Difference between revisions of "Creature Harvest Module Usage (Game Mechanics)"

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(Creature Harvest Module Usage Mechanics)
(Creature Harvest Module Usage Mechanics)
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Droid Harvest Rating  /  ( 3.55 * ( 1+ PCs Skill Rating / 100 )
 
Droid Harvest Rating  /  ( 3.55 * ( 1+ PCs Skill Rating / 100 )
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DROID BASICS:
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First, you should know a few details about droids in general:
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Each player is allowed to hold 5 droids in his/her datapad. This includes your starter droid, so if you find he’s worn out his usefulness, you may want to delete him if you find you need more droid help down the road.
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The function of a droid is based upon what modules are installed in it. Modules are very similar to ship components. Each droid chassis has a set number of modules that can go in the droid. In general, the more advanced the droid, the more modules it can hold. The Advanced R3 has the highest module capacity with space for 6 functional modules.
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Whenever a droid is out (called), it uses up battery power. This ONLY affects the function of modules that actually need power to work. Even with 0% battery power, a droid can still be called & stored, and it will still follow you around. Both of the modules discussed below require the droid to have 10% or more battery power to be used.
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THE CREATURE HARVEST MODULE:
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The creature harvest module is, by far, one of the most significant pieces of helpful hardware that a Scout can have at his/her disposal. Having played a scout character in the past, I can tell you from personal experience that my career as a Scout did not begin until I got my first creature harvest droid. In fact, that experience is what convinced me to eventually become a droid engineer (DE). Creature harvest droids save time and improve your resource gathering ability.
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A droid that has at least 1 creature harvest module (CHM) installed has the ability to harvest meat, hide, or bone from a creature that the Scout (or a person in the Scout’s group) has killed. This ability benefits you, the Scout, in a number of ways:
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1) The droid can harvest resources while you continue fighting. This is especially handy when you’re fighting large groups of creatures that take a while to kill. No longer will a corpse disappear before you have the chance to harvest it.
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2) Depending on the harvest rating on the droid (see below), you can get a bonus on the amount of resource that is harvested. The benefit of this should be immediately obvious.
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3) The droid can be told to harvest corpses that are at a distance (max. 64m) so that you don’t have to run all over the battlefield to get your resources.
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Note that any resources that the droid harvests will be counted for the Scout in determining scouting xp.
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THE SCOUT TRAP MODULE:
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This is a lesser-known (and lesser-used) module that can assist a Scout in gaining trapping experience. A droid with a Scout Trap Projectile Module (STPM) installed can be used to store Scout & Ranger traps and will fire them at a target on command. There are a couple of benefits to using this module:
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1) The droid stores the traps that it fires, which effectively increases your inventory size.
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2) Creatures that are hit by a trap from a droid will often attack the droid. This can be handy in that the droid acts as a “tank” for you, distracting creatures while you polish them off. However, this can also be an annoying side effect. If the droid has no combat rating, it will typically run away at high speed, requiring you to chase it down along with whatever critter is attacking it. If your droid gets killed, it must be stored and recalled later. Droids also take a long time to heal on their own.
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3) You can effectively trap creatures without taking up space in the combat queue. You can blast (or swing) away at creatures while your droid traps them at your command. [Thanks JascoSmlee for pointing this one out.]
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Note that the Scout still receives full trapping xp for successful trapping by the droid.
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Also note that the droid can only store and fire traps that the Scout has the skills to use himself/herself.
  
 
==Source References==
 
==Source References==

Revision as of 23:05, 2 April 2008




Game Mechanics - Mechanics Category

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Creature Harvest Module Usage Mechanics

Usable by a Novice Scout or above, this module allows you to harvest meat, bone, or hide off of a creature corpse. The benefits of using this droid are 1) you can tell the droid to harvest for you while you are in combat 2) the droid will harvest at about a 20% bonus above what you can harvest on your own 3) you can command the droid to harvest a corpse that is up to 30 meters away. If used in conjunction with Droid Item Storage, harvested materials will be placed inside the droid instead of your inventory. The Max Rating for a single module is 20, with a combined max total of 120, on the Advanced R3 unit. The following is a rough scale of the bonus you will receive at different stages of Scout and Ranger, with a 100 rated droid. The larger the gap between the droid rating and you own rating, the higher the 'percentage' return.

  • At Novice Scout, someone with a 100 rated droid will have an increase of approximately 25%
  • At 0040 Scout, someone with a 100 rated droid will have an increase of approximately 20%
  • At 0020 Ranger, someone with a 100 rated droid will have an increase of approximately 16%
  • At Master Ranger, someone with a 100 rated droid will have an increase of approximately 14%.

These numbers are based upon the following fomula provided by Lukos in the following thread.

Droid Harvest Rating / ( 3.55 * ( 1+ PCs Skill Rating / 100 )




DROID BASICS:

First, you should know a few details about droids in general:

Each player is allowed to hold 5 droids in his/her datapad. This includes your starter droid, so if you find he’s worn out his usefulness, you may want to delete him if you find you need more droid help down the road.

The function of a droid is based upon what modules are installed in it. Modules are very similar to ship components. Each droid chassis has a set number of modules that can go in the droid. In general, the more advanced the droid, the more modules it can hold. The Advanced R3 has the highest module capacity with space for 6 functional modules.

Whenever a droid is out (called), it uses up battery power. This ONLY affects the function of modules that actually need power to work. Even with 0% battery power, a droid can still be called & stored, and it will still follow you around. Both of the modules discussed below require the droid to have 10% or more battery power to be used.

THE CREATURE HARVEST MODULE:

The creature harvest module is, by far, one of the most significant pieces of helpful hardware that a Scout can have at his/her disposal. Having played a scout character in the past, I can tell you from personal experience that my career as a Scout did not begin until I got my first creature harvest droid. In fact, that experience is what convinced me to eventually become a droid engineer (DE). Creature harvest droids save time and improve your resource gathering ability.

A droid that has at least 1 creature harvest module (CHM) installed has the ability to harvest meat, hide, or bone from a creature that the Scout (or a person in the Scout’s group) has killed. This ability benefits you, the Scout, in a number of ways:

1) The droid can harvest resources while you continue fighting. This is especially handy when you’re fighting large groups of creatures that take a while to kill. No longer will a corpse disappear before you have the chance to harvest it.

2) Depending on the harvest rating on the droid (see below), you can get a bonus on the amount of resource that is harvested. The benefit of this should be immediately obvious.

3) The droid can be told to harvest corpses that are at a distance (max. 64m) so that you don’t have to run all over the battlefield to get your resources.

Note that any resources that the droid harvests will be counted for the Scout in determining scouting xp.

THE SCOUT TRAP MODULE:

This is a lesser-known (and lesser-used) module that can assist a Scout in gaining trapping experience. A droid with a Scout Trap Projectile Module (STPM) installed can be used to store Scout & Ranger traps and will fire them at a target on command. There are a couple of benefits to using this module:

1) The droid stores the traps that it fires, which effectively increases your inventory size.

2) Creatures that are hit by a trap from a droid will often attack the droid. This can be handy in that the droid acts as a “tank” for you, distracting creatures while you polish them off. However, this can also be an annoying side effect. If the droid has no combat rating, it will typically run away at high speed, requiring you to chase it down along with whatever critter is attacking it. If your droid gets killed, it must be stored and recalled later. Droids also take a long time to heal on their own.

3) You can effectively trap creatures without taking up space in the combat queue. You can blast (or swing) away at creatures while your droid traps them at your command. [Thanks JascoSmlee for pointing this one out.]

Note that the Scout still receives full trapping xp for successful trapping by the droid.

Also note that the droid can only store and fire traps that the Scout has the skills to use himself/herself.

Source References

Source Source in Context
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