Difference between revisions of "Droid Standard Modules (Game Mechanics)"

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(Droid Standard Module Experimentation Mechanics)
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I broke this area down into 3 parts for ease of explaining. Each of these modules has two lines of experimentation,
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== Items Affected ==
  
1. '''Experimental Durability'''<br>
 
2. '''Experimental Effectiveness'''<br>
 
  
Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality.
 
 
Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components<br>
 
 
Items affected by these are:<br>
 
  
 
1. [[Droid Repair Module (Schematic)|Droid Repair Module]]<br>
 
1. [[Droid Repair Module (Schematic)|Droid Repair Module]]<br>
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8. [[Merchant Module (Schematic)|Merchant Module]]<br>
 
8. [[Merchant Module (Schematic)|Merchant Module]]<br>
 
9. [[Playback Module (Schematic)|Playback Module]]<br>
 
9. [[Playback Module (Schematic)|Playback Module]]<br>
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Each of these modules has two lines of experimentation,
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== Experimental Lines ==
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1. '''Experimental Durability'''<br>
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2. '''Experimental Effectiveness'''<br>
 +
 +
Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality.
 +
 +
Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components<br>
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Revision as of 05:46, 4 April 2008




Game Mechanics - Mechanics Category

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Droid Standard Module Experimentation Mechanics

Items Affected

1. Droid Repair Module
2. Effects Module (Avian)
3. Effects Module (Confetti)
4. Effects Module (Dancing Jawa)
5. Effects Module (Electric Fog)
6. Effects Module (Foam)
7. Effects Module (Mind Bloom)
8. Merchant Module
9. Playback Module



Each of these modules has two lines of experimentation,

Experimental Lines

1. Experimental Durability
2. Experimental Effectiveness

Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality.

Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components




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