Difference between revisions of "Clothing Crafting (Game Mechanics)"
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For synth cloth: | For synth cloth: | ||
− | Passive Bio Sensors | + | Passive Bio Sensors<br> |
− | Active Bio Sensors | + | Active Bio Sensors<br> |
− | Myoflex Cloth Treatment | + | Myoflex Cloth Treatment<br> |
− | Enhanced Myoflex Treatment | + | Enhanced Myoflex Treatment<br> |
− | Passive Tranquilizers | + | Passive Tranquilizers<br> |
− | Active Bio Sensors | + | Active Bio Sensors<br> |
For Reinforced Fiber Panels | For Reinforced Fiber Panels | ||
− | Constrictor Cloth | + | Constrictor Cloth<br> |
− | Coagulant Agents | + | Coagulant Agents<br> |
− | Confidence Cloth | + | Confidence Cloth<br> |
− | Fear Release | + | Fear Release<br> |
− | Toughened Fibers | + | Toughened Fibers<br> |
− | Tensile Resistance | + | Tensile Resistance<br> |
− | Scent Camouflage | + | Scent Camouflage<br> |
− | Scent Neutralization | + | Scent Neutralization<br> |
− | Visual Camouflage | + | Visual Camouflage<br> |
− | Mimetic Circuitry | + | Mimetic Circuitry<br> |
Revision as of 15:14, 16 April 2008
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Game Mechanics - Mechanics Category
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Clothing Crafting MechanicsSockets
There has been a recent change to socketing which makes it more unlikely to get 4-socketed items, and most master tailors are averaging 2 sockets per item. Tailoring items may not contain sockets until the player has achieved Tailoring 3. The amount of sockets seems to be capped depending on what level of assembly the tailor/artisan has.
For synth cloth: Passive Bio Sensors
Constrictor Cloth
The following have values of +1 to +10 (except melee defense which is +1 to +3)
2. Myoflex Cloth Treatment (gives Wound Healing (Dancing), Wound Healing (Music)) 3. Confidence Cloth (gives warcry/intimidation bonus) 4. Visual Camouflage (gives cover bonus) 5. Scent Camouflage (gives camouflage, maskscent bonus) 6. Passive Tranquilizers (gives Taming Vicious Creatures, Taming Wild Creatures) 7. Passive Bio Sensors (gives wound/injury treatment) 8. Toughened Fibers (gives melee/stun defence bonus)
Advanced" Tissues:
1. Enhanced Myoflex Treatment(gives Wound Healing (Dancing), Wound Healing (Music)) 2. Coagulant Agents (gives bleeding defense) 3. Scent Neutralization (gives camouflage, maskscent bonus) 4. Active Tranquilizers (gives Taming Vicious Creatures, Taming Wild Creatures) 5. Active Bio Sensors (gives wound/injury treatment) 6. Mimetic Circuitry (gives cover bonus) 7. Tensile Resistance (gives melee/stun defence bonus) 8. Fear Release (gives warcry/intimidation bonus) Item CategoriesSource References
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