Difference between revisions of "Update Notes: 1 July 03"
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− | [[Category:Update Notes]] | + | [[Category:Update Notes]][[Category:Publish 0]] |
Revision as of 02:39, 29 December 2006
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- Fix for sometimes not getting XP/Loot from creatures
- Fixed vendor completed sales dissapearing and assertion when negotiating bugs
- Upped group combat experience
- Survey mission fixes
- Berserk1 damage lowered
- Fixed inability to abort some destroy missions
- Many fixes to the Rebel Hideout and Jabba's Palace Quests
- Shader fix for cantina wall trim missing from debug DirectX clients
- Improved spawning locations for many NPCs (so fewer of them will be in walls)
- If you were in a building when you died, and you left a corpse, and then that building was deleted, your corpse would be gone. We now put that corpse on the terrain of where the building was.
- Fix for bluff-loop when creatures attempt to bluff someone away from their lair
- Client now informs user if they don't meet the minimum specs (256 MB of ram) and exits
- Fixed some xp distribution bugs
- Improved client stability
Archived from [Official SWG Update Archive]