Difference between revisions of "Crafting Stations (Game Mechanics)"
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There are two types of crafting stations, with these being Public and Private. | There are two types of crafting stations, with these being Public and Private. | ||
− | Public crafting stations are located (surprise!) in public and handle schematics ranging from complexity 21-25. You'll usually see them near marketplaces in cities. | + | Public crafting stations are located (surprise!) in public and handle schematics ranging from complexity 21-25. You'll usually see them near marketplaces in cities. A private crafting station is purchased and can be stored in your inventory like other objects, then dropped in a house and used like a public crafting station. |
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+ | '''Effects of Item Complexity''' | ||
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Item complexity's effect on the selection of available schematics comes in the following manner. These schematics only show up to the player in the crafting tool if they meet the appropriate qualifications. Item schematics are broken down into 3 categories. The first category are those schematics that can be used with a generic crafting tool. These incorporate all schematics that range from complexity 1 to 15. The second category are those schematics that can be used with only a specialized tool. These schematics range from complexity 16-20. The third grouping of schematics are those that require a specialized tool and at least a public crafting station (those found in npc cities or ranger camps). These schematics range from 21 to 25. The fourth and last grouping of schematics are those that require a specialized tool and a private (player crafted) crafting station. For clarification, all lower tiered schematics can be used by the next highest tier. This means that schematics from 1-20 can be used with just a specialized tool, 1-25 complexity can be used at a public station with a specailized tool, and a private station with a specialized tool can use all schematics. | Item complexity's effect on the selection of available schematics comes in the following manner. These schematics only show up to the player in the crafting tool if they meet the appropriate qualifications. Item schematics are broken down into 3 categories. The first category are those schematics that can be used with a generic crafting tool. These incorporate all schematics that range from complexity 1 to 15. The second category are those schematics that can be used with only a specialized tool. These schematics range from complexity 16-20. The third grouping of schematics are those that require a specialized tool and at least a public crafting station (those found in npc cities or ranger camps). These schematics range from 21 to 25. The fourth and last grouping of schematics are those that require a specialized tool and a private (player crafted) crafting station. For clarification, all lower tiered schematics can be used by the next highest tier. This means that schematics from 1-20 can be used with just a specialized tool, 1-25 complexity can be used at a public station with a specailized tool, and a private station with a specialized tool can use all schematics. | ||
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+ | '''Crafting Station Effectiveness''' | ||
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+ | This is an attribute of the crafting station itself. Its function is to serve as a modifier to the random roll event for experimentation and assembly attempts. Having a positive value in this will mean a bonus to the roll, where having a negative will decrease chances of favorable rolls. Public stations have a default value of 0.0. Private stations can vary widely in this depending on quality of resources and components used. | ||
==Source References== | ==Source References== |
Revision as of 02:08, 7 March 2008
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Game Mechanics - Mechanics Category
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Crafting Station MechanicsGeneral information:
There are two types of crafting stations, with these being Public and Private. Public crafting stations are located (surprise!) in public and handle schematics ranging from complexity 21-25. You'll usually see them near marketplaces in cities. A private crafting station is purchased and can be stored in your inventory like other objects, then dropped in a house and used like a public crafting station.
Effects of Item Complexity
When an item goes through the full crafting process and is completed, the crafting tool will take an amount of time equivilant to 2 x complexity of schematic as the total number of seconds that will pass before the item is created as a prototype from the crafting tool. For factories this timer is 8 x complexity of schematic and determines the total time that it will take in seconds for each item to be produced and deposited into the factory output hopper. Item complexity's effect on the selection of available schematics comes in the following manner. These schematics only show up to the player in the crafting tool if they meet the appropriate qualifications. Item schematics are broken down into 3 categories. The first category are those schematics that can be used with a generic crafting tool. These incorporate all schematics that range from complexity 1 to 15. The second category are those schematics that can be used with only a specialized tool. These schematics range from complexity 16-20. The third grouping of schematics are those that require a specialized tool and at least a public crafting station (those found in npc cities or ranger camps). These schematics range from 21 to 25. The fourth and last grouping of schematics are those that require a specialized tool and a private (player crafted) crafting station. For clarification, all lower tiered schematics can be used by the next highest tier. This means that schematics from 1-20 can be used with just a specialized tool, 1-25 complexity can be used at a public station with a specailized tool, and a private station with a specialized tool can use all schematics.
Crafting Station Effectiveness This is an attribute of the crafting station itself. Its function is to serve as a modifier to the random roll event for experimentation and assembly attempts. Having a positive value in this will mean a bonus to the roll, where having a negative will decrease chances of favorable rolls. Public stations have a default value of 0.0. Private stations can vary widely in this depending on quality of resources and components used. Source References |
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