Difference between revisions of "General Crafting Mechanics (Game Mechanics))"
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− | = | + | == Overview == |
+ | Crafting is a key component of the economy in Star Wars Galaxies. Artisans and other related characters (including Weaponsmiths, Tailors and even Chefs) can build virtually anything, ranging from blasters to buildings, and then place these items for sale through the Galactic Bazaar. | ||
+ | It's very important to note that crafting covers a wide variety of activities beyond just assembling useful devices. In fact, Chefs and Tailors use the exact same crafting system as Armorsmiths and Droid Engineers; they just produce different types of goods. | ||
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+ | Artisans begin the game with the ability to craft a limited number of basic objects. Crafting requires three things: a schematic of the object you want to craft, the components necessary to build the item, and a crafting device of some kind. | ||
Revision as of 12:03, 5 March 2008
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Game Mechanics - Mechanics Category
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OverviewCrafting is a key component of the economy in Star Wars Galaxies. Artisans and other related characters (including Weaponsmiths, Tailors and even Chefs) can build virtually anything, ranging from blasters to buildings, and then place these items for sale through the Galactic Bazaar. It's very important to note that crafting covers a wide variety of activities beyond just assembling useful devices. In fact, Chefs and Tailors use the exact same crafting system as Armorsmiths and Droid Engineers; they just produce different types of goods. Artisans begin the game with the ability to craft a limited number of basic objects. Crafting requires three things: a schematic of the object you want to craft, the components necessary to build the item, and a crafting device of some kind.
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