Difference between revisions of "Artisan Skill Enhancement Foods (Game Mechanics)"

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(Item Attributes)
(Item Attributes)
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This attribute appears on all items that offer skill modifications. It displays the amount of skill modification enhancement that is added to the player. The amount displayed is truncated after 6 decimal places.
 
This attribute appears on all items that offer skill modifications. It displays the amount of skill modification enhancement that is added to the player. The amount displayed is truncated after 6 decimal places.
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'''Duration'''<br>
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Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok, Almond-Kwevvu Crisp Munchies, Bivoli Tempari, Caramelized Pkneb,Chandad,
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Rakririan Burnout Sauce, Terratta, Thakitillo, Travel Biscuits, Vegeparsine, Veghash, Corellian Ale
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Corellian Brandy, Deuterium-pyro, Durindfire, Dweezel, Elshandruu Pica Thundercloud, Gralinyn Juice
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Ithorian Mist, Jawa Beer, Vayerbok,, Veronian Berry Wine
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This is the indicator of the remaining time that the player may have the effect from the item once it has been consumed.
  
 
== Transferred Component Attributes ==
 
== Transferred Component Attributes ==

Revision as of 07:12, 15 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Artisan Skill Enhancement Food Experimentation Mechanics

Items Affected

Jawa Beer
Caramelized Pkneb
Travel Biscuits

Experimentation Lines

These items have 4 lines of experimentation.


1. Experimental Filling
2. Experimental Flavor
3. Experimental Nutritional Value
4. Experimental Quantity



The Experimental Filling line depends on 75% DR and 25% OQ. Experimentation on this line will decrease the Stomach Filling (Drink) and Stomach Filling (Food) attributes for these items.


The Experimental Flavor line depend on 66% FL and 33% OQ. Experimentation on this line will increase the duration attribute which determines how long the buff duration will last.


The Experimental Nutritional Value line depends on 33% OQ and 66% PE. Experimentation on this line will increase the value in the Modifier attribute for each of these items.


The Experimental Quantity line depends on 25% DR and 75% PE. Experimentation on this line will increase the Uses Remaining and Quantity attributes of these items.

Item Attributes

Variation Of

This attribute spawns on any item that has had its base type name changed. For player crafted foods/spicesdrinks this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. For looted items, this attribute occurs only on items that have been given the exceptional or legendary tags.

Condition

This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.

Volumn

Represents the current container contents of the item.

Uses Remaining


Attribute that only appears on foods. This will indicate the remaining number of times that the particular food can be used before it will be removed from the inventory.

Object Creator

This attribute appears only on crafted items. The crafter's name is listed here.

Serial Number

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.

Quantity

This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity.

Stomach Filling (Drink)

This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.


Stomach Filling (Food)

This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.


Skill

This attribute appears on all items that offer skill modifications. Its purpose is to inform the player which skill modifier will be given to them if they consume this item.

Modifier

This attribute appears on all items that offer skill modifications. It displays the amount of skill modification enhancement that is added to the player. The amount displayed is truncated after 6 decimal places.


Duration
Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok, Almond-Kwevvu Crisp Munchies, Bivoli Tempari, Caramelized Pkneb,Chandad, Rakririan Burnout Sauce, Terratta, Thakitillo, Travel Biscuits, Vegeparsine, Veghash, Corellian Ale Corellian Brandy, Deuterium-pyro, Durindfire, Dweezel, Elshandruu Pica Thundercloud, Gralinyn Juice Ithorian Mist, Jawa Beer, Vayerbok,, Veronian Berry Wine


This is the indicator of the remaining time that the player may have the effect from the item once it has been consumed.

Transferred Component Attributes

Source References

Source Source in Context
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