Difference between revisions of "Experience (Game Mechanics)"
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As you continually succeed in surveying or using your pistol, you will notice that the experience points are accumulated in your Skills Interface (CTRL-S). When you get enough experience of a certain type, you will get a system message telling you that you have become eligible to train in a higher level skill box than you currently have. This is what earning experience is all about. | As you continually succeed in surveying or using your pistol, you will notice that the experience points are accumulated in your Skills Interface (CTRL-S). When you get enough experience of a certain type, you will get a system message telling you that you have become eligible to train in a higher level skill box than you currently have. This is what earning experience is all about. | ||
+ | == Losing Exp == | ||
+ | exp caps and losing xp..etc etc | ||
== Experience Types == | == Experience Types == |
Revision as of 14:29, 24 February 2008
Experience Mechanics - Mechanics Category
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ExperienceExperience is tallied in points and is awarded to the player after they have performed certain tasks. The amount of experience points awarded is presented to the player on their screen as a system message. Experience granted is only directly relative to the type of task that has just been successfully completed. See the sub menus below for more details on how to earn experience, and the different types of experience.
Experience EarningExperience is only granted to you when you successfully do something in a particular skill. For instance, to get Surveying experience, you have to successfully perform a survey for resources. When this is done, you will get a message telling you how much Surveying experience you have been granted. You can't get Pistol experience from using a survey tool; you need to use your pistol in combat. Different skills require that you earn your experience in different ways. For instance, any of the Artisan professions, (crafters), only get part of their experience from actual crafting. The remainder of their experience is granted to them slowly over time, as their item is used. This is called "Usage Experience". There will be more about the different experience types in the sub category "Experience Types". As you continually succeed in surveying or using your pistol, you will notice that the experience points are accumulated in your Skills Interface (CTRL-S). When you get enough experience of a certain type, you will get a system message telling you that you have become eligible to train in a higher level skill box than you currently have. This is what earning experience is all about. Losing Expexp caps and losing xp..etc etc Experience TypesAs mentioned before there are different types of experience for different types of skills. To earn combat experience in a certain weapon, you need to use that weapon in combat and successfully defeat creatures. When you do this, you will earn weapon experience as well as general combat experience. Crafting experience is earned when you successfully craft an item, and then have someone use that item for X amount of time. At lower levels, you get more experience granted to you at the time of item creation than from its long time use. As you get into the higher levels of crafting, your experience allotment leans more towards the long time usage and less for the actual creation of the item. To earn healing experience, you need to successfully heal pool damage (Mind, Action, and Health), or successfully heal wounds on other players. Unfortunately, healing yourself will not grant you experience. Entertainer experience is earned by either dancing or playing an instrument while someone, who needs healing, chooses to "Watch" you dance or "Listen" to you play. "Watch" and "Listen", among other choices, are able to be selected through your radial menu (please see the appropriate section for more information on "radial menus"). This must be done inside a Cantina, Hotel, or Theater. As you slowly heal them, you earn small ticks of entertainer experience over time. Source References |