Difference between revisions of "Droid Misc Items (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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2. [[Arakyd Probe Droid (Schematic)|Arakyd Probe Droid]]<br>
 
2. [[Arakyd Probe Droid (Schematic)|Arakyd Probe Droid]]<br>
 
3. [[Seeker Droid (Schematic)|Seeker Droid]]<br>
 
3. [[Seeker Droid (Schematic)|Seeker Droid]]<br>
4. [Interplanetary Survey Droid (Schematic)|Interplanetary Survey Droid]]<br>
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4. [[Interplanetary Survey Droid (Schematic)|Interplanetary Survey Droid]]<br>
  
  

Revision as of 05:32, 1 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Experimentation Lines:

1. Experimental Quality
2. Experimental Count
3. Experimental Effectiveness

The Arakyd Probe Droid, Seeker Droid, and Interplanetary Survey droid all require resources with 33% OQ, 33% UT, and 33% SR. The Arakyd Probe Droid and Seeker Droids have Durability and Quality listed as experimentation fields, however neither field appears to have an effect on the end result.

Interplanetary Survey Droids have Durability, Quality, and Count as the listed experimentation fields. Only Count and Quality appear to affect the final product. Quality experimentation reduces the amount of time that it takes for the droid to report back and the Charge experimentation increases the number of uses of the ISD. ISDs benefit highly from being a 12 point crafter.

Droid Storage Compartments require 50% OQ and 50% CD. If you are going to use Droid Storage Compartments in the different variety of Kits, experimentation and quality do not matter. If the Droid Storage Compartments are going to be used in a Private Crafting Station, then you will want to have the highest quality resources and experiment the Effectiveness line as fully as you can. Every ounce of success on the DSCs will increase the Function Rating of a Private Crafting Station.

Items affected by these are:

1. Droid Storage Compartment
2. Arakyd Probe Droid
3. Seeker Droid
4. Interplanetary Survey Droid


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