Difference between revisions of "Update Notes: 8 July 03"
From SWGANH Wiki
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+ | =Publish Notes= | ||
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+ | * If a creature breaks your /maskscent you cannot remask your scent for 60 seconds. | ||
+ | * We have some fixes to address trading not working occasionally, inability to access items in harvesters or vendors, and items vanishing after being looted from corpses. Once we have verified that these fixes are working correctly, we will be bringing back the normal death system. | ||
+ | * Mobs in caves and other interiors should pathfind a lot better now. | ||
+ | * We have done a series of client optimizations to improve client performance. | ||
+ | * Critical events when sampling have been increased in frequency. | ||
+ | * There are now more types of critical events in sampling. | ||
+ | * There is now a 25 second delay between sample attempts. | ||
+ | * The action pool cost of sampling has been increased. | ||
+ | * Installations will now cease to work unless their maintenance is fully paid up. | ||
+ | {{UpdateNote}} | ||
+ | [[Category:Update Notes]] |
Revision as of 02:37, 29 December 2006
Publish 0 - QuickNAV |
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Publish Notes
- If a creature breaks your /maskscent you cannot remask your scent for 60 seconds.
- We have some fixes to address trading not working occasionally, inability to access items in harvesters or vendors, and items vanishing after being looted from corpses. Once we have verified that these fixes are working correctly, we will be bringing back the normal death system.
- Mobs in caves and other interiors should pathfind a lot better now.
- We have done a series of client optimizations to improve client performance.
- Critical events when sampling have been increased in frequency.
- There are now more types of critical events in sampling.
- There is now a 25 second delay between sample attempts.
- The action pool cost of sampling has been increased.
- Installations will now cease to work unless their maintenance is fully paid up.
Archived from [Official SWG Update Archive]