Difference between revisions of "State Cure Crafting (Game Mechanics)"
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== Transferred Component Attributes == | == Transferred Component Attributes == | ||
− | These are the attributes that appear on the components that are used in the | + | These are the attributes that appear on the components that are used in the cure packs. Along with them is a description of how the passed on attributes from each component contributes to the final item. |
Revision as of 21:57, 13 April 2008
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Game Mechanics - Mechanics Category
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State Cure Experimentation MechanicsItems Affected1. Blinded State Medpack - A Experimentation LinesThese items have 2 lines of experimentation.
The Experimental Charges line on these items depends on 33% OQ and 66% UT. Experimentation on this line increases the Uses Remaining attribute.
Transferred Component AttributesThese are the attributes that appear on the components that are used in the cure packs. Along with them is a description of how the passed on attributes from each component contributes to the final item.
Charges Adding in Biological Effect Controller, Advanced Biological Effect Controller components will directly increase the Uses Remaining attribute on all versions of these items. For example a 50 Charges Biological Effect Controller will add 50 to Uses Remaining attribute for cure dizzy packs. Item AttributesSource References
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