Difference between revisions of "Droid Standard Modules (Game Mechanics)"
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1. [[Droid Repair Module (Schematic)|Droid Repair Module]]<br> | 1. [[Droid Repair Module (Schematic)|Droid Repair Module]]<br> | ||
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8. [[Merchant Module (Schematic)|Merchant Module]]<br> | 8. [[Merchant Module (Schematic)|Merchant Module]]<br> | ||
9. [[Playback Module (Schematic)|Playback Module]]<br> | 9. [[Playback Module (Schematic)|Playback Module]]<br> | ||
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+ | Each of these modules has two lines of experimentation, | ||
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+ | == Experimental Lines == | ||
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+ | 1. '''Experimental Durability'''<br> | ||
+ | 2. '''Experimental Effectiveness'''<br> | ||
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+ | Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality. | ||
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+ | Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components<br> | ||
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Revision as of 05:46, 4 April 2008
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Game Mechanics - Mechanics Category
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Droid Standard Module Experimentation MechanicsItems Affected1. Droid Repair Module
Experimental Lines1. Experimental Durability Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality. Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components
Source References
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