Difference between revisions of "QuestTaskTimerData (00000444)"
From SWGANH Wiki
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+ | {{PageHeader|Object Controller|ShipHit (00000433)}} | ||
+ | {| border="0" width="90%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | ===Struct=== | ||
+ | ---- | ||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="wikitable" | ||
+ | |||
+ | |{{Long}}|'''Object ID''' | ||
+ | |- | ||
+ | |||
+ | |||
+ | |{{Int}}|'''Unknown INT''' | ||
+ | |- | ||
+ | |||
+ | |||
+ | |{{Float}}|'''Vector: Up_w''' | ||
+ | |- | ||
+ | |{{Float}}|'''Vector: HitLocation''' | ||
+ | |- | ||
+ | |{{Int}}|'''HitType''' | ||
+ | |- | ||
+ | |{{Float}}|'''Integrity''' | ||
+ | |- | ||
+ | |{{Float}}|'''Previous Integrity''' | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===Variable Descriptions=== | ||
+ | ---- | ||
+ | controllerID = '''00000433''' | ||
+ | ---- | ||
+ | |||
+ | |valign=top| | ||
+ | |||
+ | ===Tags=== | ||
+ | ---- | ||
+ | {| align="center" | ||
+ | |- | ||
+ | ||{{ObjControllerMessageTag}} | ||
+ | |- | ||
+ | ||{{100%}} | ||
+ | |- | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | <pre> | ||
+ | |||
cAble | cAble | ||
− | + | 05 00 #Operand | |
+ | 46 5E CE 80 #ObjController | ||
+ | 1B 00 00 00 | ||
+ | 33 04 00 00 #shipHit | ||
+ | 59 07 4C 49 47 00 00 00 #Enemyship | ||
+ | |||
+ | 00 00 00 00 #UnknownINT | ||
+ | |||
+ | |||
+ | A0 65 81 43 #vector= Up_w (float) | ||
+ | 90 27 BC 42 | ||
+ | 90 BC 71 43 | ||
+ | |||
+ | |||
+ | 00 00 00 00 #Vector = HitLocation | ||
+ | 00 00 00 00 | ||
+ | 00 00 00 00 | ||
+ | |||
+ | 01 00 00 00 #HitType (This shown up as 00,01,02,03) | ||
+ | |||
+ | |||
+ | 87 71 76 3F #Integrity: float= (0.962670) | ||
+ | 61 D6 79 3F #previousIntegrity: Float (0.975927) | ||
+ | |||
+ | |||
+ | |||
+ | Note on HitTypes | ||
+ | |||
+ | 01 hitLight | ||
+ | |||
+ | 02 hitMedium | ||
+ | |||
+ | 03 hitHeavy | ||
+ | |||
+ | </pre> |
Revision as of 18:40, 27 September 2013
Object Controller - ShipHit (00000433)
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Struct
cAble 05 00 #Operand 46 5E CE 80 #ObjController 1B 00 00 00 33 04 00 00 #shipHit 59 07 4C 49 47 00 00 00 #Enemyship 00 00 00 00 #UnknownINT A0 65 81 43 #vector= Up_w (float) 90 27 BC 42 90 BC 71 43 00 00 00 00 #Vector = HitLocation 00 00 00 00 00 00 00 00 01 00 00 00 #HitType (This shown up as 00,01,02,03) 87 71 76 3F #Integrity: float= (0.962670) 61 D6 79 3F #previousIntegrity: Float (0.975927) Note on HitTypes 01 hitLight 02 hitMedium 03 hitHeavy |