Difference between revisions of "SceneEndBaselines"

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Line 29: Line 29:
 
:Also puts the object in the game world.
 
:Also puts the object in the game world.
  
 +
* '''NOTES''':
 +
:This opcode is sent after the server has finished sending all
 +
:Baselines for the Object. Baselines for the object can no longer
 +
:be sent, and updates to the baseline must be sent via Delta Messages.
 
|valign=top|
 
|valign=top|
 
===Tags===
 
===Tags===

Revision as of 02:06, 21 December 2006


Struct


SHORT Operand_Count
INT Opcode
LONG Object ID

Variable Descriptions


Opperand_Count = 2

Opcode = 2C436037


  • ObjectID:
End baseline sending for this Object.
Also puts the object in the game world.
  • NOTES:
This opcode is sent after the server has finished sending all
Baselines for the Object. Baselines for the object can no longer
be sent, and updates to the baseline must be sent via Delta Messages.

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.


Sample Code

Insert Code Snippet Here...

Sample Packet

Insert Sample Packet Here...