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− | <div class="article"><TABLE cellSpacing=10
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− | cellPadding=0 width=525 border=0> <TBODY> <TR> <TD width="520"
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− | valign="top"> <P align=center><b><IMG
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− | src="http://starwarsgalaxies.station.sony.com/images/features/headers/u
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− | pdate_history.jpg" hspace="5" border=0 align=middle></b></P> <p
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− | align="center"><em><strong><font size="5">Star
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− | Wars</font></strong></em><font size="5"><strong> Galaxies<br>
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− | </strong></font><font size="4"><strong>Publish Archive
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− | 2005</strong></font></p> <HR> <p><strong>January 13, 2005 </strong><br>
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− | <strong>Publish 12 </strong><br> <br> <strong>Avatar </strong></p>
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− | <p>• Improved avatar sitting in chair and after 5 minutes
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− | sliding forward and being left floating in the air </p>
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− | <p><strong>Bazaar/Vendor </strong></p> <p>• Fixed problem
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− | with item getting deleted after retrieving item from vendor </p>
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− | <p><strong>Client Stability </strong></p> <p>• Chat saving
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− | protocols have been optimized on the client. (For those that are
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− | curious, we throttled excessive disk io in the UI saving code and
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− | limited the amount of back scroll text that is saved to the uis. This
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− | should help out with client lag and make larger uis files considerably
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− | smaller.) </p> <p>• Fixed a Crash To Desktop when using the
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− | /ttell command without having an active target. </p> <p>•
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− | Fixed a Crash-to-Desktop when using the "Disconnect" button
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− | in-game. </p> <p><strong>Crafting </strong></p> <p>•
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− | Berserker Rifle Stabilization components now drop with serial numbers.
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− | </p> <p>• Existing Berserker Rifle Stabilization components
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− | should now have serial numbers as well. </p> <p>• Hide and
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− | Organic symbols have been changed. </p> <p><strong>Events </strong></p>
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− | <p>• Wookiee Life Day has been disabled for US and European
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− | servers </p> <p><strong>GCW </strong></p> <p>• Faction
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− | backpacks are no longer auto-unequipped </p> <p><strong>Inventory
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− | </strong></p> <p>• Added checkboxes to force sorting the
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− | player's datapad and inventory contents. When run the first time, these
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− | values should default to "on". The toggles are located under
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− | the options/interface UI. Turning them off will give the behavior that
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− | occurred before the auto-sorting feature was introduced. </p>
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− | <p>• Fixed problem with items looted from a corpse
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− | disappearing after crossing server boundary </p> <p>• Fixed
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− | a problem with items disappearing after picking items up from a house
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− | and crossing server boundary </p> <p>• Faction backpacks
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− | should no longer disappear when traveling or logging out. Faction
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− | backpacks will no longer be auto-unequipped. Note: other faction items
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− | may auto-unequip and can sometimes overload your inventory. If this
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− | happens, you will not be able to move. You will need to move items out
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− | of your inventory into an equipped backpack, bank, house, get help from
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− | a friend, etc., or delete items as needed until the inventory count is
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− | within limits. </p> <p><strong>Loot </strong></p> <p>•
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− | "Recyclers" have been added to the game. There are 5 types of
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− | recyclers: Flora, Creature, Metal, Chemical and Ore. </p>
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− | <p><strong>Space Missions </strong></p> <p>• Star Destroyer
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− | now drops 10-20k credits in deep space </p> <p>• Rebel space
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− | station now drops 10-20k credits in deep space </p> <p>• The
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− | prison ship in the rebel tier 4 recovery duty "Rescue prisoners
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− | from the Empire" will no longer exit the Dathomir region early.
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− | </p> <p><strong>Space UI </strong></p> <p>• Added light gray
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− | directional indicators that display a gunner's target to the pilot of a
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− | ship with turrets. In a multi-passenger ship when a player mans a
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− | turret, when the gunner cycles through targets, the pilot should see a
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− | light gray arrow that indicates the direction of the gunner's target.
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− | Please note that this should only appear when the target is off screen
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− | (similar to the standard target arrow) and that if the gunner and the
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− | pilot have the same thing targeted, then the target will only be
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− | indicated by the player's blue arrow. </p> <p><strong>Tutorial / New
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− | User Experience </strong></p> <p>• The tutorial voice over
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− | will play once again. </p> <br> <HR> <p> <strong>January 25th, 2005
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− | </strong><strong><br> </strong><strong>Publish 12.1 </strong></p> <p>On
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− | behalf of the entire Dev team we would like to extend a big thank you
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− | to everyone that helped out on Test Center this weekend and to our Test
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− | Center community for being patient with the frogs and visiting guests.
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− | </p> <p>Along with the following features and bug fixes players that
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− | have not updated to DirectX 9.0c are required to please do so with this
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− | publish. </p> <p><strong>Artisan </strong></p> <p>• Crafting
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− | an All Purpose Ship Repair Kit will now use artisan experimentation
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− | instead of shipwright experimentation. </p> <p><strong>Combat
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− | </strong></p> <p>• Fixed a problem where warcry would stack
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− | multiple times. </p> <p><strong>Crafting </strong></p> <p>•
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− | Allowed survey/sampling while on mounts </p> <p><strong>Dancers /
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− | Musicians </strong></p> <p>• We now allow a dancer/musician
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− | buff simultaneously </p> <p><strong>Entertainer </strong></p>
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− | <p>• Entertainer mission payouts have been substantially
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− | increased. </p> <p><strong>GCW </strong></p> <p>• Imperial
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− | crackdown presence has had their firepower DRAMATICALLY increased </p>
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− | <p>• Fixed faction base vulnerability bug </p>
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− | <p><strong>Jedi </strong></p> <p>• Force Meditate now clears
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− | on all server transitions and login </p> <p><strong>Loot </strong></p>
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− | <p>• Exceptional quality weapons will no longer drop with
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− | unlimited DOT charges. </p> <p><strong>Missions </strong></p>
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− | <p>• The prison ship in the rebel tier 4 recovery duty
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− | "Rescue prisoners from the Empire" will no longer exit the
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− | Dathomir region early. </p> <p>• Fixed a bug that prevented
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− | space missions from failing if you left the mission zone prematurely.
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− | </p> <p><strong>New Players </strong></p> <p>• Newly created
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− | players who start in Kaadara, Naboo will no longer float 200m above the
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− | ground for 20 seconds </p> <p><strong>Player Structures </strong></p>
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− | <p>• All maintenance fees will automatically attempt to
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− | deduct from Bank accounts after the maintenance pool has been depleted.
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− | Once a structure reaches 0 hitpoints, it will flag itself as condemned
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− | instead of deleting itself. Condemned houses are not enterable, and all
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− | other structures are not usable. To uncondemn a house, simply enter it
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− | with enough money in the bank to pay the repair cost. To uncondemn all
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− | other structures, use them with enough money in the bank to pay the
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− | costs. </p> <p><strong>Politician </strong></p> <p>•
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− | Politician skill boxes will no longer require skill points to train.
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− | </p> <p><strong>Quests </strong></p> <p>• Players will only
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− | be allowed 350 quests in their quests list. </p> <p><strong>Saitek
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− | Gaming Keyboard / Joystick </strong></p> <p>• Fixed an issue
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− | with Saitek gaming keyboard </p> <p>• Fix for Saitek X52
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− | flight control system </p> <p><strong>Server Stability </strong></p>
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− | <p>• Fixed some issues that were causing server crashes </p>
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− | <p>• Fixed a major crash to desktop that involved lightsaber
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− | use </p> <p>• Improved client stability </p>
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− | <p><strong>Ships </strong></p> <p>• Complete revamp of
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− | interior ship alarms. They should turn off now. You must redeed
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− | existing ships to completely correct the issue </p> <p>• The
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− | target status window updates properly for gunners. </p> <p>•
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− | Weapon capacitor overcharge should charge the space ship weapons beyond
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− | 100% and increase charge rate </p> <p>• Fixed engine
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− | slow-down in first-person camera mode. </p> <p><strong>Space
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− | </strong></p> <p>• Star Destroyer now grants experience
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− | equivalent to Rebel Spacestation in Deep Space </p> <p><strong>Space UI
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− | </strong></p> <p>• In the ship component view ('v') the
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− | following corrections where changed </p> <p>• Capacitors
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− | where not reflecting the correct state data in the components UI. </p>
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− | <p>• The shield recharge rate has now been corrected </p>
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− | <p>• Max capacitor value now changes to reflect the new max
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− | value. </p> <p>• Grey targeting arrow for POB ships will now
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− | fade in and out instead of disappearing. </p> <p><strong>Spawns / POI
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− | </strong></p> <p>• Krayt Dragon Population boom! </p>
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− | <p>• Decreased spawn times for some POI's </p>
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− | <p>• Decreased spawn times for Dathomir Spider Cave </p>
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− | <p>• Spawn System Refinements </p> <p><strong>Species
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− | </strong></p> <p>• Mon Calamari now able to spend faction
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− | points to buy items from Imperial recruiter. </p> <p><strong>Travel
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− | </strong></p> <p>• Added X31 (not a typo) landspeeder to all
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− | newbie starting equipment. This new speeder looks identical to the X34
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− | but goes 10% slower. </p> <p>• Decreased starport wait time
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− | to 60 seconds </p> <p>• Fixed an issue where spawns were not
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− | being generated when in a speeder </p> <p><strong>UI </strong></p>
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− | <p>• Reticle optimization </p> <p>• Tweaked space
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− | controls backend </p> <p>• Fixed display of faction rank for
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− | character with no rank affiliation </p> <p><strong>Vendors
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− | </strong></p> <p>• Fixed an issue with vendors where you had
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− | less then the maximum amount but you couldn't place a vendor </p>
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− | <p>• Player and vendor must be in the same building for the
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− | player to be allowed to initialize the vendor. </p> <HR> <p>
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− | <strong>January 27, 2005 </strong><br> <strong>Live Publish
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− | </strong><strong><br> </strong><strong>Version 0.110667 </strong><br>
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− | <br> <strong>Draft Schematics </strong></p> <p>• Fixed draft
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− | schematic icons & information. </p> <p>• You should see
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− | the ingredients required to create objects instead of the information
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− | about the object, schematics should no longer appear with red/degraded
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− | backgrounds, and icons will appear in detailed view. </p>
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− | <p><strong>Japanese Client </strong></p> <p>• Fixed a crash
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− | when the chat box was clicked on using the Japanese Version of the game
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− | </p> <p><strong>Rubberbanding </strong></p> <p>• We are
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− | aware of the issue with rubberbanding and are devoting serious
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− | development resources to it. </p> <HR> <p><strong>
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− | </strong><strong>January 28th, 2005 </strong><br> <strong>Live Publish
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− | </strong><strong><br> </strong><strong>Version 110788 </strong><br>
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− |
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− | This publish is a server side publish which means you will not see the
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− | version number change on your client. Please do not be concerned about
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− | this. <br> <br> <strong>Dancer </strong></p> <p>• Fixed an
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− | issue with the Dancer Mind buff not working properly </p> <HR> <br>
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− | <strong>January 31, 2005 </strong> <p><strong>Live Publish
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− | </strong><strong><br> </strong><strong>Version 0.111099 </strong><br>
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− | <br> <strong>Server Stability </strong></p> <p>• Improved
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− | server stability </p> <HR> <p><strong>February 1, 2005
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− | </strong><strong><br> </strong><strong>Version 0.111212 </strong></p>
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− | <p><strong>Server Stability </strong></p> <p>• Fixed a
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− | problem players were experiencing with a rubberbanding affect. </p>
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− | <p><strong>February 10, 2005 </strong><br> <strong>Publish 13.0
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− | </strong></p> <p><strong>Inventory </strong></p> <p>•
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− | Inventory has been increased to now hold 80 items </p>
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− | <p><strong>Structures </strong></p> <p>• All Housing item
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− | limits have been changed. This will mean that small houses can now
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− | store 100 items for a Naboo small house, and 200 for the the other
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− | small and medium houses. Large houses and Guild Halls can now store 400
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− | items each instead of being limited to 250 items each </p>
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− |
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− | <p>• Large houses should now take up 5 lots instead of 6.
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− | <strong>In order to get the lot limits redeemed please put maintenance
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− | into the house and it will credit you the remaining lots. </strong></p>
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− | <p>• Guild halls should now take up 5 lots instead of 7.
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− | <strong>In order to get the lot limits redeemed please put maintenance
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− | into the house and it will credit you the remaining lots. </strong></p>
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− | <p>• Fix problem where a factory will stop producing items
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− | for no apparent reason, even though the factory has sufficient
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− | maintenance, power, ingredients, and the output hopper is not full.
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− | </p> <p>• Fixed a problem that can cause items dropped into
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− | a structure to disappear after you leave the structure and re-enter the
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− | structure later. </p> <p>• Fixed when you are too far from a
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− | structure to /name, /paymaint you get a message "You are too far
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− | from the terminal to purchase a ticket." </p> <p>•
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− | Factory owners are now notified with an appropriate message via system
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− | message and mail when the factory stops making items because the output
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− | hopper is full. </p> <p><strong>Profession Smuggler </strong></p>
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− | <p>• Smugglers no longer have an artificial faction point
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− | cap when buying faction points. The cap is their actual point cap.
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− | Signing up with the faction will make a larger bribery option
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− | available, and rising in ranks will increase the cap as per normal
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− | factional progression. </p> <p><strong>Profession Combat Medic, Doctors
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− | and Medics </strong></p> <p>• The total amount of time delay
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− | between Medic wound healing has been reduced to a third of the original
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− | delay. </p> <p><strong>Profession Entertainer / Dancer / Musician
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− |
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− | </strong></p> <p>• The minimum time required to watch an
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− | Entertainer before having a mind buff applied has been reduced from 2
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− | minutes to 1 minute. </p> <p>• Increased
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− | Entertainer/Dancer/Musician wound healing </p> <p>• It now
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− | takes half as long to apply an Entertainer mind buff. </p>
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− |
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− | <p>• It now takes a quarter of the time it used to take to
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− | heal Mind/Focus/Willpower wounds. </p> <p><strong>All Professions
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− | </strong></p> <p>• Removed all apprentice XP requirements
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− | from all professions </p> <p>• Decreased Incapacitation Time
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− | by 50% </p> <p><strong>UI </strong></p> <p>• The radial menu
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− |
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− | options to invite someone to your group has been increased from 32m to
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− | a max distance of 90 meters. </p> <p>• An option to display
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− |
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− | faction rank has been added to the Community - Character UI page. When
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− | enabled, the faction rank will be displayed above your character (just
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− |
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− | below the character name). </p> <p>• An option was added to
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− | turn off game object arrows on the radar </p> <p>• An option
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− | was added to turn off friendly NPCs from the radar to make the radar
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− | cleaner and allow you to more easily see your Avatar. </p>
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− |
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− | <p>• All skills with three line names now appear correctly
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− | in skills window </p> <p>• Radial Menus on installations
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− | (factories and harvesters) will be accessible up to approximately 20m
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− | from the outer edge of the installation. </p> <p>•
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− |
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− | <strong>Sneak Peak: </strong> We have developed two new interfaces that
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− | we think are easier to use. New Star Wars Galaxies TEST and New MMORPG
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− | (EQ2 syle) TEST operate without using the Alt key. We have a sneak peak
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− | of these interfaces that are still under construction in this release.
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− | Remember these are marked TEST because they are still being refined and
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− | subject to change. </p> <p><strong>Spawn </strong></p> <p>•
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− | Increased spawn for krayt dragons again </p> <p>• We have
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− | added some new static spawns to Tatooine, Talus and Rori. Static means
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− | the spawn is not spawned by players or missions and the spawn area will
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− | respawn on it's own. Get that hunting gear on and head out to find the
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− | new groups of NPCs that roam the galaxies. </p> <p><strong>Profession
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− | Artisan </strong></p> <p>• Fixed the over brightening of the
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− | surveying effect </p> <p><strong>Space </strong></p> <p>•
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− | The yacht, the yt1300, the Decimator, and the Nova Courier should no
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− | longer take up a lot space. Added 20 new space missions in the Dathomir
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− | and Rori space zones. </p> <p>• Dathomir Station </p>
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− | <p>• New destroy and escort missions for Imperial pilots
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− | </p> <p>• New destroy and escort missions for Privateer
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− | pilots </p> <p>• New story-driven missions for Imperial
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− | pilots </p> <p>• New story-driven missions for Privateer
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− | pilots </p> <p>• Rori Station </p> <p>• New
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− | destroy and escort missions for Imperial pilots </p> <p>•
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− | New destroy and escort missions for RSF pilots </p> <p>• New
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− | story-driven missions for Rebel pilots </p> <p><strong>Combat
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− |
| |
− | </strong></p> <p>• Wounded players can no longer migrate
| |
− |
| |
− | stats that would result in a sum total of 0 or less due to wounds
| |
− |
| |
− | causing permanent incapacitation </p> <p><strong>Server Stability
| |
− |
| |
− | </strong></p> <p>• Improved client stability </p>
| |
− |
| |
− | <p>• Fixed a problem players were experiencing with a
| |
− |
| |
− | rubberbanding effect. </p> <p>• Streamlined the terrain
| |
− |
| |
− | system to improve client performance </p> <p><strong>Chat </strong></p>
| |
− |
| |
− | <p>• Added a "CNTRL + R" command for replying to
| |
− |
| |
− | "/tells". Reply currently has the issue of replying to the
| |
− |
| |
− | last person that sent you a message. So, if you /reply to someone and
| |
− |
| |
− | you receive a message in the middle of the response, your private
| |
− |
| |
− | message is sent to another player. This is now fixed by changing
| |
− |
| |
− | CNTRL+R to send a "tell" the player who sent you the last
| |
− |
| |
− | message at the time you hit CNTRL+R. </p> <p><strong>Japanese
| |
− |
| |
− | Localizations </strong></p> <p>• /log will now save Japanese
| |
− |
| |
− | chat correctly </p> <p>• Chat messages can be in Japanese in
| |
− |
| |
− | macros! </p> <p>• IME candidate window now appears relative
| |
− |
| |
− | to the text being typed </p> <p><strong>Veteran Rewards </strong></p>
| |
− |
| |
− | <p>Veteran Rewards allow us to offer players rewards in recognition of
| |
− |
| |
− | their investment in Star Wars Galaxies. The intent of the Veteran
| |
− |
| |
− | Rewards program is to show our appreciation to players who have been a
| |
− |
| |
− | part of the Star Wars Galaxies community over time by offering them a
| |
− |
| |
− | selection of exclusive rewards. <a
| |
− |
| |
− | href="http://starwarsgalaxies.station.sony.com/en_US/players/content.vm
| |
− |
| |
− | ?page=Veteran%20Rewards"><strong>Click here </strong></a> to read all
| |
− |
| |
− | about the Vet Rewards Program! </p> <p><strong>To get the 360 day
| |
− |
| |
− | reward, you need to collect the 90 and 180 rewards first.</strong></p>
| |
− |
| |
− | <p align="center"><strong><img
| |
− |
| |
− | src="http://starwarsgalaxies.station.sony.com/images/devs/miniature_rep
| |
− |
| |
− | licas_zoomedou.jpg"></strong></p> <p> </p> <p><a
| |
− |
| |
− | href="http://starwarsgalaxies.station.sony.com/en_US/players/content.vm
| |
− |
| |
− | ?page=Veteran%20Rewards">We are proud to announce our Veteran Rewards
| |
− |
| |
− | program! </a> </p> <p> <HR> <br> <strong>February 11, 2005
| |
− |
| |
− | </strong><br> Version 0.112612 (HotFix Update) <br> <br> Veteran
| |
− |
| |
− | Rewards <p></p> <ul> <li>The Anti Decay Kit will now properly allow you
| |
− |
| |
− | to place a lightsaber inside in order to apply anti decay to that
| |
− |
| |
− | lightsaber. Putting a lightsaber inside the Anti Decay Kit will cause
| |
− |
| |
− | the Anti Decay Kit to temporarily become a notrade/nodrop until the
| |
− |
| |
− | lightsaber is taken out. The lightsaber and all crystals inside will no
| |
− |
| |
− | longer decay once an Anti Decay Kit is used on the lightsaber. </li>
| |
− |
| |
− | </ul> <p>Japanese Localization </p> <ul> <li>Updated text for the
| |
− |
| |
− | Japanese language </li> </ul> <hr> <p> <strong>February 15, 2005
| |
− |
| |
− | </strong><br> Version 0.113060 (Hotfix Publish) </p> <p>Force Sensitive
| |
− |
| |
− | </p> <ul> <li>The Phase 4 version of Captain Sarguillo in the Village
| |
− |
| |
− | of Aurilia will now grant his second quest to players who had already
| |
− |
| |
− | worked for him in a previous instance of Phase 4. </li> </ul> <p>Server
| |
− |
| |
− | Fixes </p> <ul> <li>Improved Server Stability <li>Fixes for Crashing to
| |
− |
| |
− | desktop </li> </ul> <hr> <p><strong> Publish 13.1</strong> <br>
| |
− |
| |
− | <strong>February 24, 2005 </strong></p> <p>In this publish we bring you
| |
− |
| |
− | major changes to Star Wars Galaxies. These changes are listed
| |
− |
| |
− | below: </p> <p><strong>Galactic Civil War (GCW) and Temporary Enemy
| |
− |
| |
− | Flags (TEF) </strong></p> <p>The Galactic Civil War (GCW) will be
| |
− |
| |
− | heating up as players fight for control of the planets. The system is
| |
− |
| |
− | broken into two major components. The introduction of an improved
| |
− |
| |
− | flagging system for factionally aligned players (redesign of "Temporary
| |
− |
| |
− | Enemy Flags" - TEFs: they no longer make players vulnerable to PVP
| |
− |
| |
− | without declaring faction) and the introduction of a GCW tracking
| |
− |
| |
− | system that allows players to battle over planets and win control of
| |
− |
| |
− | cities for their faction. </p> <p><strong>Group Friendly Looting
| |
− |
| |
− | </strong></p> <p>Group Looting in Star Wars is a variety of methods for
| |
− |
| |
− | how players in Star Wars Galaxies can distribute loot.
| |
− |
| |
− | These systems will allow the group leader to determine what type of
| |
− |
| |
− | looting system his group will use.</p> <p><strong>Player Event Perks
| |
− |
| |
− | </strong></p> <p>Every week there are a many player-run events held
| |
− |
| |
− | across the galaxy. These events can be anything from PvP tourneys and
| |
− |
| |
− | role-playing events to murder mysteries or dance parties. To help
| |
− |
| |
− | players more easily run these events, the Event Team has been working
| |
− |
| |
− | on some special tools and perks. </p> <p><strong>Force Sensitive
| |
− |
| |
− | </strong></p> <ul> <li>The Phase 4 version of Captain Sarguillo in the
| |
− |
| |
− | Village of Aurilia will now grant his second quest to players who had
| |
− |
| |
− | already worked for him in a previous instance of Phase 4 </li> </ul>
| |
− |
| |
− | <p><strong>Server Fixes </strong></p> <ul> <li>Improved Server
| |
− |
| |
− | Stability <li>Fixes for crashing to desktop <li>Optimizations to water
| |
− |
| |
− | code to improve client performance. Water detail control
| |
− |
| |
− | currently does nothing. </li> </ul> <p><strong>Veteran Rewards
| |
− |
| |
− | </strong></p> <ul> <li>If you have triggered more than one veteran
| |
− |
| |
− | reward at the same time, the announcement will remind you that you need
| |
− |
| |
− | to claim the first reward before the second will be offered.
| |
− |
| |
− | <li>The command /claimVeteranReward will now bring up the choices for
| |
− |
| |
− | the new veteran rewards, in addition to the Sorosuub. This will also
| |
− |
| |
− | fix an issue where players choose the option to be reminded in a week
| |
− |
| |
− | for rewards and they change their mind but have to wait out the week,
| |
− |
| |
− | now players can type /claimVeteranReward to reinitiate the process.
| |
− |
| |
− | <li>Anti Decay Kits will now reset the item it is being used on to
| |
− |
| |
− | maximum hitpoints. Items that have already had Anti Decay applied
| |
− |
| |
− | will also be reset to maximum hitpoints. </li> </ul> <p><strong>Combat
| |
− |
| |
− | </strong></p> <ul> <li>Fixed a bug where a dead or incapacitated person
| |
− |
| |
− | could shutdown a factional base before it blew up. <li>Removed
| |
− |
| |
− | insta-deathblows <li>Made incapacitation work if you are feigning death
| |
− |
| |
− | </li> </ul> <p><strong>Space</strong> </p> <ul> <li>Changed escort ship
| |
− |
| |
− | on Rori rebel story mission so that it highlights as an ally <li>Fixed
| |
− |
| |
− | plasma conduit repair bug </li> </ul> <p><strong>UI </strong></p> <ul>
| |
− |
| |
− | <li>New mouse button behavior in modeless test interfaces: <ul>
| |
− |
| |
− | <li>Single left-click selects object when the button is released
| |
− |
| |
− | <li>Double left-click now selects object and causes default action
| |
− |
| |
− | <li>Single right-click selects object and brings up the context menu
| |
− |
| |
− | when the button is released <li>Pressing a mouse button down in the
| |
− |
| |
− | scene to move the camera no longer deselects the object; however, by
| |
− |
| |
− | default, clicking quickly in the scene will deselect the current
| |
− |
| |
− | target. </li> </ul> <li>Using commands targeted by name now works for
| |
− |
| |
− | targets on vehicles and mounts. <li>The UI hud effectors will no
| |
− |
| |
− | longer override opacity. UI elements will appear at 100% opacity
| |
− |
| |
− | instead of 80%. <li>Fixed a issue players were experiencing when they
| |
− |
| |
− | didn't have a target and typed an action <li>Ground radar
| |
− |
| |
− | optimizations/fixes <li>"turn strafes" switch now works properly on
| |
− |
| |
− | "New MMORPG (EQ2 style)" keymap <li>Hovering over a blip on the radar
| |
− |
| |
− | will display tooltip info about the blip. <li>Removed extra popup
| |
− |
| |
− | windows when clicking on friendly players </li> </ul>
| |
− |
| |
− | <p><strong>Musician / Entertainer / Dancer </strong></p> <ul> <li>Fixed
| |
− |
| |
− | /stopwatch/stoplisten canceling buffs out <li>Entertainer mind wound
| |
− |
| |
− | healing has been toned down. There is still a twice as much gain
| |
− |
| |
− | in experience for healing mind wounds than there was prior to Publish
| |
− |
| |
− | 13.0. </li> </ul> <p><strong>Harvesting / Resources </strong></p> <ul>
| |
− |
| |
− | <li>There will no longer be a penalty to harvesting while in a
| |
− |
| |
− | group. Instead, there will now be a 20% harvesting bonus if you
| |
− |
| |
− | are in a group and at least one group member is within 64m of you when
| |
− |
| |
− | you harvest. If there is a Ranger present in your group and is
| |
− |
| |
− | within 64m of you, the group harvesting bonus will be 30% for you when
| |
− |
| |
− | you harvest. If there is a Master Ranger present in your group
| |
− |
| |
− | and is within 64m of you, the group harvesting bonus will be 40%.
| |
− |
| |
− | <li>Creatures will now yield more milk after being successfully milked.
| |
− |
| |
− | <li>Its been a bountiful season. The success chances of getting
| |
− |
| |
− | mollusks and crustaceans while shellfish harvesting has been increased.
| |
− |
| |
− | Expect to see higher yields from your shellfish harvesting!
| |
− |
| |
− | <li>Searching a creature lair will have a higher chance of finding eggs
| |
− |
| |
− | as well as a lower chance of finding nothing or finding a jar of
| |
− |
| |
− | bugs. You might also want to try searching the lair again; there
| |
− |
| |
− | might be a chance you missed something! <li>Increased the amount of
| |
− |
| |
− | resources spawned, so that rare resources will be slightly more common.
| |
− |
| |
− | </li> </ul> <p><strong>Structures </strong></p> <ul> <li>Fixed the lack
| |
− |
| |
− | of an "hour" suffix in the residency renewal statement <li>Fixed
| |
− |
| |
− | housing maintenance so it now works properly <li>Fixed an issue where
| |
− |
| |
− | if you drop a bag in a house, leave the house, and come back later, and
| |
− |
| |
− | open the bag, you don't see the contents of the bag until you pick it
| |
− |
| |
− | up. </li> </ul> <p><strong>New Players </strong></p> <ul> <li>A
| |
− |
| |
− | single-waypoint mode is active for new players. <ul> <li>This
| |
− |
| |
− | mode is selectable via the waypoint tab in the datapad. </li> </ul>
| |
− |
| |
− | <li>Single waypoint mode keeps only one player waypoint active. </li>
| |
− |
| |
− | </ul> <p><strong>Spawn </strong></p> <ul> <li>Fixed problem with
| |
− |
| |
− | mission lairs disappearing </li> </ul> <p><strong>Chat </strong></p>
| |
− |
| |
− | <ul> <li>Numpad keys turned off for non-modal chat, except for NumLock
| |
− |
| |
− | and Enter <ul> <li>If a non-numpad key is mapped to a function it will
| |
− |
| |
− | still go to chat for non-modal <li>Modal chat will turn off
| |
− |
| |
− | functionality while chatting </li> </ul> <li>CTRL+R reply functionality
| |
− |
| |
− | works across game servers. </li> </ul> <p><strong>Inventory</strong>
| |
− |
| |
− | </p> <ul> <li>Fixed inventory flicker when you add or remove objects
| |
− |
| |
− | from the inventory. </li> </ul> <p><strong>Misc </strong></p> <ul>
| |
− |
| |
− | <li>Fixed problem that can cause the stomach not to empty. <li>Reduce
| |
− |
| |
− | the stomach empty time for a full stomach to 30 minutes. </li> </ul>
| |
− |
| |
− | <hr> <p> <strong>Hotfix Publish </strong><br> Version 0.114556 <br>
| |
− |
| |
− | <br> <strong>Profession Ranger </strong></p> <ul> <li>The Master Ranger
| |
− |
| |
− | skill box will now grant a significantly higher skill mod to creature
| |
− |
| |
− | harvesting </li> </ul> <p><strong>GCW </strong></p> <ul> <li>Upon
| |
− |
| |
− | cloning all players will be set to on-leave status </li> </ul> <hr>
| |
− |
| |
− | <p><strong> Hotfix Publish </strong><br> Version 0.114729 <br> <br>
| |
− |
| |
− | <strong>GCW </strong></p> <ul> <li>Recruiters will be placed in all the
| |
− |
| |
− | stronghold cities <li>The planetary map should display cities with
| |
− |
| |
− | "show all cities" default box checked. <li>Removed /declare command
| |
− |
| |
− | </li> </ul> <p><strong>Combat </strong></p> <ul> <li>When a player is
| |
− |
| |
− | marked AFK they are now unable to initiate an attack. </li> </ul>
| |
− |
| |
− | <p><strong>Droids/ Pets </strong></p> <ul> <li>Fixed an issue where
| |
− |
| |
− | droids and pets could not be called from the hotbar. </li> </ul> <hr>
| |
− |
| |
− | <p><strong>Hotfix Publish </strong><br> Version 0.114815 </p>
| |
− |
| |
− | <p><strong>Crafting </strong></p> <ul> <li>There are no longer critical
| |
− |
| |
− | fails on crafting (which would previously destroy componets involved)
| |
− |
| |
− | </li> </ul> <p><strong>GCW </strong></p> <ul> <li>Fixed an issue where
| |
− |
| |
− | players could /peace to get out of combat mode with a turret and stop
| |
− |
| |
− | taking damage </li> </ul> <p><strong>Krayt Spawn </strong></p>
| |
− |
| |
− | <ul> <li>Giant Canyon and Krayt Ancient Dragons will be the only
| |
− |
| |
− | Krayt's that drop pearls. We are monitoring the drop rate from these
| |
− |
| |
− | two types of Krayt and we will be tuning it as we see fit </li> </ul>
| |
− |
| |
− | <p><strong>Server Stability Fixes </strong></p> <hr> <p><strong>Hotfix
| |
− |
| |
− | Publish </strong><br> Version 0.115085 </p> <p><strong>Structures
| |
− |
| |
− | </strong></p> <ul> <li>You can no longer use /transferStructure to
| |
− |
| |
− | transfer a factional base <li>Fixed an issue where players were
| |
− |
| |
− | receiving extra lot refunds from faction bases </li> </ul>
| |
− |
| |
− | <p><strong>Pets </strong></p> <ul> <li>Fixed an issue where pets could
| |
− |
| |
− | be added to a group continuously to form up a full group </li> </ul>
| |
− |
| |
− | <HR> <p><strong>Publish 14.0 </strong><strong><br>
| |
− |
| |
− | </strong><strong>March 9, 2005 </strong></p> <p>In this publish we
| |
− |
| |
− | bring to you tweaks and fixes for the GCW, some more UI loving and
| |
− |
| |
− | a new story Arc! Read on for more details. </p> <p><strong>Quests
| |
− |
| |
− | </strong></p> <p>Today begins the first part of a new epic quest series
| |
− |
| |
− | called "Secrets of the Syren"! Who is the pilot that everyone
| |
− |
| |
− | is searching for? What was the dangerous cargo he was carrying that
| |
− |
| |
− | both Imperials and Rebels want so desperately? Rebels should report
| |
− |
| |
− | immediately to the Tyrena Cantina, Imperials to the Bestine Cantina and
| |
− |
| |
− | Neutrals to the Theed Cantina! </p> <p><strong>GCW </strong></p>
| |
− |
| |
− | <p>• Increased the difficulty of higher level faction base
| |
− |
| |
− | spawns. (Now that the rebel and imperial faction bases spawned entity
| |
− |
| |
− | difficulty and numbers have recently been brought into balance with
| |
− |
| |
− | each other, the difficulty of the spawns at bases higher than the
| |
− |
| |
− | forward operating bases are being increased) </p> <p>• PvE
| |
− |
| |
− | (non SF) faction bases can no longer have control terminal menu options
| |
− |
| |
− | for resetting their vulnerability timer (which shouldn't have been
| |
− |
| |
− | there anyhow, since PvE bases are always supposed to be vulnerable),
| |
− |
| |
− | nor can you shut them down to abort a self-destruct countdown, once
| |
− |
| |
− | started (which better fits the non-PvP nature of these bases). </p>
| |
− |
| |
− | <p>• Added hacked terminal and base destruction alarms to
| |
− |
| |
− | factional bases </p> <p>• Added exterior reinforcement
| |
− |
| |
− | spawner to hacked factional bases </p> <p>• Decreased point
| |
− |
| |
− | cost of faction turrets </p> <p>• Decreased point cost of
| |
− |
| |
− | the factional forward operating bases </p> <p>• Factional
| |
− |
| |
− | base deeds should now indicate what faction they are for by their name.
| |
− |
| |
− | </p> <p>• Increased GCW point value of factional bases for
| |
− |
| |
− | all bases higher than Forward Operating Base </p> <p>•
| |
− |
| |
− | Slightly increased cost of Tactical Center to bring it in line with the
| |
− |
| |
− | increased toughness of its spawns </p> <p>• Fixed an issue
| |
− |
| |
− | where Imperial guards were spawning and entering Moenian cantinas </p>
| |
− |
| |
− | <p>• Fixed rank display in recruiter conversations </p>
| |
− |
| |
− | <p>• News terminals will now always open the news headlines
| |
− |
| |
− | when you double click on them </p> <p>• Fixed several bad
| |
− |
| |
− | faction base objective-terminal spawn locations and orientations </p>
| |
− |
| |
− | <p>• Fixed terminals only working if you were special forces
| |
− |
| |
− | </p> <p>• Added roving security personnel to hacked
| |
− |
| |
− | factional bases </p> <p>• Fixed a bug where objects could
| |
− |
| |
− | block players from entering factional bases </p> <p>•
| |
− |
| |
− | Changed how GCW faction perk costs are changed based on GCW status.
| |
− |
| |
− | There was a bug that caused items to get cheaper as you started to
| |
− |
| |
− | lose. This was incorrect and backwards. If you are losing, items get
| |
− |
| |
− | more expensive on that planet. </p> <p><strong>AI </strong></p>
| |
− |
| |
− | <p>• Fixed a bug where AI would warp when moving towards a
| |
− |
| |
− | destination (such as fleeing, etc.) </p> <p><strong>UI </strong></p>
| |
− |
| |
− | <p>• There are 4 new key bindings that are not mapped to any
| |
− |
| |
− | key-binding at this time. When bound, they should filter out
| |
− |
| |
− | friends and enemies in a previous next manner </p>
| |
− |
| |
− | <p>• Player movement should now feel "snappier"
| |
− |
| |
− | (run, walk and turn rates have been accelerated) </p> <p>•
| |
− |
| |
− | Hovering over a blip on the radar will display tooltip information
| |
− |
| |
− | about the blip. </p> <p>• Fixed an issue where the buff
| |
− |
| |
− | window would reset when a player logged out or relogged. </p>
| |
− |
| |
− | <p>• Planetmap should honor the show all cities flag. </p>
| |
− |
| |
− | <p>• Fixed an issue where players could not run through
| |
− |
| |
− | streetlamps </p> <p>• If the quest journal is open when a
| |
− |
| |
− | task or quest completes, it will now update correctly. </p>
| |
− |
| |
− | <p>• Duplicate journal entries will only be displayed once.
| |
− |
| |
− | (e.g. Darn Droid listed a speak task 3 times before). </p>
| |
− |
| |
− | <p>• Destroy, loot, and timer tasks will have a progress
| |
− |
| |
− | counter in the journal. (e.g.. "Killed: 2/10" will show in
| |
− |
| |
− | the journal description for a kill 10 worrts task). </p>
| |
− |
| |
− | <p>• Tooltips on the radar will now display instantly <br>
| |
− |
| |
− | The waypoint window in the datapad window will no longer overlap the
| |
− |
| |
− | checkboxes in the detail view </p> <p>• Radar opacity should
| |
− |
| |
− | ignore UI opacity setting </p> <p>• Improved double click
| |
− |
| |
− | options: </p> <p>• Double-clicking on NPCs will display the
| |
− |
| |
− | appropriate messages and perform the proper actions. </p>
| |
− |
| |
− | <p>• Double-clicking an incapacitated player will death-blow
| |
− |
| |
− | them. </p> <p>• Double-clicking on your mount will
| |
− |
| |
− | mount or dismount you. </p> <p>• Double-clicking on a
| |
− |
| |
− | crafting station will start a crafting session with a compatible
| |
− |
| |
− | crafting tool in your inventory </p> <p><strong>Loot </strong></p>
| |
− |
| |
− | <p>• Giant Canyon and Krayt Ancient Dragons should drop
| |
− |
| |
− | pearls at their normal drop rate </p> <p>• Nightsisters
| |
− |
| |
− | should drop crystals at their normal drop rate </p> <p>•
| |
− |
| |
− | Fixed a problem with all high-end loot drop rates </p> <p>•
| |
− |
| |
− | Fixed an issue that no longer allows dead players to loot factional
| |
− |
| |
− | pets and dead players </p> <p><strong>Player Cities </strong></p>
| |
− |
| |
− | <p>• Fixed a problem where some Mayors cannot send ingame
| |
− |
| |
− | emails to citizens </p> <p><strong>Player Event Perks </strong></p>
| |
− |
| |
− | <p>• Changed faction perk gating to fix coverts not being
| |
− |
| |
− | able to wear armor </p> <p><strong>Vet Rewards </strong></p>
| |
− |
| |
− | <p>• Anti Decay Kits that were placed inside house
| |
− |
| |
− | containers such as a bookcase or armoire will now have a
| |
− |
| |
− | "Pickup" radial menu option. </p> <p><strong>Misc.
| |
− |
| |
− | </strong></p> <p>• Fixed an issue where players would
| |
− |
| |
− | experience a crash to desktop in /alarmsnooze if no alarms were
| |
− |
| |
− | previously set </p> <p>• Japanese Localization Fixes </p>
| |
− |
| |
− | <p>• Fixed some issues that would cause players to crash to
| |
− |
| |
− | desktop </p> <p>If you are experiencing a bug in game please use the
| |
− |
| |
− | /bug reporting feature and provide as much details as possible to help
| |
− |
| |
− | us fix this problem. </p> <HR> <p><strong>Live - March 10, 2005
| |
− |
| |
− | </strong><strong><br> </strong><strong>Publish 0.116070
| |
− |
| |
− | </strong><strong><br> <br> </strong><strong>GCW </strong></p>
| |
− |
| |
− | <p>• Player placed gardens should no longer register
| |
− |
| |
− | themselves on the planetary map </p> <p><strong>Loot </strong></p>
| |
− |
| |
− | <p>• Giant Canyon and Krayt Ancient Dragons should drop
| |
− |
| |
− | pearls at their normal drop rate </p> <p>• Nightsisters
| |
− |
| |
− | should drop crystals at their normal drop rate </p> <hr>
| |
− |
| |
− | <p><strong>Live - March 15, 2005 </strong><strong><br>
| |
− |
| |
− | </strong><strong>Publish 0.116546 </strong></p> <p><strong>UI
| |
− |
| |
− | </strong></p> <p>• Based upon community feedback we have
| |
− |
| |
− | tuned down the "snappy" movement. Please provide all feedback
| |
− |
| |
− | on the snappy movement in the focus thread that will be started after
| |
− |
| |
− | the publish is live. </p> <p>• Changed default user
| |
− |
| |
− | interface keymap to "Star Wars Galaxies" </p> <p>•
| |
− |
| |
− | Fixed a bug where a player could loot a corpse when dead when using the
| |
− |
| |
− | radial menu </p> <hr> <p><strong>March 16, 2005 </strong><strong><br>
| |
− |
| |
− | </strong><strong>Publish 0.116655 </strong><strong><br> <br>
| |
− |
| |
− | </strong><strong>Server Stability Enhancements </strong></p> <hr>
| |
− |
| |
− | <p><strong>Publish 14.1 </strong><strong><br> </strong><strong>March
| |
− |
| |
− | 24, 2005 </strong></p> <p><strong>Galaxy-wide Vendor Search is here!
| |
− |
| |
− | </strong></p> <p>Have you ever wanted to search for an item to buy
| |
− |
| |
− | without having to travel across the entire planet randomly checking
| |
− |
| |
− | vendors? Well now you can! We have enhanced the functionality of
| |
− |
| |
− | our bazaar terminals to include the ability to search all player
| |
− |
| |
− | vendors for items you may be looking for. This new feature will greatly
| |
− |
| |
− | improve how vendors are handled in the game. Read on for more
| |
− |
| |
− | information. </p> <p><strong>Overview </strong><br> The purpose of
| |
− |
| |
− | vendor search function is to allow vendor owned items to be searched
| |
− |
| |
− | from anywhere in the galaxy. This will include the following
| |
− |
| |
− | functions: </p> <p>• Each vendor owner can decide whether to
| |
− |
| |
− | allow his or her vendors to be searchable in the market. There is
| |
− |
| |
− | an option for vendor owners to turn on/off the search option on his or
| |
− |
| |
− | her vendor. The vendor owner will be able to find current search
| |
− |
| |
− | option settings for each of his or her vendor(s) </p> <p>•
| |
− |
| |
− | When a vendor owner turns on the search option, a player should be able
| |
− |
| |
− | to go to any bazaar and list all items owned by this vendor </p>
| |
− |
| |
− | <p>• When a vendor owner turns off the search option, the
| |
− |
| |
− | vendor is no longer listed in the galaxy-wide network search. With this
| |
− |
| |
− | search option turned off, vendor owners have the ability to conduct
| |
− |
| |
− | private auctions. Players will need to physically go to the vendor and
| |
− |
| |
− | click "Use Vendor" to list items from this vendor. </p>
| |
− |
| |
− | <p><strong>Vendor Status </strong><br> For all the existing vendors,
| |
− |
| |
− | the default option is set to no. Players have to go to their
| |
− |
| |
− | vendors and enable this search option. For all future vendors,
| |
− |
| |
− | this option is set to yes by default. For vendor owners to check if the
| |
− |
| |
− | search option is on or off do the following: </p> <p>•
| |
− |
| |
− | Select the Vendor you wish to turn search on/off for </p>
| |
− |
| |
− | <p>• From the radial menu choose "Vendor Control"
| |
− |
| |
− | <br> Once you have selected "Vendor Control" then choose
| |
− |
| |
− | "Status" </p> <p>• A pop-up window will show if
| |
− |
| |
− | the search option is on or off </p> <p><strong>PA Hall Leadership
| |
− |
| |
− | Succession </strong></p> <p><strong>Overview </strong><br> In the
| |
− |
| |
− | current live environment, a PA does not automatically handle the case
| |
− |
| |
− | where a PA leader has retired from the game. This condition results in
| |
− |
| |
− | leaderless PAs, often with active members who wish to continue to run
| |
− |
| |
− | the guild. In order to resolve this system, we will implement an
| |
− |
| |
− | automated PA succession system. <br> <br> <strong>Allegiance
| |
− |
| |
− | </strong><br> The existing "Allegiance" system interface will
| |
− |
| |
− | be removed. Instead, guild leaders will be able to turn on voting at
| |
− |
| |
− | any time. Every two weeks, the votes will be tallied and a new guild
| |
− |
| |
− | leader selected. This is to allow guilds the option of a democratic
| |
− |
| |
− | process. Not all guilds will want to enable this option. Guild leader
| |
− |
| |
− | voting will default to off. </p> <p><strong>PA Hall Leadership
| |
− |
| |
− | Succession </strong><br> There are now two methods for PA Hall
| |
− |
| |
− | Leadership Succession: direct leadership transfer and leader elections
| |
− |
| |
− | as explained below. </p> <p><strong>Direct Transfer </strong><br>
| |
− |
| |
− | Direct leadership transfer is executed by the current PA leader at the
| |
− |
| |
− | PA management terminal. The leader would select the "Transfer PA
| |
− |
| |
− | Leadership" option at the terminal. They are then prompted to
| |
− |
| |
− | enter the name of the person who will receive leadership. This person
| |
− |
| |
− | must be online and be standing near the terminal. The person who will
| |
− |
| |
− | receive leadership must also have enough lots free to take ownership of
| |
− |
| |
− | the PA hall. If they satisfy the requirements, the PA leadership and
| |
− |
| |
− | the PA hall ownership will be transferred to them. If they do not
| |
− |
| |
− | satisfy the requirements, the existing leader will receive a message as
| |
− |
| |
− | to why the change could not be made. Trial accounts are not eligible
| |
− |
| |
− | for leadership or PA hall ownership. </p> <p><strong>Elections
| |
− |
| |
− | </strong><br> During the regular weekly PA maintenance, the system will
| |
− |
| |
− | examine the last login time of the PA leader. If they have not logged
| |
− |
| |
− | in for one month, the system will send an email warning to the PA
| |
− |
| |
− | members. The warning will explain that the leader has not been active
| |
− |
| |
− | and that a voting process for a new leader has been opened. </p> <p>The
| |
− |
| |
− | voting process will use the same interface as player city voting. Three
| |
− |
| |
− | options will become available on the guild management terminal during
| |
− |
| |
− | voting: </p> <p>• Register / Unregister - Any full PA member
| |
− |
| |
− | may run for election. They would select this option to add themselves
| |
− |
| |
− | to the ballot. Only members on the ballot are eligible for election.
| |
− |
| |
− | Any guild member in normal standing can register to run. Sponsored
| |
− |
| |
− | applicants will not be eligible to run. </p> <p>• Cast
| |
− |
| |
− | Vote - This option allows a member to select who they wish to vote for.
| |
− |
| |
− | They may also choose to abstain. A member may change their vote at any
| |
− |
| |
− | time </p> <p>• View Standings - allows the player to
| |
− |
| |
− | look at who is currently registered and how many votes they have
| |
− |
| |
− | received. </p> <p>Exactly two weeks after the election is started, the
| |
− |
| |
− | votes will be tallied. The individual with the most votes will become
| |
− |
| |
− | leader of the PA. </p> <p>In many cases, the owner of a PA hall and the
| |
− |
| |
− | PA leader will be different characters. In order to prevent a PA from
| |
− |
| |
− | losing a PA hall due to the absence of the hall owner, PA leaders now
| |
− |
| |
− | have a limited ability to claim PA halls they do not own. A new guild
| |
− |
| |
− | terminal option "Accept PA Hall" will appear (for guild
| |
− |
| |
− | leader) if the hall owner has not logged in for 28 days. Once the guild
| |
− |
| |
− | leader owns the hall, the structure may be transferred to another
| |
− |
| |
− | player using the /transferStructure command. </p> <p><strong>Profession
| |
− |
| |
− | Dancer </strong></p> <p>• Added new dance (Tumble) to
| |
− |
| |
− | Dancing Knowledge I </p> <p>• Added new dance (Tumble2) to
| |
− |
| |
− | Dancing Knowledge II </p> <p>• Added new dance (Breakdance)
| |
− |
| |
− | to Dancing Knowledge III </p> <p>• Added new dance
| |
− |
| |
− | (Breakdance2) to Dancing Knowledge IV </p> <p>• Removed the
| |
− |
| |
− | 15sec delay between stopping one song or dance and starting a new song
| |
− |
| |
− | or dance. </p> <p>• Removed chance of making a mistake while
| |
− |
| |
− | dancing. </p> <p><strong>Profession Musician </strong></p>
| |
− |
| |
− | <p>• Added new song (Starwars4) to Novice Musician skill
| |
− |
| |
− | box. </p> <p>• Added new song (Funk) to Music Knowledge II
| |
− |
| |
− | </p> <p>• Removed the 15sec delay between stopping one song
| |
− |
| |
− | or dance and starting a new song or dance. </p> <p><strong>Profession -
| |
− |
| |
− | Image Designer </strong></p> <p>• Reduced Image Designer
| |
− |
| |
− | skill point costs by 16 by reducing each skill box between Novice Image
| |
− |
| |
− | Designer and Master Image Designer by one point. </p> <p>•
| |
− |
| |
− | Removed Image Designer action timers for Body and Cosmetic changes </p>
| |
− |
| |
− | <p><strong>Quests </strong></p> <p>• Quests with timers now
| |
− |
| |
− | display the timer in the quest journal. </p> <p>•
| |
− |
| |
− | Quest News, our quest reporters have been digging around and were able
| |
− |
| |
− | to bring you the following quest news stories: </p> <p>•
| |
− |
| |
− | <strong>Story Arc: </strong><strong>Secrets of the Syren, Chapter two;
| |
− |
| |
− | More Than You Bargained For </strong> </p> <p>•
| |
− |
| |
− | Breaking News: Information has been received regarding the missing
| |
− |
| |
− | freighter pilot from Naboo. While this information has not been made
| |
− |
| |
− | public, a Rebel Officer in Tyrena as well as an Imperial Officer in
| |
− |
| |
− | Bestine and a private citizen in Theed have all been seen in talks with
| |
− |
| |
− | the various parties involved in the search. This raises the question of
| |
− |
| |
− | the seriousness of this situation. Parties involved in the initial
| |
− |
| |
− | search for this pilot are encouraged to talk to their initial contact.
| |
− |
| |
− | </p> <p>• <strong>Quest: Enough! </strong></p>
| |
− |
| |
− | <p>• From the journal of a holonews reporter: Looks like the
| |
− |
| |
− | fighting was rather rough in Corellia space today. I had the
| |
− |
| |
− | opportunity to actually see some of the fighting. I could kick
| |
− |
| |
− | myself for not bringing my holo-recorder! It appeared to end in a draw,
| |
− |
| |
− | but of course I can't actually report that! Interestingly, two
| |
− |
| |
− | ships crashed: one on Talus and the other on Corellia. Sources
| |
− |
| |
− | tell me that an Imperial officer named Ceth Laike at the Imperial
| |
− |
| |
− | Outpost in Talus is looking for the pilot of one of these ships. A
| |
− |
| |
− | Rebel named Acun Solari in Tyrena is looking for the other. I
| |
− |
| |
− | hope they didn't land in bad spots. Sometimes the local gangs
| |
− |
| |
− | salvage parts off of downed ships </p> <p>• <strong>Quest:
| |
− |
| |
− | Imperial Defector </strong></p> <p>• ### $!
| |
− |
| |
− | Encrypted transmission from Jom Irimore, Rebel Alliance cell member in
| |
− |
| |
− | Tyrena to Teslo Ten'doora at the base. Sir, I have a new
| |
− |
| |
− | contact. Another member of the Imperial Military (a high-ranking
| |
− |
| |
− | one, I might add) is going to supply us with information. I'll
| |
− |
| |
− | send someone to bring him to you as soon as possible. I trust in
| |
− |
| |
− | this officer's defection. Apparently, his entire family was on
| |
− |
| |
− | Alderaan. End transmission ^#)%)()(@!#^### </p> <p>•
| |
− |
| |
− | <strong>Quest: Rebel Informant </strong><br> <strong>Memo </strong><br>
| |
− |
| |
− | To: Lt. Allard Lissara <br> From: Jaek Vercet, Imperial
| |
− |
| |
− | Representative to Moenia <br> <br> You were correct, sir. Those
| |
− |
| |
− | rebels are starting to cave. One of them came to me, telling me
| |
− |
| |
− | about a rift in the Alliance's leadership. He's willing to give
| |
− |
| |
− | us information if we offer him immunity for his treason. I leave
| |
− |
| |
− | that decision to you. I'm laying low in one of the buildings in
| |
− |
| |
− | town and will need to send someone to bring the Rebel to you. </p>
| |
− |
| |
− | <p><strong>Jedi </strong></p> <p>• Fixed an issue where Jedi
| |
− |
| |
− | are able to heal other Jedi in incorrect cases </p> <p><strong>Player
| |
− |
| |
− | Event Perks </strong></p> <p>• A number of new venues and
| |
− |
| |
− | decorations have been added to the player event promoter NPC </p>
| |
− |
| |
− | <p>• Player event decorations can now be rotated. You can
| |
− |
| |
− | now use a radial menu on Rental Deeds for Player Event Perks to check
| |
− |
| |
− | how much time they have before they expire. Many Player Event Perks can
| |
− |
| |
− | now be redeeded. By using the radial menu, the owner of a Player Event
| |
− |
| |
− | Perk may check how long the perk has before it expires. </p>
| |
− |
| |
− | <p><strong>UI </strong></p> <p>• Text changes made to the
| |
− |
| |
− | Popup help </p> <p>• Fixed a problem with the camera
| |
− |
| |
− | rotation spin </p> <p>• Changed UI options text from
| |
− |
| |
− | "Default (Modeless)" to "MMORPG Modeless" </p>
| |
− |
| |
− | <p>• Changed default user interface keymap to "Star
| |
− |
| |
− | Wars Galaxies </p> <p>• It is no longer possible to
| |
− |
| |
− | configure the UI to use modal chat while in one of the new modeless
| |
− |
| |
− | user interfaces. </p> <p>• You can now turn with the
| |
− |
| |
− | keyboard while holding down left mouse button while using the default
| |
− |
| |
− | keymap </p> <p>• Several optimizations to client terrain and
| |
− |
| |
− | flora rendering which should show increased frame-rate, especially
| |
− |
| |
− | during movement. Some players may find they can increase terrain detail
| |
− |
| |
− | and/or flora distances and still get good frame rate </p>
| |
− |
| |
− | <p>• Optimizations to water code to improve client
| |
− |
| |
− | performance. Water detail control currently does nothing. </p>
| |
− |
| |
− | <p>• Fixed an issues where water fountains were not showing
| |
− |
| |
− | the "water" </p> <p><strong>GCW </strong></p> <p>•
| |
− |
| |
− | Removed donate resource option from faction HQ terminals </p>
| |
− |
| |
− | <p><strong>Group Loot Options </strong></p> <p>• The group
| |
− |
| |
− | leadership and master looter will no longer transfer to another member
| |
− |
| |
− | when crossing a server boundary, traveling, etc. </p> <p>•
| |
− |
| |
− | Droids and pets can no longer be made leaders or master looters </p>
| |
− |
| |
− | <p><strong>Space </strong></p> <p>• Fixed a bug where the
| |
− |
| |
− | s-foils on the b-wing were not opening and closing upon command </p>
| |
− |
| |
− | <p><strong>Structures </strong></p> <p>• We have expanded
| |
− |
| |
− | the viewing range on all player structures. This means they will now be
| |
− |
| |
− | visible sooner upon approaching them. </p> <p>• Owners of
| |
− |
| |
− | houses with access fees will no longer receive a message when someone
| |
− |
| |
− | tries to enter the house but can't pay the fee. This message will go to
| |
− |
| |
− | the person attempting to enter the house instead. </p> <hr>
| |
− |
| |
− | <strong><br> </strong><strong>Version 0.117554 </strong><strong><br>
| |
− |
| |
− | </strong><strong>March 25, 2005 </strong><br> <br> <strong>Group Loot
| |
− |
| |
− | </strong> <p>• Fixed a loot bug where no player feedback
| |
− |
| |
− | would be given if the corpse was empty when using /loot </p>
| |
− |
| |
− | <p><strong>Quests: </strong></p> <p>• Fixed an issue that
| |
− |
| |
− | was causing timers to not always show up in the quest journal </p> <hr>
| |
− |
| |
− | <p><strong>Publish 0.117734 </strong><strong><br>
| |
− |
| |
− | </strong><strong>March 29, 2005 </strong></p> <p><strong>Crafting
| |
− |
| |
− | </strong></p> <p>• Fixed a bug where a crafting tool can
| |
− |
| |
− | hang while loading schematic. </p> <p>• Fixed recyclers, the
| |
− |
| |
− | tumble blender, and the agitator motor. </p> <p><strong>Guilds
| |
− |
| |
− | </strong></p> <p>• Fixed bug where guilds could no longer be
| |
− |
| |
− | placed on the Entry or Ban lists using "guild:abbreviation"
| |
− |
| |
− | </p> <hr> <p><strong> </strong><strong>Publish 0.118054
| |
− |
| |
− | </strong><strong><br> </strong><strong>March 31, 2005 </strong><br>
| |
− |
| |
− | <br> <strong>Player Event Perks </strong></p> <p>• Fixed an
| |
− |
| |
− | issue preventing the jukebox from playing. </p> <p><strong>GCW
| |
− |
| |
− | </strong></p> <p>• Eased the faction base placement
| |
− |
| |
− | restrictions </p> <p><strong>Misc. </strong></p> <p>•
| |
− |
| |
− | Improve server stability </p> <p>• Fixed issue where objects
| |
− |
| |
− | could not be moved up or down in one of the rooms of the Corellian
| |
− |
| |
− | small style 2 house </p> <hr> <p><strong>Live - April 1, 2005
| |
− |
| |
− | </strong><strong><br> </strong><strong>Version 0.11825 </strong><br>
| |
− |
| |
− | <br> <strong>Group Loot </strong></p> <p>• Jedi can
| |
− |
| |
− | no longer tune force crystals or krayt pearls in the lottery loot
| |
− |
| |
− | window. </p> <hr> <strong><br> </strong><strong>Live
| |
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− | </strong><strong><br> </strong><strong>Version 0.118868
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− | </strong><strong><br> </strong><strong>April 8th, 2005 </strong>
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− | <p><strong>Vendor Search </strong></p> <p>• Added min and
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− | max price filter UI to the vendor search </p> <p><strong>Player
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− | Associations </strong></p> <p>• PA election information will
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− | no longer be forgotten by guild terminals. Any elections in progress
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− | will be recovered and accessible from the guild terminal once more.
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− | </p> <hr> <p><strong> </strong><strong>Version 0.119880
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− | </strong><strong><br> </strong><strong>April 18th, 2005 </strong></p>
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− | <p><strong>Vendor Search </strong></p> <p>• Fix text
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− | clipping in the commodities min/max price filter window </p>
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− | <p>• Improved commodities category search to include
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− | individual item type. </p> <p>• Improved commodities
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− | category search for factory crates to include the actual item inside
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− | the crate. </p> <p><strong>GCW </strong></p> <p>• Faction
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− | bases now can be placed in clusters of 3. There can be no more than 3
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− | bases within 600 meters of one another. </p> <p><strong>Misc
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− | </strong></p> <p>• Modify containment system to prevent CS
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− | from accidentally putting players in their inventory (stop laughing =P
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− | )</p> </TD> </TR> </TBODY> </TABLE></div>
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