Difference between revisions of "Disease and Poison Crafting (Game Mechanics)"
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== Experimentation Lines == | == Experimentation Lines == | ||
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+ | These items have 3 lines of experimentation. | ||
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+ | '''1. Experimental Charges'''<br> | ||
+ | '''2. Experimental Ease of Use'''<br> | ||
+ | '''3. Experimental Effectiveness'''<br> | ||
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+ | The Experimental Charges line has two experimental properties. The first of these is Charges. Charges depend on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute. The second experimental property on this line is Effective Range. Effective Range depends on 33% CD and 66% OQ. Experimenting on the Experimental Charges line will increase the Range attribute on these items. | ||
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+ | The Experimental Ease of Use line has two experimental properties. The first of these is Potency. Potency depends on 66% OQ and 33% PE. Experimenting on this line increases the Potency attributes of these items. The second experimental property on this line is Skill Required. Skill Required depends on 66% OQ and 33% PE. Experimenting on Experimental Ease of Use decreases the Required Combat Medicine Use Skill attribute. | ||
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+ | The Experimental Effectiveness line has two experimental properties. The first of these is Duration. Duration depends on 60% DR and 40% OQ. Experimenting on this line increases the Duration attribute of these items. The second experimental property on this line is Power. Power depends on 66% PQ and 33% PE. Experimentation on Experimental Ease of Use line increases the Cure Effectiveness attribute for these items. | ||
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== Item Attributes == | == Item Attributes == |
Revision as of 01:51, 14 April 2008
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Game Mechanics - Mechanics Category
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Disease and Poison Experimentation MechanicsItems AffectedSingle Target Diseases 1. Action Disease Delivery Unit - A
Single Target Poisons 1. Action Poison Delivery Unit - A Experimentation LinesThese items have 3 lines of experimentation.
Item AttributesTransferred Component AttributesSource References
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