Difference between revisions of "Resist Enhancement Buff Crafting (Game Mechanics)"
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− | This attribute appears on all medical items and represents the level of medicine use skill mod that a player requires to use a particular item. The player must at least match the value listed on the item to be able to use it. | + | This attribute appears on all medical items and represents the level of medicine use skill mod that a player requires to use a particular item. The player must at least match the value listed on the item to be able to use it. Type A of these packs require 70 skill use. Type B's require 90 and finally Type C's require 100. |
Revision as of 09:11, 13 April 2008
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Game Mechanics - Mechanics Category
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Resist Enhancement Buff Experimentation MechanicsItems Affected1. Enhance Disease Resist Medpack - A Experimentation LinesThese items have 4 lines of experimentation. 1. Experimental Absorption
The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Enhance Disease Resist: This attribute appears on all crafted disease and poison enhancement packs. This attribute represents the amount of resist power that this pack possesses.
This attribute appears on all crafted disease and poison enhancement packs. This attribute represents the amount of time in seconds that the buff will last for.
Absorption Rate:
Transferred Component AttributesSource References
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