Difference between revisions of "Resist Enhancement Buff Crafting (Game Mechanics)"
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Revision as of 09:19, 13 April 2008
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Game Mechanics - Mechanics Category
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Resist Enhancement Buff Experimentation MechanicsItems Affected1. Enhance Disease Resist Medpack - A Experimentation LinesThese items have 4 lines of experimentation. 1. Experimental Absorption
The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Enhance Disease Resist: This attribute appears on all crafted disease and poison enhancement packs. This attribute represents the amount of resist power that this pack possesses.
This attribute appears on all crafted disease and poison enhancement packs. This attribute represents the amount of time in seconds that the buff will last for.
Absorption Rate:
Transferred Component AttributesThese are the attributes that appear on the components that are used in the resistance packs. Along with them is a description of how the passed on attributes from each component contributes to the final item.
Adding in Biological Effect Controller, Advanced Biological Effect Controller components will directly increase the Uses Remaining attribute on type B through E versions of these items. For example a 50 Charges Biological Effect Controller will add 50 to Uses Remaining attribute for Resistance packs.
For example a 50 power Biological Effect Controller will add 50 to Enhance Poison Resist attribute for Poison Resistance packs. Source References
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