Difference between revisions of "Berserk 1 (Source)"
(New page: {{PageHeader|Source Page|Berserk}} Berserk AlonzoOdantis wrote: 4-0-0-0 brawler She stood unarmed, unarmored, and unbuffed in any way while i hit her. My weapon: 230-405 2.6 spd scyth...) |
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Revision as of 14:17, 9 March 2008
Source Page - Berserk
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Berserk
AlonzoOdantis wrote:
4-0-0-0 brawler
She stood unarmed, unarmored, and unbuffed in any way while i hit her.
My weapon: 230-405 2.6 spd scythe blade
in testing done withOUT berserk on, damage ranged on average* from 89-151 with berserk 1, damage ranged on average* from 120ish to 180ish with berserk 2, damage ranged on average* from 120ish to 180ish
Berserk 1 lasts approx. 20 seconds Berserk 2 lasts approx. 2 minutes or 120 seconds
some questions to be raised:
1) anyone else think my damage should have been higher in all 3 considering she had no mitigation or special items/buffs? 230-405 weapon doing 89-151 seems wrong.... i guess this is for factors such as melee defense and such but i'd like some reply to this if anyone knows for sure.
Berserk is supposed to add +75 damage to your attacks. Your friend had +20 Unarmed Toughness (so a damage reduction of 20%, in addition to the 75% PvP reduction)
If Berserk is added after Proficiency Damage Bonus then: So the damage (max) that you would be doing would be:
405 * 1.5 = 607.5 (proficiency bonus damage multiplier) 607.5 + 75 = 682.5 607.5 * .25 = 170.6 (the % of damage you should be doing after PvP Reduction) 170.6 * .80 = 136.5 (after toughness)
If Berserk is added before Proficiency Damage Bonus then:
So the damage (max) that you would be doing would be:
405 + 75 = 480 (Berserk bonus 480 * 1.5 = 720 (proficiency bonus damage multiplier) 720 * .25 = 180 (the % of damage you should be doing after PvP Reduction) 180 * .80 = 144 (after toughness)
There is probably a factor I'm missing numericaly (I know smugglers get melee and ranged mitigation 1 somewhere in their trees), but it appears, based upon what I've seen from berserk that you're doing more than it would appear you should be. Probably the weapon's AP needs factored in (I bet melee weapons with AP are treated as if they have resists, ie they get the damage multiplied, whereas ranged attacks won't get their damage bonus from AP unless you (the target) have armor resistant to it.)
Otherwise, that looks like it's doing precisely what berserk is supposed to be doing. Keep in mind I've added making berserk useful to my Top 5 submission, so maybe we'll see some love in that area.