Difference between revisions of "Droid Healing (Game Mechanics)"
(→Droid Healing Mechanics) |
(→Related Tags) |
||
Line 50: | Line 50: | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
− | ||{{ | + | ||{{D25%}} |
|- | |- | ||
||{{GameMechanics}} | ||{{GameMechanics}} |
Revision as of 15:42, 28 March 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Droid Healing MechanicsDroid Repair Kits
Repair kit range is 6 meters. The energy attribute is the total damage that will be healed. The energy stat is divided amongst the three ham bars. If a pack has 600 energy, it will heal each HAM bar for 200 points (if one has less than 200 points of damage, it will distribute the extra among the others.
Droid Repair Kit Attributes:
This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the weapon from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. Volumn Represents the current container contents of the kit.
This attribute appears only on crafted items. The crafter's name is listed here. Serial Number This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This attribute is used to indicate the total number of uses left in the item before it is fully consumed.
This attribute indicates the potential strength of the heals offered by this item. This value is divided amongst the three ham pools of the target and any surplus that is created is passed on to the next ham pool if any remains to be healed. Source References
|
Bold text |