Difference between revisions of "PlayerEmote (0000012E)"
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+ | Sample NGE packet by cAble@projectswg | ||
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+ | 05 00 #Operand | ||
+ | 46 5E CE 80 #ObjController | ||
+ | 0B 00 00 00 # | ||
+ | 2E 01 00 00 #ControllerType: SocialEmoteReceive | ||
+ | CA 16 09 91 45 00 00 00 #CharacterID | ||
+ | 00 00 00 00 #Unknown INT | ||
+ | CA 16 09 91 45 00 00 00 #SenderID | ||
+ | CA 16 09 91 45 00 00 00 #ReceiverID | ||
+ | 6F 01 00 00 #EmoteType | ||
+ | 03 #Flag | ||
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Revision as of 16:59, 12 September 2013
Object Controller - PlayerEmote (0000012E)
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Struct
Variable DescriptionscontrollerID = 0000012E
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Tags
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Sample NGE packet by cAble@projectswg
05 00 #Operand 46 5E CE 80 #ObjController 0B 00 00 00 # 2E 01 00 00 #ControllerType: SocialEmoteReceive CA 16 09 91 45 00 00 00 #CharacterID 00 00 00 00 #Unknown INT CA 16 09 91 45 00 00 00 #SenderID CA 16 09 91 45 00 00 00 #ReceiverID 6F 01 00 00 #EmoteType 03 #Flag
Example Code
packet << (uint16)5; packet.opcode2(ObjController); packet << (uint32)0xB; packet << (uint32)0x012E; packet << (uint64)recip; //recipient packet << (uint32)0; //unkown packet << (uint64)sender->ObjID; //source packet << (uint64)sender->Target; //This is normally the target... packet << emoteId; //ID packet << (uint8)0;packet << (uint16)0x0300;