Difference between revisions of "Languages (Game Messages)"

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Revision as of 06:02, 24 February 2008

Game Messages - Language Messages

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Languages (Game Messages)

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Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples
basic Basic Innate speech of humans. Example
bothese Bothese Innate speech of bothans. Example
comprehend comprehend Example
dosh Dosh Innate speech of trandoshans Example
fluent_many You are fluent in %DI languages. Notification to player after they use the /language command of how many languages they currently know, along with particulars such as their comprehension and speech for these. Example
fluent_one You are fluent in 1 language. Notification to player after they use the /language command of how many languages they currently know, along with particulars such as their comprehension and speech for these. This indicates that the player only knows one language (their own). Example
ithorian Ithorese Innate speech of Ithorians Example
language_current Your current language is %TT. This message is seen by the player as part of the /language list to notify them of what language they are currently using. This message is also seen when the player changes languages to speak something different. Example
lekku Lekku Innate speech of Twileks Example
lekku_no_comprehend %TT communicates in a body language that you do not understand. This is the message received by players that cannot understand lekku speak used by twileks. No non twilek with the exception of a smuggler with language comprehension skill mod can understand lekku. Example
moncalamarian Mon Calamarian Innate speech of Mon Calomari Example
not_fluent_in_language You are not fluent in the language %TT. Message given to a player when they attempt to speak a language in which they have not been trained to speak. Example
not_spoken_language %TT is not a language. Message given to a player when they attempt to use the /language command and input an improper syntax for the language parameter. Ex. /language NotALanguage Example
prose_bad_species %TT are unable to learn skill: %TO. Message given to humans if they attempt to learn Syriiwook speach. This message is also given to wookies if they attempt to learn any other language speech other than Shyriiwook. Example
prose_comprehend and comprehend %DI languages. Notification to player as part of the /language command usage of how many languages they understand. Example
prose_speak You speak %DI Notification to player as part of the /language listing of how many languages they currently can speak. Example
rodese Rodese Innate speech of Rodians Example
ryl Ryl Innate speech of Twileks Example
shyriiwook Shyriiwook Innate speech of Wookies Example
speak speak Example
spoken_languages List of Languages Example
sullustan Sullustese Innate speech of Sullustans Example
usage Usage: /language <language> Message a player receives when they attempt to input inproper syntax with the /language command such as multiple words within the same line. Ex. /language This Is Not A Language Example
zabrak Zabrak Innate speech of Zabraks Example