Difference between revisions of "Droid Standard Modules (Game Mechanics)"

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(Item Attributes Affected)
(Item Attributes Affected)
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== Item Attributes Affected ==
 
== Item Attributes Affected ==
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'''Variation Of:'''
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This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
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For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
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General Item Mechanics]]
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'''Volumn:'''
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Represents the current container contents of the Item.
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For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]]
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'''Object Creator:'''
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This attribute appears only on crafted items or looted components. The crafter's name is listed here.
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[[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Serial Number:'''
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This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Mechanism Quality:'''
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Attribute that appears on many droid components. This is believed to have no effect on droid stats or other functions.
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See [[Droid Engineer (Game Mechanics)|Droid Engineer]] for more information.
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Revision as of 18:53, 10 April 2008




Game Mechanics - Mechanics Category

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Droid Standard Module Experimentation Mechanics

Items Affected

1. Droid Repair Module
2. Effects Module (Avian)
3. Effects Module (Confetti)
4. Effects Module (Dancing Jawa)
5. Effects Module (Electric Fog)
6. Effects Module (Foam)
7. Effects Module (Mind Bloom)
8. Merchant Module
9. Playback Module



Each of these modules has two lines of experimentation,

Experimental Lines

1. Experimental Durability
2. Experimental Effectiveness

Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality.

Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components


Item Attributes Affected

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


Mechanism Quality:

Attribute that appears on many droid components. This is believed to have no effect on droid stats or other functions.

See Droid Engineer for more information.


Playback Tracks:

Attribute that appears on components and the final droid deed when a playback module is installed. Each playback module that is installed adds 1 to the value listed.

For more information on PlayBack Modules see: Playback Module Usage


Confetti Effect:

Attribute appears on components and the final droid deed when a Confetti effects module is installed.

For more information see: Effects Module Usage


Avian Effect:


Attribute appears on components and the final droid deed when a Avian effects module is installed.

For more information see: Effects Module Usage


Electric Fog Effect:


Attribute appears on components and the final droid deed when a Electric Fog effects module is installed.

For more information see: Effects Module Usage

Foam Effect:


Attribute appears on components and the final droid deed when a Foam effects module is installed.

For more information see: Effects Module Usage

Dancing Jawa Effect:


Attribute appears on components and the final droid deed when a Dancing Jawa effects module is installed.

For more information see: Effects Module Usage

Mind Bloom Effect:


Attribute appears on components and the final droid deed when a Mind Bloom effects module is installed.

For more information see: Effects Module Usage


Merchant Barker:

Attribute appears on components and the final droid deed when a Merchant Barker Module is installed.

For more information see: Merchant Module Usage


Repair Module Installed:


Attribute appears on components and the final droid deed when a Droid Repair Module is installed.


For more information see: Droid Repair Module Usage

Source References

Source Source in Context
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