Difference between revisions of "Droid Combat Module Usage (Game Mechanics)"
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− | The Combat Module has a maximum Combat Ratting of 110 per module and has an absolute maximum Combat Rating of 600 per droid, only available in an Adv R3 Unit. The Combat Rating formulas are pretty straight forward | + | |
+ | '''Combat module ratings factor into 3 things:''' | ||
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+ | 1. Droid min and max damage.<br> | ||
+ | 2. Droid To-Hit rate<br> | ||
+ | 3. Droid Attack speed<br> | ||
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+ | The Combat Module has a maximum Combat Ratting of 110 per module and has an absolute maximum Combat Rating of 600 per droid, only available in an Adv R3 Unit. The Combat Rating formulas are pretty straight forward. | ||
DZ70 & Probot:<br> | DZ70 & Probot:<br> |
Revision as of 04:50, 3 April 2008
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Game Mechanics - Mechanics Category
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Droid Combat Module Usage MechanicsIn order for a droid to engage in combat it must either have a Combat module installed or have innate combat abilities. The Combat module gives you the following commands Attack & Guard. In the R-series droid, the Use Ranged Attack command pops up as well. Innate combat abilities allow for the droid to have the Attack and Guard command without having a module installed, however the droid will only do 1 point of damage without having at least 1 module in. Droids that are without combat modules or innate abilities cannot enter combat and in fact, flee from any attacker that is pursuing them.
DZ-70 Fugitive Tracker Droid (innate combat capability)
1. Droid min and max damage.
The Combat Module has a maximum Combat Ratting of 110 per module and has an absolute maximum Combat Rating of 600 per droid, only available in an Adv R3 Unit. The Combat Rating formulas are pretty straight forward. DZ70 & Probot: Astromech droids: LE Repair Droids:
The following, put together by Ayno, is an example of how you can determine the To Hit and Attack Speed, based on a droids HAM rating.
Astromech Droids DZ70 and Probot LE Repair Droid Source References
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