Difference between revisions of "Stats (Game Mechanics)"
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Figuring the Base from existing Stat and Cost values means you are working with rounded numbers ( a cost of 9 may actually be 8.57 rounded up), so again, the results will not always be exact. | Figuring the Base from existing Stat and Cost values means you are working with rounded numbers ( a cost of 9 may actually be 8.57 rounded up), so again, the results will not always be exact. | ||
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== Formulas == | == Formulas == |
Revision as of 02:05, 18 February 2008
Game Mechanics - Mechanics Category
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Stat Migration
Players may set their stats while on the tutorial and they will take effect instantaneously. When a player leaves the tutorial they can still access their stat migration window and change their stat configuration however the new configuration will not take affect until they interact with an image designer. Fortunately the system is built with a way to change these stats when you get more experience with the game and have a better idea of the specific distribution you want to have. Based out of the need and desire of people to mold and change their bodies Image Designers are granted the ability to change stats for players. Image designers not only specialize in altering the body shape, color, markings, hair and alien special features, they excel at changing your physical condition (stats) as well. Generally it's a pretty easy process. First you will want to find an Image designer. The first place to look if you are in Coronet, Theed or Bestine, is at the image designer tents located in these cities. The one in Coronet is on the outside of the Shuttle Port Park only a short walk from the star port. In Theed it is near the cantina, and likewise in Bestine. Alternatively you can find an image designer by using the community search function in-game and Choosing Image Designer from the search options to see if any are near you. Once you are with an Image Designer you must group with them and the process takes at least 10 minutes. First you will negotiate with the Image Designer over the cost. Once you have agreed on the cost using the ID service window, you should open up your character sheet window (Ctrl-C) and click on the "Stat Migration Button". The stat migration window will open up and you will see all of your stats and they will have corresponding sliders. Move the slider back and forth to adjust your stats. The numbers will rise and fall based on the position of the slider. At the end of 10 minutes, the session will end and your stats will be adjusted to the levels you set them at. Be careful not to accidentally close the window. If you do, the Image Designer will have to start the session over from the beginning and it will require a full 10 minute session. It should be noted that this is a general guide intended to help those that do not have experience with stats or are new to the game. Your experience and personal play style will have a great effect on your decisions as to what stats you want.
Character Statistics
HAM RegenerationRegen Stat Effects The three regen stats (Constitution, Stamina, Willpower) determine how quickly their respective pools regenerate. All three pools appear to regenerate using exactly the same formula. All three regeneration rates are equally affected by the character stance (standing, kneeling, sitting, or prone). Health_Sitting_Regen( per second ) = CONSTITUTION * 13 / 1200 Kneeling_Regen( per second ) = Sitting_Regen * ( 5 / 7 ) It may be easier to remember that sitting has 75% faster regen than standing, and kneeling has 25% faster regen than standing. Example: Rodan artisan (Constitution=300, Stamina=750, Willpower=550) Kneeling: Standing or Prone:
Special Ability Cost ReductionWe've all been mystified by how SQF (Strength/Quickness/Focus) affects HAM costs when specials are thrown, and I've seen a lot of people using the 10:1 ratio for Stat:Cost reduction. It isn't that. I've managed to get close to the actual formula, but there are some tiny fractional amounts which I haven't been able to account for. Still, the formula is pretty damned close and should get you within 1 point of the actual ingame HAM costs of throwing specials. This means fairly acurate calculators can be built which will show you how HAM costs are affected by adjusting your SQF. Ready?
The SQF value is a 14:1 percentage reduction of the Base Cost of the special attack.
For example: 1. UAH2 has a base cost of 12/18/12. 2. Given an S/Q/F of 400/350/450, the HAM cost is reduced by 28.6% / 25% / 32%. 3. HAM cost for these stats is 9/14/8. That's 8.75 / 13.5 / 8.14 rounded.
I'll stress again that the formula isn't accounting for some fractional amounts, but will usually get within 1 point of actual ingame costs.
HAM cost formula where Base is the H, A or M base cost for the skill and Stat is the relevant SQF value: Cost = Base * ( 1 - ( Stat / 1400 ) )
Well, now I suppose you want to know the Base values for all the skills. Try this where Cost is actual, ingame H, A or M cost and Stat is the relevant SQF value: Base = Cost / ( 1 - ( Stat / 1400 ) )
Figuring the Base from existing Stat and Cost values means you are working with rounded numbers ( a cost of 9 may actually be 8.57 rounded up), so again, the results will not always be exact.
FormulasSource References |