_medium_high_left
get_hit_medium_high_right
get_hit_medium_low_left
get_hit_medium_low_right
get_hit_medium_mid_center
get_hit_medium_mid_left
get_hit_medium_mid_right
heal_other
heal_self
hurry_to_kneeling
hurry_to_prone
hurry_to_standing
throw
tumble_to_standing