Difference between revisions of "Droid Personality Chips (Game Mechanics)"
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− | Each of the Personality Chips has two lines of experimentation | + | Each of the Personality Chips has two lines of experimentation |
1. '''Durability'''<br> | 1. '''Durability'''<br> | ||
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− | Durability and Effectiveness experimentation are dependent on 50% OQ and 50% CD. Experimentation on either line does not appear to effect any of the Personality Chips, since the only attribute that is affected is the Mechanism Quality. The quality of the Electronics modules does not appear to matter. | + | Durability and Effectiveness experimentation are dependent on 50% OQ and 50% CD. Experimentation on either line does not appear to effect any of the Personality Chips, since the only attribute that is affected is the Mechanism Quality. Mechanism Quality is linked to Experimental Effectiveness. The quality of the Electronics modules does not appear to matter. |
Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components | Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components |
Revision as of 01:31, 1 April 2008
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Game Mechanics - Mechanics Category
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Game MechanicsEach of the Personality Chips has two lines of experimentation 1. Durability
Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components
Source References
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