Difference between revisions of "Grouping (Game Mechanics)"
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Members of a group may receive a cut into the payout of a particular mission if they are within 200 meters of the mission target when it is destroyed or completed. The split they get is determined by the mission payout divided by the total amount of players in group that are nearby within 200 meters. | Members of a group may receive a cut into the payout of a particular mission if they are within 200 meters of the mission target when it is destroyed or completed. The split they get is determined by the mission payout divided by the total amount of players in group that are nearby within 200 meters. | ||
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+ | ==Source References== | ||
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+ | {| class="anhsmalltable" | ||
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+ | |width="100px"|'''Source'''||width="750px"|'''Source in Context''' | ||
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+ | ||[[Ability_Name 1 (Source)|Source 1]]||http://Link1 | ||
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+ | ||[[Ability_Name 2 (Source)|Source 2]]||http://Link2 | ||
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+ | ||[[Ability_Name 3 (Source)|Source 3]]||http://Link3 | ||
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+ | ||[[Ability_Name 4 (Source)|Source 4]]||http://Link4 | ||
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+ | ||[[Ability_Name 5 (Source)|Source 5]]||http://Link5 | ||
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+ | ||[[Ability_Name 6 (Source)|Source 6]]||http://Link6 | ||
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+ | ||[[Ability_Name 7 (Source)|Source 7]]||http://Link7 | ||
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+ | ||[[Ability_Name 8 (Source)|Source 8]]||http://Link8 | ||
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+ | ||[[Ability_Name 9 (Source)|Source 9]]||http://Link9 | ||
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+ | ||[[Ability_Name 10 (Source)|Source 10]]||http://Link10 | ||
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+ | ||[[Ability_Name 11 (Source)|Source 11]]||http://Link11 | ||
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+ | ||[[Ability_Name 12 (Source)|Source 12]]||http://Link12 | ||
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+ | ||[[Ability_Name 13 (Source)|Source 13]]||http://Link13 | ||
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+ | ||[[Ability_Name 14 (Source)|Source 14]]||http://Link14 | ||
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+ | ||[[Ability_Name 15 (Source)|Source 15]]||http://Link15 | ||
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+ | ||[[Ability_Name 16 (Source)|Source 16]]||http://Link16 | ||
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+ | ||[[Ability_Name 17 (Source)|Source 17]]||http://Link17 | ||
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+ | ||[[Ability_Name 18 (Source)|Source 18]]||http://Link18 | ||
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+ | ||[[Ability_Name 19 (Source)|Source 19]]||http://Link19 | ||
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+ | ||[[Ability_Name 20 (Source)|Source 20]]||http://Link20 | ||
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+ | ||[[Ability_Name 21 (Source)|Source 21]]||http://Link21 | ||
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+ | ||[[Ability_Name 22 (Source)|Source 22]]||http://Link22 | ||
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+ | ||[[Ability_Name 23 (Source)|Source 23]]||http://Link23 | ||
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+ | ||[[Ability_Name 24 (Source)|Source 24]]||http://Link24 | ||
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+ | ||[[Ability_Name 25 (Source)|Source 25]]||http://Link25 | ||
+ | |- align="center" | ||
+ | |} | ||
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Revision as of 00:19, 17 February 2008
Game Mechanics - Game Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
System Messages |
Group MechanicsForming A Group To start a group, just click and hold the MOUSE 1 button on any player, and then select the Invite option from the radial menu. You can also type /invite [player' s first name] in the Chat Input bar to invite someone to your group. The invite command and radial have a range of 90m. Players that want to join a group have to be within this range in order to be able to be invited. The group leader my also uninvite a player by using the /uninvite command and either targeting the player with it or entering the player's name. A group leader may destroy a group by using the /disband or /leave command. To remove individual players, a group leader can use the /dismissGroupMember command and target them or include their name. Additionally the group member may use the kick radial option on players or use the kick option available in the group ui window. A group may have from 2 up to 20 players in it. This includes pets.
If you are invited to a group and do not wish you join, type /decline in the Chat Input bar. A Decline option also appears on the radial menu of the inviter, connected to the Join Group option. Like with the invite command, join group has a range of 90 meters in which the player must be in in order to be able to join.
THE GROUP LISTOnce you form or join a group, you'll see a new element: the Group list. The Group list contains the names and HAM bars of every member of your group. If you target a group member (for healing, perhaps) , that character's Status box will be marked by a small white triangle. You can target group members by clicking on their Status box. The group leader's Status box always appears at the top of the Group list (but beneath your own HAM bars). If you target a group member, that character's HAM box will be marked by a white triangle.
Members of a group can talk directly to one another by using a special and private group channel, which is automatically created when the group is formed. Group chat can be accessed through: * /gsay [message] * /gtell [message] * /groupsay [message] THE GROUP LEADERThe player who first started the group is the group leader. He or she has access to a number of special commands, which are available through the Chat commands and radial menu options: (Note, most of these functions were broken shortly after the release of the game and were never fixed/returned properly. It is my opinion that the vast majority of them are quite useful for a group leader to run a group and should be reinstated with their original purpose and function with a few exceptions. I believe that the group notification messages should be togglable by any member of the group however the functions like autoloot etc should remain with the group leader. The need for possible radius restrictions on these abilities such as making the ability only work within range of another group member could be necessary to keep exploitation to a minimum, in particular for the autoloot function.)
OTHER GROUP COMMANDSAll group members have access to the following commands:
Group MissionsGroup Difficulty & Experience When players group together, they combine their individual combat difficulty levels. This combat difficulty level is used to determine the payout and difficulty levels of missions. See the Quests and Missions section for more information.
Source References |