Difference between revisions of "Area Poison and Disease Cure Crafting (Game Mechanics)"
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== Experimentation Lines == | == Experimentation Lines == | ||
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+ | These items have 3 lines of experimentation. | ||
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+ | '''1. Experimental Charges'''<br> | ||
+ | '''2. Experimental Effectiveness'''<br> | ||
+ | '''3. Experimental Range'''<br> | ||
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+ | The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute. | ||
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+ | The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line increases the value associated with the following attribute for these items: Cure Effectiveness. | ||
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+ | The Experimental Range line depends on 33% OQ 66% PE. Experimentation on this line increasse the value associated with the following attribute for these items: Area Effected. | ||
== Item Attributes == | == Item Attributes == |
Revision as of 07:38, 13 April 2008
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Game Mechanics - Mechanics Category
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Area Poison and Disease Cure Experimentation MechanicsItems Affected1. Cure Disease Medpack Area - A Experimentation LinesThese items have 3 lines of experimentation.
The Experimental Range line depends on 33% OQ 66% PE. Experimentation on this line increasse the value associated with the following attribute for these items: Area Effected. Item AttributesTransferred Component AttributesSource References
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