Difference between revisions of "Droid Standard Modules (Game Mechanics)"
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Attribute that appears on components and the final droid deed when a playback module is installed. Each playback module that is installed adds 1 to the value listed. | Attribute that appears on components and the final droid deed when a playback module is installed. Each playback module that is installed adds 1 to the value listed. | ||
+ | For more information on PlayBack Modules see: | ||
Revision as of 06:06, 4 April 2008
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Game Mechanics - Mechanics Category
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Droid Standard Module Experimentation MechanicsItems Affected1. Droid Repair Module
Experimental Lines1. Experimental Durability Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality. Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components
Item Attributes AffectedPlayback Tracks: Attribute that appears on components and the final droid deed when a playback module is installed. Each playback module that is installed adds 1 to the value listed. For more information on PlayBack Modules see:
Attribute appears on components and the final droid deed when a Confetti effects module is installed. Avian Effect:
Electric Fog Effect:
Foam Effect:
Dancing Jawa Effect:
Mind Bloom Effect:
Attribute appears on components and the final droid deed when a Merchant Barker Module is installed.
Source References
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