Difference between revisions of "PlayerEmote (0000012E)"
From SWGANH Wiki
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===Example Code=== | ===Example Code=== | ||
packet << (uint16)5; | packet << (uint16)5; | ||
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packet << (uint16)0x0300; | packet << (uint16)0x0300; | ||
+ | </pre> | ||
Revision as of 17:21, 12 September 2013
Object Controller - PlayerEmote (0000012E)
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Struct
Variable DescriptionscontrollerID = 0000012E
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Tags
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===Example Code=== packet << (uint16)5; packet.opcode2(ObjController); packet << (uint32)0xB; packet << (uint32)0x012E; packet << (uint64)recip; //recipient packet << (uint32)0; //unkown packet << (uint64)sender->ObjID; //source packet << (uint64)sender->Target; //This is normally the target... packet << emoteId; //ID packet << (uint8)0; packet << (uint16)0x0300;
Struct
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THIS STRUCT MAY RELATE TO ONLY NGE cable@projectswg
05 00 #Operand 46 5E CE 80 #ObjController 0B 00 00 00 # 2E 01 00 00 #ControllerType: SocialEmoteReceive CA 16 09 91 45 00 00 00 #CharacterID 00 00 00 00 #Unknown INT CA 16 09 91 45 00 00 00 #SenderID CA 16 09 91 45 00 00 00 #ReceiverID 6F 01 00 00 #EmoteType 03 #Flag