Difference between revisions of "Portal:SWGANH Architecture"

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(General Architecture Diagram)
(System Overview)
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'''Database Server:'''  Responsible for storage and retrieval of all server data.
 
'''Database Server:'''  Responsible for storage and retrieval of all server data.
  
'''[[Portal:SWGANH_LoginServer|Login Server:]]'''  Responsible for initial contact and authentication of clients, world selection/status, and character creation.
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'''[[LoginServer (Architecture)|Login Server]]'''  Responsible for initial contact and authentication of clients, world selection/status, and character creation.
  
'''[[Portal:SWGANH_ConnectionServer|Connection Server:]]'''  Responsible for handling all client connections to the game worlds.  Also handles packet validation and global chat.
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'''[[ConnectionServer (Architecture)|Connection Server]]'''  Responsible for handling all client connections to the game worlds.  Also handles packet validation and global chat.
  
'''[[Portal:SWGANH_ZoneServer|Zone Server:]]'''  Responsible for chat handling, dynamic object updating of clients, and all game mechanics.
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'''[[Zone (Architecture)|Zone Server]]'''  Responsible for chat handling, dynamic object updating of clients, and all game mechanics.
  
 
'''Control Center:'''  Responsible for server updating and maintenance.
 
'''Control Center:'''  Responsible for server updating and maintenance.
  
 
'''Launcher:'''  Responsible for server selection and launching of the client.
 
'''Launcher:'''  Responsible for server selection and launching of the client.

Revision as of 01:20, 27 December 2006

Welcome to SWGANH System Architecture Portal

Help & Support
Admin Server
Chat Server
Connection Server


Login Server
Zone Server

General Architecture Diagram

General Architecture Diagram
SWGANHArchitecture.jpg

System Overview

Clients: Self explanatory. The SWG client application.

Database Server: Responsible for storage and retrieval of all server data.

Login Server Responsible for initial contact and authentication of clients, world selection/status, and character creation.

Connection Server Responsible for handling all client connections to the game worlds. Also handles packet validation and global chat.

Zone Server Responsible for chat handling, dynamic object updating of clients, and all game mechanics.

Control Center: Responsible for server updating and maintenance.

Launcher: Responsible for server selection and launching of the client.