Difference between revisions of "Area Disease and Poison Crafting (Game Mechanics)"
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== Item Attributes == | == Item Attributes == | ||
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+ | '''Variation Of:''' | ||
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+ | This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. | ||
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+ | For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)| | ||
+ | General Item Mechanics]] | ||
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+ | '''Volumn:''' | ||
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+ | Represents the current container contents of the Item. | ||
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+ | For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | ||
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+ | '''Uses Remaining''' | ||
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+ | This attribute appears on all medical items and represents the amount of times that the item can be used before it expires and is removed from the player's inventory. | ||
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+ | '''Object Creator:''' | ||
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+ | This attribute appears only on crafted items or looted components. The crafter's name is listed here. | ||
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+ | [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | '''Serial Number:''' | ||
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+ | This attribute only appears on crafted items. This represents the alphanumeric code given to the item. | ||
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+ | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | '''Condition Inflicted:''' | ||
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+ | This attribute appears on Combat medic diseases and poisons and indicates the type of effect that the item is going to place on the target if it hits. These states can be poisons or diseases. | ||
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+ | '''Attribute Affected:''' | ||
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+ | This attribute appears on Combat Medic diseases and poisons and indicates the target HAM pool that the item will affect if it hits the target. The affected areas can range from Health, Action, Mind, Strength, Constitution, Quickness, Stamina, Focus and Willpower. | ||
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+ | '''Potency:''' | ||
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+ | This attribute appears on Combat Medic diseases and poisons and is important in determining the chance to hit a target with the particular item. A higher potency means a greater chance of hitting the target. | ||
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+ | '''Effectiveness:''' | ||
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+ | This attribute appears on Combat Medic diseases and poisons and is important in determining the damage per tick that a DOT will do to the target. A higher effectiveness means the greater amount of damage that will be inflicted per tick of the dot. | ||
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+ | '''Duration:''' | ||
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+ | This attribute appears on Combat Medic diseases and poisons and is the length of time in seconds that the effect from the item will last on the target. | ||
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+ | '''Range:''' | ||
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+ | This attribute appears on Combat Medic diseases and poisons and factors in the range at which the combat medic can throw the particular item. The target must be within a certain range (calculated based on the pack range value along with CM heal range modifiers) in order for the CM to be able to use the item against it. A higher Range attribute means the further that the CM can throw the pack, however there is a hardcap of 64m for all throwing/attack options. | ||
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+ | '''Area Effected:''' | ||
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+ | This attribute appears on Combat Medic area diseases and poisons. Combat Medics have the ability to 'bounce' an Area of effect poison or disease item off of a single valid target and then effecting everything within range of that target. The range in meter radius from the target that the poison area effects is the value listed by the area effected attribute. | ||
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+ | '''Required Combat Medicine Use Skill:''' | ||
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+ | This attribute appears on all combat medic items and represents the level of Combat Medicine Use skill mod that a player requires to use a particular item. The player must at least match the value listed on the item to be able to use it. | ||
== Transferred Component Attributes == | == Transferred Component Attributes == |
Revision as of 02:45, 14 April 2008
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Game Mechanics - Mechanics Category
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Area Disease and Poison Experimentation MechanicsItems AffectedArea Diseases 1. Action Area Disease Delivery Unit - A
Area Poisons 1. Action Area Poison Delivery Unit - A Experimentation LinesThese items have 3 lines of experimentation.
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This attribute appears on Combat medic diseases and poisons and indicates the type of effect that the item is going to place on the target if it hits. These states can be poisons or diseases.
This attribute appears on Combat Medic diseases and poisons and indicates the target HAM pool that the item will affect if it hits the target. The affected areas can range from Health, Action, Mind, Strength, Constitution, Quickness, Stamina, Focus and Willpower.
Potency:
This attribute appears on Combat Medic diseases and poisons and is important in determining the damage per tick that a DOT will do to the target. A higher effectiveness means the greater amount of damage that will be inflicted per tick of the dot.
Duration: This attribute appears on Combat Medic diseases and poisons and is the length of time in seconds that the effect from the item will last on the target.
Area Effected: This attribute appears on Combat Medic area diseases and poisons. Combat Medics have the ability to 'bounce' an Area of effect poison or disease item off of a single valid target and then effecting everything within range of that target. The range in meter radius from the target that the poison area effects is the value listed by the area effected attribute.
Required Combat Medicine Use Skill:
This attribute appears on all combat medic items and represents the level of Combat Medicine Use skill mod that a player requires to use a particular item. The player must at least match the value listed on the item to be able to use it. Transferred Component AttributesSource References
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