Difference between revisions of "Droid Structure Maintenance Module Usage (Game Mechanics)"

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(Droid Structure Maintenance Module Usage Mechanics)
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This module allows you to pay maintenance on any structure that you are on the Admin list for. It does not allow you to add power or retrieve anything from the structure that it is assigned to. To use this module, you must first assign it to a structure, through the Structure Management menu. After doing so, you can set up the droid to perform a maintenance run by accessing the droid menu. The droid will take a certain amount of time per structure added, but the maintenance is instantly deducted and added to your structure. Up to 10 structures can be selected for the droid to add maintenance to. Only Level 3 Structure Maintenance modules can handle interplanetary runs.
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*Known Issues* Module becomes useless if a Listed structure is deeded or destroyed, without first being removed from the maintenance list. A possible work-around for this issue can be found at the link listed below. (Sorry about not having a clicky. I had to many editing issues with using the Edit As HTML function. My spacing was being thrown way off.)
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== Using The Module ==
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The Droid Structure Maintenance Module has a two step process of use. First, the droid owner must go to each of his/her structures and 'Assign Droid' from the structures radial menu. Next, access the droid's radial menu and find the 'Structure Maintenance' menu item. This menu item has 2 submenus
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* Perform Maintenance Run - Generates a Menu of all structures that have been assigned. Three options are listed in this menu
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o Cancel
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o Add - Generates a sub menu that allows you to select how many credits that you wish to add to the structure.
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o Go - Sends the droid on its way. The time that the droid takes will greatly vary, depending on how many structures were added and where they are located.
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* Edit Maintenance List - Generates a menu which allows you to delete a structure from the menu.
  
 
==Source References==
 
==Source References==

Revision as of 05:29, 4 April 2008




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Droid Structure Maintenance Module Usage Mechanics

This module allows you to pay maintenance on any structure that you are on the Admin list for. It does not allow you to add power or retrieve anything from the structure that it is assigned to. To use this module, you must first assign it to a structure, through the Structure Management menu. After doing so, you can set up the droid to perform a maintenance run by accessing the droid menu. The droid will take a certain amount of time per structure added, but the maintenance is instantly deducted and added to your structure. Up to 10 structures can be selected for the droid to add maintenance to. Only Level 3 Structure Maintenance modules can handle interplanetary runs.

  • Known Issues* Module becomes useless if a Listed structure is deeded or destroyed, without first being removed from the maintenance list. A possible work-around for this issue can be found at the link listed below. (Sorry about not having a clicky. I had to many editing issues with using the Edit As HTML function. My spacing was being thrown way off.)


Using The Module

The Droid Structure Maintenance Module has a two step process of use. First, the droid owner must go to each of his/her structures and 'Assign Droid' from the structures radial menu. Next, access the droid's radial menu and find the 'Structure Maintenance' menu item. This menu item has 2 submenus

  • Perform Maintenance Run - Generates a Menu of all structures that have been assigned. Three options are listed in this menu

o Cancel o Add - Generates a sub menu that allows you to select how many credits that you wish to add to the structure. o Go - Sends the droid on its way. The time that the droid takes will greatly vary, depending on how many structures were added and where they are located.

  • Edit Maintenance List - Generates a menu which allows you to delete a structure from the menu.

Source References

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