Difference between revisions of "Non Droid Engineer Components (Game Mechanics)"

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(Non Droid Engineer Component Experimentation Mechanics)
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This is a list of the non-DE crafted items that you will need to complete your droid crafting process. None of the subcomponents require quality parts or resources.
 
This is a list of the non-DE crafted items that you will need to complete your droid crafting process. None of the subcomponents require quality parts or resources.
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== Experimental Lines ==
  
 
The Master Artisan parts, which are required for majority of the Master Level Droids and modules, have two fields of experimentation -  
 
The Master Artisan parts, which are required for majority of the Master Level Droids and modules, have two fields of experimentation -  
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The Power Core Unit is used in the Power Droid and Advanced Power Droid. Experimentation and Resource qualities do not appear to affect the abilities of the Power Droid. It is recommended that you use bulk resources to produce the Power Cores.
 
The Power Core Unit is used in the Power Droid and Advanced Power Droid. Experimentation and Resource qualities do not appear to affect the abilities of the Power Droid. It is recommended that you use bulk resources to produce the Power Cores.
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'''Artisan Items'''
 
'''Artisan Items'''

Revision as of 14:27, 2 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Non Droid Engineer Component Experimentation Mechanics

This is a list of the non-DE crafted items that you will need to complete your droid crafting process. None of the subcomponents require quality parts or resources.


Experimental Lines

The Master Artisan parts, which are required for majority of the Master Level Droids and modules, have two fields of experimentation -

1. Experimental Durability
2. Experimental Effectiveness

All of the subcomponents, with the exception of the Micro Sensor Suite, require 100% OQ for Effectiveness and 100% UT for Durability. The Micro Sensor Suite requires 100% UT for Durability and 50% OQ and 50% CD for Effectiveness. Experimental Effectiveness experimentation appears to be the only field that seems to have an effect, but only on non-droid components. It is recommended using bulk resources on all Master Artisan crafted subcomponents.

The Composite Armor Segments, crafted by an Armorsmith with at least Personal Armor IV, are used in Level 5 and 6 Armor modules. Other items that count as composite armor segments such as Krayt Dragon Segments can be used as well. Experimentation and Resource qualities do not appear to affect the quality of the Droid Armor modules. It is recommended that you use bulk resources to produce the segments. Don't bother wasting Krayt Segments or Advanced Composite Segments on these modules.

The Dual Wave Synthesizer is used in the Playback Module. Experimentation and resource qualities do not appear to affect the quality of the Playback Module. It is recommended that you use bulk resources to produce the Dual Wave Synthesizer.

The Power Core Unit is used in the Power Droid and Advanced Power Droid. Experimentation and Resource qualities do not appear to affect the abilities of the Power Droid. It is recommended that you use bulk resources to produce the Power Cores.


Artisan Items

1. Control Unit
2. Electronics GP Module
3. Electronics Memory Module
4. Micro Sensor Suite


Armorsmith Items

5. Composite Armor Segment

Musician Crafted Items

6. Dual Wave Synthesizer


Architect Items

7. Power Core Unit

Source References

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