Difference between revisions of "Area Poison and Disease Cure Crafting (Game Mechanics)"
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− | This attribute appears on all area effect poison and disease cure packs and is the radius in which the poison/disease cure will affect around the | + | This attribute appears on all area effect poison and disease cure packs and is the radius in which the poison/disease cure will affect around the doctor that used the pack. The effect emanates from the doctor. |
Revision as of 08:12, 13 April 2008
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Game Mechanics - Mechanics Category
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Area Poison and Disease Cure Experimentation MechanicsItems Affected1. Cure Disease Medpack Area - A Experimentation LinesThese items have 3 lines of experimentation.
The Experimental Range line depends on 33% OQ 66% PE. Experimentation on this line increasse the value associated with the following attribute for these items: Area Effected. Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Condition Cured:
This attribute appears on poison and disease cure packs and is the amount that will be directly subtracted from the poison/disease strength currently on the target. Increasing this value will increase the amount that is removed from poison and diseased targets.
Required Medicine Use Skill:
Transferred Component AttributesSource References
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